Implement Jets & Choppers in Unreal Engine 4 Blueprints
- 15 hours on-demand video
- 2 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
Get your team access to 4,000+ top Udemy courses anytime, anywhere.Try Udemy for Business
- For Beginners who possess very basic knowledge of Blueprints, start off by creating a simple Shoot-em-up game with Sounds and UI.
- Learn to implement the flying and firing mechanisms of Combat Jets and Helicopters using Physics in Blueprints.
- Learn to use Newton's Laws of Linear Motion to calculate rate of acceleration for object movement and Moment Of Inertia for object rotation.
- Learn practical usage of important Blueprint concepts like Blueprint Interfaces, Structures, Enumerations, Function Libraries, and Child Blueprints.
- Learn to use Construction Scripts for effective automation.
- Learn to implement your projects using an Object-Oriented Architecture in Blueprints.
- Learn to integrate the brilliant freely available UE4 Ocean Community Plugin and its contents into your project.
Get a first look at the shoot-em-up game that we will be developing through this section, all the way from a Blank Solution to a fully packaged build with Main Menu, Pause Menu, Game Over Screen, UI Sounds, and Music.
Download the Assets for this section from the Resources area and let us create the Project and set up the working environment.
Using the Base Colour and Normal Map Textures in the Assets Folder, we shall create Materials for the Turret.
In this lecture, we will create the Turret Blueprint derived off the Pawn Class and set all the components required. We will also create our own GameMode and set the Turret as its DefaultPawn.
We will add sockets to the Turret Static Mesh inside the Static Mesh Editor for attaching the Turret's Gun Camera.
In this chapter, we will add Input Key Bindings for rotating the Turret using the Mouse and add logic for its rotation.
In this chapter, we will write the logic for automatic firing of our Turret before we begin creating projectiles and shoot them from the Turret, 2 chapters later.
In this chapter, we will learn to use the UMG(Unreal Motion Graphics) for creating and implementing the Player's Health Bar UI Widget.
In this chapter, we will create and set up our Project along with getting the freely available Ocean Community Project from Github. We will end this chapter by setting up our project with the content from the Ocean Community Project.
By the end of this section, we would have had set up INAS Seahawk, the Combat Jet in our Project.
- Must know the basics of Unreal Engine 4 Editor and basic Blueprints.
- Operating System - Windows 10 preferred.
A unique Unreal Engine 4 Blueprints course where you will learn to develop flying and firing behaviours of Combat Jets and Helicopters from scratch using Physics.
Divided into 2 sections, this course is pretty well accommodating for the Beginners as well.
Section 1 dedicated to the Beginners in Blueprints will teach you to create a simple Shoot-em-up game from scratch along with Sounds and UI.
Section 2 is for the Intermediate Blueprint Developers which will teach you to implement Combat Jets and Helicopters using Physics in Blueprints.
Learn to integrate the gorgeous UE4 Ocean Community Plugin(freely available from Github) to your Blank Project.
Learn to set up a Classic Jet of the Indian Navy called INAS Seahawk where you will weaponize her, fly her using a Battlefield-esque input controls over the Ocean and fire from her powerful cannons and Rockets, all in Blueprints from scratch!
Learn to set up a Classic Helicopter of the Indian Navy called INAS Seaking where you will weaponize her, fly her using a Battlefield-esque input controls over the Ocean and fire her anti-submarine torpedoes, all in Blueprints from scratch!
Learn to implement the behaviour of entering and exiting vehicles as characters.
Learn to create behaviours for Projectiles like Cannon Guns, Rockets, and Torpedoes.
Learn to use Construction Scripts for an effective automation of the development process.
Learn to create projects with an Object-Oriented architecture using Parent and Child Blueprints.
Learn to use Blueprint Interfaces, Structures, Function Libraries, and Enumerations in Blueprints.
- Beginners to UE4 Blueprints developers wanting to upgrade their skill level by creating interesting games from scratch.
- Blueprints Developers interested in learning to code flying and firing behaviours of aerial vehicles with a control mechanism similar to the ones found in games like Battlefield.
- Beginner to Intermediate Blueprint Developers.