
Learn Blender software as a 3d content creation toolkit, navigate the interface, apply move, rotate, scale, modifiers, subdivisions, and shade smooth to shape objects on a grid.
Create a tube by editing faces, tilt, rotate, and extend to form curves, or sketch with bezier, then convert to a mesh and apply modifiers to soften and thicken.
Master converting shapes to editable poly form and editing vertices, edges, faces, and borders with transform, connect, merge, and chamfer, then apply turbo smooth for refined 3D models.
Construct tubular shapes and frame supports for the sphere, adjust thickness and curvature, refine with smoothing, rotate and snap points, then multiply components to complete the stand.
Learn how to import external image materials into 3d max using Vray, apply textures to a plane, and adjust mapping, rotation, and materials to create realistic visuals.
Create glossy, transparent marble materials with Vray, build cubic and multi-color spheres, adjust roughness, transparency, lighting, and gradient textures to reveal a colored core.
Animate colored marbles in a 3d hard sphere scene by creating lines and splines, smoothing vertices, and applying rotation.
Create soft marbles with path-based animation, adjust spindles and axis, shape with chamfering to form a silky tail, and tune timing, visibility, and sound for smooth results.
Create shimmering light effects for marbles by merging objects, applying materials, and linking lights to the ball, with auto keyframes between points A and B.
Sync 3d animation with music by importing audio, converting mp3 to avi in Adobe Premiere, and aligning frame-based keyframes in 3ds Max to match the track.
Learn to bring music into 3dsmax by using the mini editor and Track View to add waves, align the audio with a 500-frame timeline, and blend music with animation.
Place and animate the camera to frame the marble scene, using auto key and precise layout, then render with lighting for a sequence-ready output.
Learn to set up a camera in perfect mode, select layouts, switch to camera 003, and adjust zoom, aperture, rotation, focus, and frame positioning for precise renders.
Master film editing with CapCut and Premiere Pro, navigating media, audio, text, effects, transitions, color corrections, and export workflows, including auto caption and h264 rendering.
Part 1: Introduction to the course and interface software
Lesson 1: Introducing the course and using 3ds Max software
Lesson 2: Components on the Toolbar
Lesson 3: Basic UI
Part 2: Modeling
Lesson 1: Edit Poly, How to use Edit in 3D
Lesson 2: Create shapes with many colors and styles
Lesson 3: Creating musical notes, smoothing musical notes (TurboSmooth)
Lesson 4: Create a support stand for the ball, different support frames for the ball
Part 3: Activities and Materials
Lesson 1: Importing document images
Lesson 2: Vray Material, Set transparent material, Create sphere material
Lesson 3: Learn keys, set keys, timer
Lesson 4: Configuring a hard result
Lesson 5: Soft silhouette activity
Part 4: Add music
Lesson 1: Create music, Show/Hide the light button on the Music Toolbar
Lesson 2: Add music to 3D software, synchronize active keyframes with music
Part 5: Lighting (Environment and object lighting)
Lesson 1: Setting light
Lesson 2: Lighting 1
Lesson 3: Lighting 2
Part 6: Camera and output
Lesson 1: Placing the Camera, Creating Animation for the Camera
Lesson 2: Tools to interact with the camera
Part 7: Final film composition
Lesson 1: Using Capcut and Premiere Pro to complete movies
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