
Unveiling new improvements, workflow enhancements, and functions in Keyshot 9 helps you create more realistic renders and improve your daily workflow.
Outline KeyShot 9 updates across import and integration, workflow, materials, and post-production; highlights quick import, gpu mode, new materials, animation tools, and a web configurator.
Import KeyShot package files into an existing scene, choose add to scene or update geometry, and control position, orientation, environment, camera, and materials with quick import.
Discover gpu mode in KeyShot 9 to speed renders with graphics cards, noting artifacts and cpu-gpu limits, and learn the models library and tools for geometry, materials, and cameras.
Explore Keyshot 9 workflow improvements, including isolate and shift-restricted movement, quick cross-environment duplication, and a configurator for parent components and material variations.
KeyShot's materials introduce real cloth simulations, and the lecture teaches UV mapping techniques such as unwarp, warp, and seam editing for accurate textures across complex seats and objects.
Explore real cloth in KeyShot 9 by editing warp and weft patterns and presets, adjusting front and back and linked application. Tune tension, scale, angle, and distortion for realistic textures.
Apply fuse geometry to generate controlled fuzz on surfaces, adjust normals and execute geometry, then refine materials, texture gradients, and density for a varied toothbrush head.
Explore keyshot's BRDF material tools to craft realistic metallic objects by adjusting base color, metallic, roughness, specular, anisotropy, shine, and clear coat.
Explore contour-based textures in KeyShot 9 by adjusting edge width and contour angle in the material graph, using millimeters or pixels, with library presets for scanner and Vizoo clothing workflows.
Explore how denoise reduces render noise in keyshot, speeding up renders while preserving light-source details. Note how excessive denoise can affect title readability and colors.
Explore tone mapping with the response curve, comparing low and high contrast lines and basic versus photographic options for exposure, gamma color, white balance, contrast, and copy screenshots via hotkeys.
Explore KeyShot 9.3's new features, including GPO rendering, DINO user, and fast, real cloth material, with hands-on practice to master the workflow.
KeyShot 9 brings you unbound creative capability to help you realize your ideas faster. Built as the hub for all your visualization needs, KeyShot delivers unmatched ease, simplicity, and accessibility to give you complete creative freedom and a level of visual agility that allows you to explore your design at the speed of thought.
Int this course all new KeyShot 9 Features will be described:
RealCloth is a patent-pending technology from Luxion driving a powerful, new material type which allows the creation and visualization of realistic woven materials.
Denoise -Smooth, fast, beautiful renderings with the click of a button. Denoise works in both CPU and GPU mode to eliminate noise in the Real-Time View and render output. It turns that time crunch into a time-saver.
GPU Mode KeyShot 9 introduces the ability to harness the full GPU-accelerated ray tracing power of NVIDIA RTX with OptiX. Available for both real-time rendering and local render output, KeyShot’s GPU Mode allows GPU resources to be accessed with one-click to take advantage of multi-GPU performance scaling and the dedicated ray tracing acceleration hardware in NVIDIA RTX-capable GPUs.
3D Model Library KeyShot 9 brings you a new Model Library filled with the highest-quality, specially curated 3D models to complement the products in your scene. All 3D models come complete with materials and textures, and are easily searched, filtered, and added to any scene with a simple drag-and-drop from KeyShot Cloud.
Fuzz Material For that warm, fuzzy feeling. That warm, fuzzy feeling flooding over you isn’t in your head, it’s a new material geometry shader that brings a whole new level of realism to your products. Just open up the KeyShot Material Graph and add any amount of fuzz you need on the surface of any material. Control length, randomness, density and more for that perfectly, fuzzy look.
Contour TextureThe edge you need. Imagine putting an edge on any material. With contour as a texture, you now have more control and flexibility while creating custom materials. You can use it to add an illustration-like effect on top of real-world materials such as metal or plastic.
Animation Curve Control Ease it in. Spin it out. Controlling your animation has never been so easy. Customize the motion or appearance of an animation or a material color, bump, opacity or other property. Add controls quickly along the curve and adjust it all in real-time to create incredible part and material animations.
Generic (BRDF) MaterialUltimate material possibilities. It’s only generic in name. The flexibility it adds is anything but. Adjust properties for sheen, clearcoat, metallic, anisotropic and more. It’s a new material that provides endless possibilities to create incredible material finishes.
and MORE.
All of this new features will be cover in this course !
Good luck