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Landscape In Blender step-by-ste + Smart (And Low-Poly) Tree
Rating: 4.8 out of 5(13 ratings)
119 students

Landscape In Blender step-by-ste + Smart (And Low-Poly) Tree

Tutorial plus two valuable asset packs
Created bySime Bugarija
Last updated 1/2025
English
English [Auto],

What you'll learn

  • I will introduce you to the free 3d program Blender
  • I will introduce you to modeling, texturing, lighting, rendering, post-processing and more
  • I will share with you the smart-trees asset pack and low-poly-trees-scatter which cost $30 on blendermarket.
  • We will do the entire scene only in Blender, which is free.

Course content

1 section18 lectures4h 36m total length
  • Introduction3:01

    master blender landscape creation step by step, from layout and blocking to lighting and compositing, using low poly geometry node scatter and smart trees assets for real-world scale.

  • What will we do5:18

    Follow a step-by-step blender tutorial to recreate artwork from start to finish, mastering in-blender compositing, color grading, masking, overlays, and a lowpoly smart tree system for fast, scalable landscapes.

  • Layout and workspaces in blender7:20

    Organize a landscape Blender project by setting up a clean workspace, configuring camera view, and optimizing render settings (cycles gpu, 800 resolution, aspect ratio), then enable screencast keys.

  • Camera settings10:55

    Adjust camera settings in Blender using the gizmo, orthographic top view, and 25mm focal length to compare perspective and panoramic shots, including fisheye options and ground placement.

  • Sky texture and viewport navigation7:20

    Explore sky texture and viewport navigation in Blender, adjusting world lighting with the sky texture, sun elevation, intensity, and atmospheric effects while managing real-world scale and camera clipping.

  • Creating hills10:44

    Create hills in Blender by adding a mesh, applying loop cuts, and subdividing to keep square topology that avoids stretching; shape with proportional editing against a reference background.

  • Importing models from the internet12:57

    Import internet-obtained obj and texture into blender, optimize mesh via decimate and merge by distance, set up color, height/displacement and roughness maps, and link assets with library override for reuse.

  • Volumetrics10:30

    Create volumetrics with a volume scatter in Blender, tune density and anisotropy, leverage noise textures and color ramps, and compare test renders to control fog depth.

  • Work with .obj and .glTF format10:36

    Import .glTF and .obj assets into Blender and verify base color, roughness, metallic, and normal maps. Use merge by distance to simplify meshes before placing horseman and castle.

  • Low-poly trees21:49

    Learn to import and scatter low-poly trees using a geometry node group in Blender, adjusting density, materials, and light path settings for realistic render previews.

  • Low-poly trees21:50

    Learn to add low-poly trees in blender using smart tree assets, library overrides, and the asset browser, then tune leaves, bark, moss, and pine cones. Explore lighting and seasonal variations.

  • Snow shaders27:55

    Explore snow shaders in Blender using Quixel Bridge assets, Asset Browser workflows, and maps like albedo, ambient occlusion, normal maps, and displacement.

  • Mixing shaders23:19

    Learn to mix two snow textures in Blender by combining shaders, adjusting UVs and displacement, and painting a path mask to create dirt-snow details for a cohesive snowy scene.

  • Snow photoscans20:29

    Learn to create high-detail snow effects in Blender by combining snow and mud shaders, using photo scans from Sketchfab, and masking with a color ramp and texture tweaks.

  • Lighting16:00

    Master cinematic lighting in Blender by testing hdris and environment textures to create an orange sunset vibe, with a sun behind a castle, volumetric effects, and post-processing tweaks.

  • Render settings4:46

    Set render settings in Blender with 1000 samples and double the resolution for final renders. Export as jpeg for sharing or open EXR for post-processing, enabling mist path for preview.

  • Compositing in blender part 133:10

    Master Blender compositing part 1 introduces a node-based workflow for color grading, sky and overlay effects.

  • Compositing in blender part 228:04

    Explore blender compositing techniques to enhance landscapes with lens dirt, glare, bloom, grain, and snow overlays, using node-based blending, After Effects comparisons, and color correction.

Requirements

  • Free software Blender. No previous experience is necessary.

Description

Learn how to create large-scale scenes using Blender in a 5-hour-long step-by-step tutorial plus download two asset packs that cost $30 in individual sales. Smart Trees - Low Poly Trees Scatter

Hello and welcome to a detailed, step-by-step blender landscape tutorial.

In this almost 5-hour-long tutorial divided into 16 chapters, we will go through the entire process of creating this scene.

The tutorial is step-by-step, which means that the entire process of creating a scene is recorded and is suitable for blender beginners, however, there are things in the tutorial for more advanced blender users, especially as we get closer to the end.

Since the tutorial is also intended for beginners, we will start with the Blender layout.

After that, we will do scene blocking so we can choose the right camera and make the process easier later.

I will show you how to easily manage large-scale scenes and blender so that everything is in real-world dimensions and at the same time easy to work with.

TREES

Since we need a lot of trees to create the scene, I decided to provide all the assets for you. We will cover the hills and mountains with low-poly trees using the low-poly trees geometry nodes scatter that I created for scenes like this. After that we will focus on the trees closer to the camera, using the Smart Trees asset pack.


Both asset packs (Smart trees and Low-poly-trees scatter are available if you buy the larger pack.

Smart trees individually cost $20 and Low-poly-trees scatter $10, so this is an ideal opportunity to get both packages + tutorial for less than the cost of both packages.


SNOW

After the trees, we will create the snow.

The whole part with the snow is divided into 3 chapters and lasts 1 hour and 10 minutes, in which I explain in detail where to find good shaders, how to mix shaders, how to create the real mesh with a displacement map, how to use the photoscan element to get more details.

Also, we will mention a few free add-ons that may be useful.

Later, we+e'll talk about lighting, volumetric effects, and more.

COMPOSITING

In the Blender compositor, we will significantly transform the final result and try out many options.

Who this course is for:

  • For blender beginners as well as more advanced users.