Unreal Engine 4: Top-Down Shooter Using C++ & Blueprint
A Top Down Game Where You Shoot Enemies That Multiply
Created by Luke Jeffers
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What you'll learn
- Communication between C++, the Unreal Editor and Blueprint
- Declaring and defining functions
- Setting function parameters and specifiers
- Class referencing and communication
- Collision detection with overlap events in C++
- Spawn events in C++
- Dynamic material parameter setting in C++
- Input events in C++
- UI Widget communication in C++
- Arrays and for loops
- Some vector math operations
Course content
12 sections • 36 lectures • 6h 31m total length
- Preview02:11
Requirements
- Unreal Engine 4 version 4.25.1 installed and ready to go
- Visual studio 2017 community installed (if not we will go over the installation for it)
Description
In this course, you'll be creating an arcade-style top-down shooter game in Unreal Engine 4. The focus is to walk through the basics of major game mechanic implementation using mainly code with minimal contact with Blueprint. By the end of this course, you'll be confident enough with C++ to venture out and see what else is possible with it. Let's bring down that barrier to entry together!
Who this course is for:
- Those who have an interest in computer games creation
- Unreal Engine 4 users looking to venture out from Blueprint into the world of C++
- Unreal Engine 4 users who want to discover a way of creating a simple game with a core game loop.
Instructor
Project Creator
- BA Degree in computer games design
- I enjoy playing games on my pc (mouse and keyboard) as well as on consoles
- I love captivating media like comics and film.
- I work with what's available to get the job done
- Always open to new pipelines, thought processes and ideas; I'm all ears