
Explore quality assurance in games, learn what QA means, why testing matters, and how methodology, bugs, and test cases shape overall game quality.
Explore how games QA tests rules, UI/UX, performance, visuals, sound, localization, and playthroughs across platforms, ensuring consistency, balance, and a fun player experience.
Explore types of quality assurance, from unit tests and white-box testing to functional and regression testing. Learn beta testing, stress testing, automation testing, localization testing, disruption testing, basic acceptance testing.
Test cases provide instructions with a desired outcome to guide testing, onboarding, and coverage, while test scenarios or user stories offer faster alternatives in game quality assurance.
Learn how platforms and operating systems shape QA and compliance testing across PC, console, and mobile stores like Steam, Google Play, and App Store.
Learn to report game bugs clearly and efficiently, including version, steps to reproduce, preconditions, repro rate, screenshots, severity, priority, and proper use of bug databases like Jira or YouTrack.
Explore risk-based testing, exploratory testing, and guerilla testing to prioritize game features, test scenarios, and optimize qa efforts using boundary value analysis, equivalence partitioning, and decision tables.
Develop a risk-based game testing strategy with embedded qa from pre-production to release, balancing black-box and white-box testing and five-fold testing dimensions.
Explore QA in live ops, including continuous testing, frequent updates, and rollback procedures. Learn backend deployments, feature testing, change control, and collaboration with customer support and analytics.
Develop essential quality assurance skills such as attention to detail, critical thinking, prioritization, and strong communication to excel in gaming testing and quality assurance careers.
Integrate quality assurance with development teams in agile game projects by representing the player, collaboration, clear bug flow, escalation, and learning from issues.
Promote testing as a discipline, manage testing risks and coverage, and lead planning and execution. Coordinate internal QA and external QA, emphasizing testability and clear status reporting.
There is so much more to testing games than just playing them! QA career is considered entryway to the gaming industry and if you are interested in joining this lucrative and fascinating industry, testing job might be just the right start. In this course, you will gain necessary skills for QA job and learn:
- basics of quality assurance (testing)
- how to manually test games
- what is a bug and how to report them
- how to select and use testing tools for manual testing
- how to write excellent test cases that will yield bugs for a long time
- what is a testing strategy and how to pick the right one
- basics of testing methodology.
Many lessons will also apply to general software testing. At the end of the course, you will have skills to start and improve your QA career in games, and a deeper understanding of what is QA and why it is necessary for any modern software development. Besides testing, you will also learn more about the gaming industry in general, how gaming studios work and basics of agile methodologies.
This course is aimed at people who are interested in starting their QA career in the gaming industry, but it's beneficial for anybody already working in QA, considering changing careers to QA, or requires a deeper insight into how manual testing is done (for example producers, product owners, project managers).
This course can be taken without prior experience in the gaming and tech industry, but a general understanding of technology and software is beneficial. You don't need to invest into any special tools or software for this course, as we will be focusing our practice on free-to-play games and software that has limited free usage.