
Joonas Turner works as a Sound Designer and Composer at E-studio. In this video, Joonas explains how he ended up making sounds for games. After watching this video, visit E-Studio's website to learn more about the company. You can find the link under "Resouces".
Drussila Hollanda shares how she became the CEO and co-founder of the mobile games company Papukaya. After watching this video, visit Papukaya's website to learn more about the company. You can find the link under "Resources".
Mika Porspakka has a background in game art and currently works the Director of Production at Savage Game Studios. In this video, Mika shares how he started working in the game industry. After watching the video, visit Savage Game Studios' website to learn more about the company. You can find the link under "Resources".
Camilla Avellar has been a Game Designer for the past 15 years. Watch this video to learn how she entered the game industry. Camilla is currently employed by Supercell. After watching the video, visit Supercell's website to learn more about the company. You can find the link under "Resources".
Nick Sweetman has a background in Game Art and currently runs a company called Game Art Co. Watch the video to find out more about Nick's career. After watching the video, visit Game Art Co.'s website to learn more about the company. You can find the link under "Resources".
Tatu Petersen-Jenssen works as an Art Director at Rovio Entertainment. In this video, Tatu discusses his background and how his studies helped him in the game industry. After watching the video, visit Rovio's website to learn more about the company. You can find the link under "Resources".
Johannes Ahvenniemi has been making games all his life. He is a programmer and the co-founder of the mobile games studio Papukaya. Watch the video to learn more about Johannes' story. After watching the video visit Papukaya's website to learn more about the company. You can find the link under "Resources".
In this video, Sakari Malkki shares how he became a technical artist after studying game development. Sakari currently works at Savage Game Studios. After watching this video, visit Savage Game Studios' website to learn more about the company. You can find the link under "Resources".
Juha Huhtakallio started making games when he was 12 years old. He has a varied background in games and currently works as a General Manager at Playstack Finland. Watch this video to learn about Juha's career. After watching the video, visit Playstack's website to find out more about the company. You can find the link under "Resources".
Explore the game development process and teamwork, identifying key roles like designer, programmer, and artist. Learn the skills and job requirements needed to work in each role.
Learn how the game designer shapes the game's vision, outcomes, and core design, from storyline and level design to monetization and economy, across diverse company sizes.
Designers craft feature docs and define how the game should feel, then communicate with programmers, artists, testers, and players, balancing, playtesting, and iterating new content in a collaborative, methodical cycle.
Discover the range of game artist roles from console to mobile, build 3D/2D and color and light skills, and embrace critique, collaboration, and production workflows.
As art director, I act as the glue in the art department, guiding recruiting, coaching, mentoring, one-on-one discussions, hands-on skill development, budgeting, and documenting best practices.
As a producer, remove obstacles, plan and prioritize work to reach the game vision, and balance leads across technical, design, and art while managing a busy, fragmented daily rhythm.
Explore game design theory and hands-on exercises using a game design canvas to map the audience, objectives, mechanics, and theme, then test with real players to refine production and communication.
Develop your game career by gaining hands-on experience through game jams or studies, then demonstrate asset import, basic three-dimensional modeling, and two-dimensional asset work.
Craft a focused portfolio with your best work on the first page to grab attention quickly. Research the company, tailor pieces to the role, and deliver high-quality art tests.
Build a professional network by engaging with game studios, forums, and events to establish a healthy reputation, demonstrate interpersonal and technical skills, and gain job recommendations.
This course is intended for aspiring game industry talents and anyone who wants to learn more about working in the game industry. During this course, game industry experts from well-known game companies, such as Rovio and Supercell, as well as newer companies such as Papukaya and Savage Game Studios, will introduce you to different jobs in game development — from game design and programming to producing and game art. The course will help you find your future role in game development and give you valuable tips on what steps you should take to launch your game career!
The course includes three sections:
Meet the Experts
Roles in Game Development
Getting Hired
In the first section, you will be introduced to the course's game industry experts who work in various positions in the game industry and learn how they started working with games. In Section 2, “Roles in Game Development”, you will hear what skills and qualities are important in different game industry jobs and what the actual work is like. In the third section “Getting Hired” you will receive valuable advice and tips from the experts on finding your first job in the industry.
The course includes videos, quizzes that support your learning, and links to additional information.