
Modeling aesthetic designs with CAD software is painfully complex. T-Splines in Fusion 360 uses powerful technology to simplify surface modeling, making it easier and faster, with high quality results. In this Fusion 360 course, we will immerse you in creating a stunning footwear for your next wearable product design.
Explore Fusion 360 wearable product design with splines, a NURBS-based surface tool, to control edge flow, curvature, and topology from base form to detailed quad geometry.
Import a reference mesh file in Fusion 360, insert and create the mesh, reduce faces, and set pivot to align views for the sculped workspace.
Form the sole by creating a rectangle on the xz plane, subdividing for even faces, editing vertices and edges, then extruding perpendicularly in local coordinates to shape the sole.
Develop the vamp by using bridge, edit form, and subdivide techniques in Fusion 360 to shape side and top surfaces, adjust vertices, and preview in wireframe and shaded views.
Learn to sculpt the footwear collar in Fusion 360 by copying faces, editing form, and moving vertices across views, then bridge gaps and refine edges to shape the collar.
Complete the base form by bridging edges, subdividing faces, and editing the mesh to refine the heel and side, then weld vertices, and fill holes for a smooth edge flow.
Learn to extrude surfaces to form footwear pieces like the soul and tongue, and split the body to add details, using copy, edit form, crease, and insert edge.
Extrude surfaces to form sole details in Fusion 360 using sketching and spline tools. Review top and right views, refine tangents, offsets, crease thick edges.
Create the surfaces for the footwear main body by sketching, refining spline profiles, editing the form, and performing symmetric extrusions to define the model’s contours.
Form the collar and tongue of the footwear in Fusion 360 using edit form, box mode, and insert edge to shape and crease the vertices.
Detail the midsole of a footwear model in Fusion 360, thickening surfaces. Split, offset, and join bodies while fixing gaps and refining with edit form.
Create the outsole in Fusion 360 by shaping the main body, applying a rectangular pattern, extruding symmetrically, and combining all pieces into a single outsole.
Detail the toe box and heel counter in Fusion 360 by splitting the main body, adjusting faces, thickening, and combining parts to prepare the footwear outline for lace design.
Explore extruding the surface to form eyelet holes for footwear by creating offset curves, circles, and symmetrical profiles, refining with edit and finish form to ensure accurate eyelet placement.
Create holes for eyelets by using the split buddy tool to split the main body and outline surfaces, organize components, rename parts, and hide extraneous buddies.
Learn to create a logo on a footwear tongue using Fusion 360: sketching, extruding, patching surfaces, splitting bodies, and combining features to integrate the emblem into the model.
Lay out the lace by offsetting faces, applying thickness, and shaping patches and edges, then switch to form editing and prepare to use the bridge tool to connect laces.
Apply the bridge tool to connect selected edges and create lace geometry in Fusion 360, using window selections and edit form to position, adjust planes, and finish the form.
Complete the lace by editing forms, refining edges, and adding thickness in the sculpt workspace, then create a quad, fill holes, and prepare for shoe stitches.
Create the first footwear stitch by turning a profile into a revolve feature, then create a path and pattern on path to generate stitches for realistic footwear design.
duplicate stitches with copy and paste, move and rotate them in right and front views along a path, adjusting distance, quantity, and orientation for the footwear.
Create a realistic shoe render by applying rubber, silicone, leather, and fabric materials to components, adjusting thickness, and capturing a final image with Fusion 360.
In this course, we will model a concept Footwear to showcase the power of Fusion 360 in the development stage of a product design. Level up your design workflow by integrating forms with T-splines which in turn allows you to create complex organic shapes.
As takeaways, you will learn how to:
• Model all the parts and components for our product concept
• Use surfacing techniques such as patch, offset and trim
• Sculpt organic forms using T-splines
• Create, split and combing solid bodies
• NURBS topology strategies
• Follow along with highly-detailed light to moderate instruction
• Add a Footwear to your ever-growing design portfolio.
About the instructor.
Jomarc Baquiran is an Autodesk Certified Instructor, Autodesk Expert Elite, Autodesk Group Network Leader and a training manager for an Autodesk Authorized Training Center. Together with his team he nurtures and grows one of the largest Fusion 360 communities – Fusion 360 Worldwide Users in Facebook and LinkedIn.
By the end of this course, you will add t-splines, surfacing and modify tools to your design tool arsenal.
Most importantly, you will gain the confidence to create your own unique and innovative product concepts with Fusion 360.
As always,
• Get full lifetime access
• Access on mobile and TV
• Certificate of completion
Enroll now and see you inside the course.
Happy Learning!