
Explore photorealistic jewelry rendering across multiple engines like vray, keyshot, and maverick, with model prep, rendering fundamentals, post-processing techniques, and over 130 assets.
Master jewelry rendering across vray, keyshot, maverick, and cycles with real-world lighting, materials, and hdr maps. Learn to craft accurate models, optimize materials, and perform post-production using reference photography.
In this lecture, we will be looking at a simple solitaire ring and modifying it in order to get a realistic render-ready model.
In this lecture we will be approaching a slightly more complex design with 3 main gemstones and microclaw style shoulders, and preparing it in order to get a realistic render-ready model.
In this lecture we cover different techniques for softening hard edges natively in Rhino 3D.
In this lecture we'll be taking a princess cut halo ring and preparing it for export to Z-brush for final touches.
In this video we will be taking our princess halo ring from Rhino and importing it into Zbrush for finishing.
In this lecture we will be starting to prepare a double-halo ring in Rhino for render.
In this video we will be importing our design into Zbrush for final detailing.
In this video we will be taking our render-ready designs and creating scenes and layouts for them.
Render jewelry in Matrix Gold with the cycles engine, applying per-layer metals and gems, adjusting resolution and samples, and exploring render styles to achieve clear, realistic results.
Create and tweak materials for jewellery by assigning metals and gems, adjusting polish and the diffuse and reflection colors, and saving custom materials for future projects.
Render solitaire, trellis, princess cut halo, and double halo ring models using ground planes, materials, and environments; adjust lighting, depth of field, and 400 samples at 1920x1080.
Evaluate how HDR environments and careful model prep improve jewelry renders; render in Rhino with cycles or other engines, then post-process in Photoshop for dispersion and realism.
Explore render settings in Rhino 6 and 7 by adjusting samples, ray bounces, and render device options (cpu or graphics card) to balance quality and speed for captures and renders.
Review of jewellery renders, including folklore solitaire, trellis ring and halo designs, compares cycles to engines, notes photoshop tweaks and gem dispersion, and highlights Rhino's faster rendering than Matrix Gold.
Apply and manage materials in Vera for jewelry rendering, creating gold, rose gold, white metals, sapphires and diamonds with dispersion and wrapper materials, then save as templates for consistency.
Explore how environment maps and HDR lighting drive reflections on metals and gems by using texture placement, spherical mapping, and separate reflection and refraction maps.
Explore V-Ray render settings for jewellery, tuning global illumination with irradiance maps, adjusting subdivisions and noise limit, switching between CPU and GPU rendering, including interactive and progressive options.
Explore advanced materials in jewellery rendering masterclass, applying bump maps, displacement, normal maps, and pbr workflows to create realistic opal, metal, and wood textures.
Demonstrate caustics: learn how light undergoes refraction and reflection off glass, gemstones, and reflective surfaces to form caustic patterns, using spotlight, caustic photon map, and render elements.
Compare Viri and Rhino cycles renders to highlight faster timings, richer diamond dispersion, and brighter gems with wrapper materials. Demonstrate batch rendering and subtle lens effects that enhance jewellery visuals.
Create a 360-degree turntable animation of a ring, centering it at the world origin, and render a five-second, 30 fps sequence, then composite in After Effects.
Get started with KeyShot for jewellery rendering, importing models from Reino, applying metals and gems, and using ground planes, cameras, environments, and region renders to showcase product visuals.
Apply and manage metal materials for a jewelry model, including platinum polished, white gold, yellow gold, rose gold, and ignore intersecting geometry to speed renders.
Master jewelry renders by shaping environments, ground planes, and reflections; use HDRI environments, background transparency, and render layers to achieve realistic lighting and clean composites.
Review how Quijote renders jewelry with metals and transparent gems, highlighting dispersion, edge softening, and faceted gem breakdown, while comparing Cycles and Reino render performance.
Learn how to set up and run basic animations in Quijote, including turntable and camera orbit, with environment maps, camera placement, and practical render workflows.
Explore Maverick render from Random Control, a GPU-based engine you export from Rhino or Matrix, compare its features and affordability with Quijote, and learn Rhino integration via the Maverick bridge.
Master lighting in jewelry renders by combining ambience and backdrops with image-based lighting, hdr maps, and separate maps for reflections, refractions, and ground plane in Maverick.
Learn to composite jewelry renders in Photoshop using alpha channels, render sets, and object IDs to separate gem and metal while preserving shadows, reflections, and a transparent background.
Master Maverick render settings for jewellery renders, using final render previews and configurable resolutions. Tune sampling rate, adaptive sampling, denoise, and global illumination to achieve fast, clean results.
Learn to render jewellery models in Maverick by exporting assets, applying diamond gems and white metal polished, and batch rendering across multiple cameras with Python.
Explore advanced material workflows for jewelry rendering, including brushed metal textures, UV mapping, bump/normal maps, glossiness and roughness control, opal textures, and nodal material setup in Maverick.
Maverick's GPS-based GPU render delivers fast, clean renders with depth of field, bloom, and edge rounding, while Cycles run slower with more grain.
Master Maverick animation tools to create turntable jewelry renders, balancing reflections and refractions with image-based lighting, and using depth of field, glare, and post-production depth maps.
In this course, I am going to guide you through the skills required to make stunning rendered images and animations.
Many people struggle to get lifelike images and end up producing dull and flat renders. This course aims to rectify that, by providing clear instructions and information about the render engine. I will be showing how I render to produce basic clean images that are suitable for individual customer feedback and design approval, and I also tackle the high-quality scenes that may be used for advertising, social media, or e-commerce purposes. This course also looks at animation designs, from simple to advanced.
I will be covering the fundamentals as well as advanced techniques in a variety of software.
I cover the four key areas that make a great render-
· Model preparation
· Material creation
· Lighting
· Post production
By mastering these four areas, you renders will improve dramatically.
This course covers MatrixGold, Cycles, V-Ray, Keyshot, and Maverick, plus additional modules that look at post-production.
This course also includes over 100 custom created resources, including materials for each of the render engines, lighting environments, and props.
Required
A good PC – rendering is very taxing on your hardware, so the more powerful your computer, the better.
Rhino 5, 6, or 7
Recommended
Z-brush or similar
Either V-Ray, Keyshot, or Maverick – trial versions are available for each.