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30-Day Money-Back Guarantee

This course includes:

  • 14.5 hours on-demand video
  • 2 articles
  • 32 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Development Game Development 3D Game Development

Build A Multiplayer Kart Racing Game In Unity V.2019

Learn all about vehicle physics, game mechanics, AI, and networking for multiplayer kart racing experiences.
Rating: 4.6 out of 54.6 (361 ratings)
3,043 students
Created by Penny de Byl, Penny @Holistic3D.com
Last updated 8/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • How to use Unity's Vehicle Physics system to create a four wheeled vehicle from scratch.
  • How to implement the Photon Networking Service in Unity Games.
  • Artificial Intelligence techniques relevant to racing mechanics.

Course content

10 sections • 65 lectures • 14h 17m total length

  • Preview04:59
  • Preview01:15
  • FAQs
    00:25

  • Preview20:06
  • Wheel Physics Part 2
    18:27
  • Wheel Physics Part 3
    18:43
  • Wheel Physics Part 4
    19:59
  • Driving Mechanics
    17:01

  • Preview20:20
  • Improved Skidding
    09:56
  • Wheel Smoke
    15:28
  • Brake Lights
    04:07
  • Revving the Engine Part 1
    19:58
  • Revving the Engine Part 2
    10:09

  • Changing Drivers
    04:51
  • Waypoints
    10:18
  • Driving a Circuit with an NPC
    19:13
  • Auto Flipping
    16:29
  • Preview17:03
  • Normalised Braking Part 1
    19:23
  • Normalised Braking Part 2
    12:34
  • Acceleration
    17:21

  • Cars on Rails
    12:44
  • Preview18:19
  • Controlling Tracking Braking and Acceleration
    15:20
  • Avoid Other Drivers
    17:38
  • Getting Unstuck
    19:08

  • The Starting Signal
    19:45
  • A Couple of Challenges
    15:23
  • First and Third Player Switching
    10:59
  • The Heads Up Display Part 1
    13:15
  • The Heads Up Display Part 2
    14:23
  • The Heads Up Display Part 3
    07:53
  • Displaying the Players Name Part 1
    19:24
  • Displaying the Players Name Part 2
    14:17

  • Setting up a Checkpoint System
    19:56
  • Preview09:16
  • Displaying Checkpoint and Lap Counter
    09:22
  • Checking the Checkpoints
    15:08
  • Checking out the Player
    12:14
  • Calculating Places Part 1
    18:32
  • Calculating Places Part 2
    06:14
  • Displaying the Leaderboard
    14:31
  • Getting Cars Out of Trouble Challenges
    17:14
  • Cycling Camera through AI Players
    08:45
  • Who's the Winner
    09:56
  • Game Over
    19:55
  • Resetting the Leaderboard
    03:06

  • Creating Car Prefabs
    19:58
  • Creating a Main Menu Screen
    19:54
  • Selecting a Car
    19:38

  • Photon Network Setup
    19:59
  • Understanding Networks
    06:34
  • Photon Prefabs
    12:36
  • Starting a Multiplayer Game
    11:25
  • Creating Networked Players
    17:33
  • Creating Networked Names
    06:22
  • Understanding Players and Clients
    03:11
  • Starting the Race on External Clients
    12:14
  • Adding Networked AI Players
    15:31
  • Don't Forget the Leaderboard
    04:50
  • Resetting the Networked Race
    13:55
  • Final Kart Project
    00:04

  • Some Final Words From Penny
    01:48
  • Bonus
    11:16

Requirements

  • Have a solid understanding of C#
  • Be familiar with the Unity Game Engine

Description

Build a Multiplayer Kart Racing Game From Scratch in Unity will use Unity 2019 and Photon networking tools to take you step-by-step through the setup and development of your own go-kart experience.

The kart racing genre goes back to the 1980s, though it was popularised by Super Mario Kart (1992) and Crash Team Racing (1999). The genre mixes racing and arcade type mechanics with well-known fictional characters and funky tracks littered with pickups and obstacles. Creating such a game combines the skills of networking, artificial intelligence, interface design, special effects and audio.

