
Build a JavaScript memory game from a blank page, implementing core functions, a timer, restart, and user messaging, with reusable components and included source files.
Develop a JavaScript memory game by setting up Bootstrap on a blank page, creating a tile images array, and using console logs to track image names and interactivity.
Learn to dynamically load game tiles on board, initialize the game with a start function, loop the array, and display each image twice to form memory game pairs in JavaScript.
Clear the game board with getElementById and innerHTML, then store the element for easy reuse. Build a bootstrap-based tile grid with styled divs and a 400px height.
Create a memory game array by concatenating the tile images to form duplicates, then use a custom shuffle function to randomize tile order and render flipping cards to test matches.
Make memory game images clickable by wiring an on click handler that calls pickCard and returns false; implement takeHeart to console log the selection and pass values with backslashes.
Pass tile indices and element data to the pick-card handler, building a memory game. Limit two flips at a time, compare tiles, and flip back if not matched.
Learn to implement a memory game mechanic in JavaScript by limiting flips to two cards, storing flipped values in an array, and comparing them for a match.
Learn to implement card matching logic in a memory game by comparing flipped cards, using strict vs loose equality, handling same and different results, and adding a flip-back timer.
Build a memory game by managing a dynamic cards array and tile ids, flipping and resetting cards with JavaScript, checking pairs, and adding a delay to reveal results.
Implement a memory game flow using setInterval to briefly reveal cards, then reset counters and enable a pick-again routine. Prevent double clicks and ensure each pick uses a different card.
Fixes interval lag in a memory game by introducing a timer variable, using setInterval and clearInterval to reliably clear intervals after rapid clicks, with Bootstrap responsiveness for mobile.
Initialize the score to zero at game start and on restart, then check the array length to determine when all items are solved and trigger the end game.
Add a hidden restart button with bootstrap styling, reveal it after game ends, and use a click event listener to reset the game, shuffle the array, and reset score.
Enhance a memory game by adding a game done handler, a message overlay, and dynamic text updates to the play/restart button and user prompts.
Implement a timer for a JavaScript game with setTimeout, counting seconds, minutes, and hours, and display time in spans. Build a countdown-style score tied to time, with reset rules.
Apply a fix that clears the timeout on game restart, clarifying the start game function, then detail the shuffle algorithm that swaps elements to reorder the remaining array.
One of the best ways to learn is to work on a project. We start with a blank page and build the application step by step. All of the source files are included.
Do you want to learn JavaScript working on a real project?
We show you how to use JavaScript to create an interactive game, everything from creating the game board to messaging, text, timers, and game setup.
We build this game in bootstrap, show you the HTML CSS and JavaScript.
Learn to Create your own JavaScript GAME!!!
Within this course we show you how to add JavaScript functionality when building out projects and use JavaScript to achieve your goals.
We have designed this course to optimize practicing JavaScript coding.
Try the code after each video lesson. PDF copy and paste code that we use within the course and TRY FOR YOURSELF.
Everything you need to learn about JavaScript is provided within this course.
Learn how Javascript works and it's fundamental concepts when it comes to creating games and interactive projects. Learn to build your own Javascript code to make your own JavaSCript memory game