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Unreal Engine 4: Top-Down Shooter Using C++ & Blueprint
Rating: 4.4 out of 5(24 ratings)
242 students

Unreal Engine 4: Top-Down Shooter Using C++ & Blueprint

A Top Down Game Where You Shoot Enemies That Multiply
Created byLuke Jeffers
Last updated 12/2020
English

What you'll learn

  • Communication between C++, the Unreal Editor and Blueprint
  • Declaring and defining functions
  • Setting function parameters and specifiers
  • Class referencing and communication
  • Collision detection with overlap events in C++
  • Spawn events in C++
  • Dynamic material parameter setting in C++
  • Input events in C++
  • UI Widget communication in C++
  • Arrays and for loops
  • Some vector math operations

Course content

12 sections36 lectures6h 31m total length
  • Introduction2:11

    Learn to build a top down shooter in Unreal Engine 4 using C++ and blueprints, implementing projectiles, velocity changes, size based pickups, and a looped game with UI and enemies.

Requirements

  • Unreal Engine 4 version 4.25.1 installed and ready to go
  • Visual studio 2017 community installed (if not we will go over the installation for it)

Description

In this course, you'll be creating an arcade-style top-down shooter game in Unreal Engine 4. The focus is to walk through the basics of major game mechanic implementation using mainly code with minimal contact with Blueprint. By the end of this course, you'll be confident enough with C++ to venture out and see what else is possible with it. Let's bring down that barrier to entry together! 

Who this course is for:

  • Those who have an interest in computer games creation
  • Unreal Engine 4 users looking to venture out from Blueprint into the world of C++
  • Unreal Engine 4 users who want to discover a way of creating a simple game with a core game loop.