In this course, Penny reveals the most popular AI techniques used for creating NPC racing character behaviour in games using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award-winning books on games AI. Throughout, you will follow along with hands-on workshops designed to take you through every step of putting together your own kart racing game.  You will first construct from scratch a single-player experience with intelligent NPC components and then add on networking functionality with a Photon master server to create a multiplayer game.

Learn how to program and work with:

  • Car physics and controllers built from the ground up with Unity's wheel colliders and rigid bodies;

  • AI driven cars with waypoint navigation, smart acceleration & braking and avoidance behaviours;

  • Race Track Mini-maps with Player positions, rear view cameras and leaderboards;

  • Networking with Photon including setting up a master server, remote procedure calls and networked object instantiation;

  • Character selection for vehicle types and player names; and

  • Graphical User Interfaces.

Contents and Overview

The course begins with a detailed explanation of Unity's vehicle physics system.  A four-wheeled car will be constructed from scratch using wheel colliders and rigid bodies in which every setting is explored and all possible functionality tested and put through its paces to get the right balance of skid, acceleration, braking and weight. This system will then be transferred to a top quality Kart model and placed in a racing track environment in which artificial intelligence mechanics will be added to develop non-player character vehicles who can effectively drive around the track while avoiding or in some cases aggressively bumping other players.

You will work your way up to a completed kart racing single player game in which one player takes on three NPCs.  Race places will be calculated and a heads-up display (HUD) containing a rear view camera, minimap and player leaderboard will be added.  You'll also learn how to implement a camera-following script that you can use to switch between players for differing points of view.

Once the single player game is completed, the Photon API will be used to set up a master server and then add multiplayer functionality to the game so you can then play it with your friends.  You will learn how to create your own server, send remote procedure calls to other players and instantiate networked objects, some of them AI characters.

At the completion of this course you will have covered a wide variety of game development techniques from artificial intelligence, networking and user interface creation.  The knowledge and skills you acquire will be applicable across numerous game genres and stand you in good stead for adding advanced functionality to your own game projects.

What students are saying about Penny's courses:

  • Dr.Penny is a wonderful person and a true expert. All of her courses I've taken have been top notch and in my opinion there is no better teacher out there. Her upbeat personality makes you feel as if you're listening to a friend than just another monotone teacher.

  • This is my first course I've ever bought for Unity as I've tinkered for years with Unity and not really done anything , but I'm only 27% through the course and I've already learned so many new things, it's really opened my eyes to the power of Unity. I've followed Penny for a while now on YouTube and she is a brilliant instructor, very clear on the code you're writing and explaining how it all works.

  • I really appreciate the clarity. I've had many dabblings with learning how to code previously and have found my knowledge comes and goes. This time around, the concepts are really sticking. There is something to the Holistic3D method!


Who this course is for:

  • Beginner game developers interested in seeing what goes into constructing an entire game.
  • Experienced Unity developers wanting to know how to make their games multiplayer using the Photon Engine.
  • All game developers wanting to know more about the artificial intelligence techniques used in character navigation and movement.

Featured review

Fuquan Idris
Fuquan Idris
6 courses
3 reviews
Rating: 5.0 out of 5a year ago
Very clear, methodical and useful content. It would be nice to see Penny make a course that covers something similar to "The Legend of Zelda" or even "A Battleships" games or excitingly a "Street Fighter/Mortal Combat" sort of game as I certainly would jump on such courses.

Instructors

Penny de Byl
International Award Winning Professor & Best Selling Author
Penny de Byl
  • 4.7 Instructor Rating
  • 15,328 Reviews
  • 91,419 Students
  • 20 Courses

Hi, I'm Dr Penny de Byl.  I'm a full stack developer of most things computer sciency and academic with a true passion for teaching.  I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.

I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.

I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.


Penny @Holistic3D.com
Academic, Author & Game Development Enthusiast
Penny @Holistic3D.com
  • 4.7 Instructor Rating
  • 15,328 Reviews
  • 91,419 Students
  • 20 Courses

Hi, I'm Dr Penny de Byl.  I'm a full stack developer of most things computer sciency and academic with a true passion for teaching.  I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity and SAE. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.

I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.

I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.

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