
Explore one-dimensional kinematics by defining position, displacement, speed, velocity, acceleration, and distance traveled. Use calculus to derive the position-time relation and, from it, determine velocity and acceleration for predicting motion.
Explore how speed equals the magnitude of velocity and also the rate of change of distance traveled, and how displacement versus distance traveled relate in infinitesimal limits.
Acceleration is the rate of change of velocity, caused by a nonzero net force, and points in the direction of that net force.
Derive the velocity time relation for constant acceleration via a differential equation and integration, yielding velocity equals initial velocity plus acceleration times time, and decompose the vector into independent directions.
Derives the two equations of motion for constant acceleration: v = u + a t and s = u t + 1/2 a t^2, via integration, clarifying displacement vs distance.
Derives the third and fourth equations of motion for constant acceleration, including v^2 = u^2 + 2 a s and s = (u+v)/2 t.
Define one-dimensional rectilinear motion along the x axis, with position x, velocity along x, and acceleration along x. Derive constant-acceleration equations and key relationships between velocity, position, and time.
Examine common one-dimensional kinematics problems, deriving position-time relationships from velocity-time or acceleration-time data, and solving cases via integration across velocity, acceleration, and position relations.
Explain one-dimensional motion with velocity that changes linearly over time, derive position as x = 4t - t^2, identify constant acceleration, and distinguish displacement from distance traveled.
Calculate the helicopter's velocity at engine-off by using vertical acceleration 3 m/s^2, displacement, and the last sound travel time to the observer.
Explore a one-dimensional motion problem with zero initial velocity and acceleration reversal, and determine the time to return to start using kinematics from a to b and b to c.
Explore motion under gravity by analyzing a ball thrown upward and returning to ground, using downward as positive, and applying constant-acceleration kinematics to find time of flight and maximum height.
This one-dimensional kinematics lecture analyzes a stone thrown upward at 5 m/s from a 30 m wall, landing in 3 seconds under 10 m/s^2 downward, using a whole-motion method.
Explore one-dimensional motion with velocity-time and position-time graphs. Learn how slope and area under graphs reveal velocity, acceleration, displacement, and distance traveled.
Note: This course is intended for purchase by adults (above 18 years) or by parents or guardians of students of age below 18
Here you will be introduced to basic definitions of kinematics involving integration which are as follows: distance travelled, displacement, position vector, average speed, average velocity, speed, velocity and acceleration. Each definition is presented very carefully with proper illustrations and examples. This is followed by a discussion on the special case which one often encounters in kinematics namely the case of constant acceleration.. The equations of motion for this case of constant acceleration are derived and their intricacies are thoroughly discussed. This is followed by a discussion on one dimensional kinematics and the types of problems one encounters in them. The focus of this course is mainly on one dimensional kinematics though the definitions are given keeping in view the two and three dimensional kinematics so that at a later stage you can smoothly transition to two dimensional and three dimensional kinematics. The different problems discussed here cover almost all important cases like velocity-time, acceleration-time, velocity-position, acceleration-velocity and acceleration-position relations and questions after giving these relations. I have extensively used vectors and Calculus and I suggest to go through my vectors and differential calculus and integral calculus courses before venturing in to this topic. Special emphasis is given on graphs and graph based problems. The concepts of calculus like "derivative gives slope" and "integration gives area" are used extensively in the discussion on graphs and their problems. After this course you will have basically mastered almost the whole of one dimensional kinematics and ready to take up two dimensional and three dimensional motion