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Large Game Environment Creation - UE5 Tutorial Course
Bestseller
Rating: 4.7 out of 5(98 ratings)
938 students

Large Game Environment Creation - UE5 Tutorial Course

Learn how a professional environment artist works when creating large environments for games.
Last updated 4/2024
English

What you'll learn

  • Learn how to build large environments in Unreal Engine 5
  • Learn how to model in Maya 2022
  • Learn how to create procedural materials in Substance Designer
  • Learn everything you need to know to create environments for games
  • Bonus - Lighting your environment with Tilmann Milde (EA Lighting Art Director)

Course content

2 sections100 lectures41h 49m total length
  • Going Over Our Reference And Planning Part119:01
  • Going Over Our Reference And Planning Part29:11
  • Creating Our Blockout Pieces Part121:36
  • Creating Our Blockout Pieces Part225:57
  • Creating Our Blockout Pieces Part316:00
  • Creating Our Blockout Pieces Part419:37
  • Setting Up Unreal Engine 5 And Importing Our Blockout Pieces23:00
  • Testing Out Our Blockout Pieces30:20
  • Doing Our Structural Level Art Part123:35
  • Doing Our Structural Level Art Part213:55
  • Doing Our Structural Level Art Part3 - Timelapse15:56
  • Doing Our Structural Level Art Part4 - Timelapse24:22
  • Doing Our Structural Level Art Part5 - Timelapse25:51
  • Doing Our Structural Level Art Part6 - Timelapse20:56
  • Doing Our Structural Level Art Part7 - Timelapse18:39
  • Creating Our Unique Blockout Pieces Part128:27
  • Creating Our Unique Blockout Pieces Part215:49
  • Turning Our Plinth To Final Part125:12
  • Turning Our Plinth To Final Part225:32
  • Turning Our Plinth To Final Part325:42
  • Turning Our Plinth To Final Part422:03
  • Creating Our Pillar Part120:04
  • Creating Our Pillar Part221:21
  • Creating Our Pillar Part323:58
  • Creating Our Pillar Part421:26
  • Creating Our Pillar Part532:53
  • Creating Our Pillar Part627:15
  • Creating Our Pillar Part715:39
  • Creating Our Pillar Part8 - Timelapse9:42
  • Creating Our Pillar Part924:00
  • Creating Our Pillar Part1020:00
  • Creating Our Pillar Part1123:27
  • Turning Our Trim Blockout Into Final22:54
  • Creating Our Stair Railings Part118:54
  • Creating Our Stair Railings Part224:23
  • Creating Our Stair Railings Part323:30
  • Creating Our Corner Arch Part122:11
  • Creating Our Corner Arch Part230:49
  • Creating Our Other Arches16:36
  • Creating Our Small Windows35:06
  • Creating Our Door And Flat Pillar Part118:12
  • Creating Our Flat Pillar Part224:05
  • Creating Our Round Roof Part120:56
  • Creating Our Round Roof Part218:23
  • Creating Our Round Roof Part320:28
  • Creating Our Triangle Roof21:18
  • Creating Our Addon Pieces - Narrated Timelapse17:58
  • Polishing Our Asset Placement29:01
  • Polishing Our Final Assets Part122:25
  • Polishing Our Final Assets Part29:41
  • Going Over Our Texture Reference And Planning9:03
  • Creating Our Sand Material Part121:55
  • Creating Our Sand Material Part226:46
  • Creating Our Wall Material Part120:01
  • Creating Our Wall Material Part220:39
  • Creating Our Wall Material Part322:19
  • Creating Our Wall Material Part413:34
  • Creating Our Wall Material Part523:07
  • Creating Our Wall Material Part621:13
  • Creating Our Wall Material Part718:50
  • Uv Unwrapping Our Models Part125:05
  • Uv Unwrapping Our Models Part2 - Timelapse22:56
  • Setting Up Our First Final Object Part122:51
  • Setting Up Our First Final Object Part223:07
  • Setting Up Our First Final Object Part328:17
  • Setting Up Our First Final Object Part47:25
  • Creating Masks For Our Objects Part1 -Timelapse23:39
  • Creating Masks For Our Objects Part2 - Timelapse27:58
  • Creating Our Tri-Planar Material19:40
  • Setting Up Parralax On Our Master Material21:17
  • Setting Up Our Vertex Painting26:19
  • Adding Vertex Colors To Our Objects22:06

    Learn to add vertex colors to objects in ue5, painting variation on large and small assets, adjusting tiling, and blending colors across doorways and walls for depth.

  • Creating Our Metal Texture And Adding It To Our Roof34:13
  • Doing Our First Lighting Pass Part123:19
  • Doing Our First Lighting Pass Part220:05
  • Adding Large Scale Variations Part124:22
  • Adding Large Scale Variations Part226:56
  • Adding Large Scale Variations Part332:10
  • Doing Our Second Lighting Pass8:28
  • Creating Our Corner Damage30:09
  • Adding Normal Map Details26:44
  • Adding Megascan Statues29:02
  • Setting Up Our Terrain Material And Sculpting26:57
  • Terrain Sculpting -Timelapse5:00
  • Polishing Our Terrain Part124:26
  • Polishing Our Terrain Part229:04
  • Polishing Our Scene Part126:52
  • Polishing Our Scene Part2 -Timelapse26:47
  • Outro5:21

Requirements

  • For this course you will already need a basic understanding of Unreal Engine, Maya and Substance

Description

Large Game Environment Creation - In-Depth Tutorial Course

Learn how a professional environment artist works when creating large environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting – and much more!

*Environment based on the concept art from Luis Medina*

MAYA, SUBSTANCE, AND UNREAL ENGINE 5

All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. Sculpting will be done using Zbrush and the materials will be created using Substance Designer and previewed in marmoset toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and the lighting will use the new Lumen system. Next to this, we will also use Substance Painter to generate masks.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

32.5 HOURS!

This course contains over 32.5 hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.

We will start by going over our reference and planning and then continue to create a blockout version of our environment. We will be using modular modeling techniques to create all the pieces and later on take them to final.
We will also be using Zbrush to sculpt more detailed pieces like the pillars. We will set up all these pieces in UE5 and already build our environment. Then we will move on to create our procedural materials.
Once those are done, we will do the UV-Unwrapping of our models and apply our materials.
We will then export everything to UE5, set up our materials and shaders, and get started with the composition, lighting, and general improvement of our environment.
We will leave the course off with general polishing and also adding some megascans statues to push the quality even more.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, Zbrush, and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

  • Maya 2022

  • Substance 3D Designer and Substance 3D Painter

  • Zbrush 2021

  • Unreal Engine 5

  • Marmoset Toolbag 4

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING

There’s a total of 89 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SOURCE FILES

Please note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals

Who this course is for:

  • This course is perfect for intermediate to advanced artists wanting to push their skills to the next level