
Trailer for the javascript mastery course theory and application certified showcases repeated and culminating in yes.
Explore JavaScript variables by declaring strings, numbers, booleans, and objects with let, var, and const. Link JavaScript to HTML, test with console.log, and review redefinition rules.
Explore core JavaScript data types including strings, numbers, booleans, arrays, undefined, null, and objects, with let usage, comments, and the difference between dot notation and bracket notation.
Define a function named 'great brain function' with parentheses and curly brackets, then call it and log values with console.log. Use inspect to view the console output.
Define a brain function with parameters, log strings inside the function body with console.log. Use multiple parameters and a zero or custom value to avoid undefined.
Learn how JavaScript returns values through return statements, including strings, numbers, booleans, objects, and functions; understand why code after return won’t run and how to use parentheses to execute results.
Explore JavaScript scoping, including global scope and block scope, and how var and let affect visibility. See hoisting and undefined behavior through examples like pasta and drumsticks in console logs.
Explore the browser utility functions alert, confirm, and prompt in JavaScript; learn how alerts display messages, how confirm returns true or false, and how prompt captures input and logs results.
Learn to create and manipulate JavaScript objects with curly braces, access properties via dot and bracket notation, console.log values, add or delete keys, and handle undefined values.
Explore how arrays compare to objects in JavaScript, access items with zero-based indices, inspect their length using console.log, and see how adding elements by index differs from object properties.
Explore how arrays compare to objects in JavaScript, including zero-based indexing, array literals, accessing elements with indices, and the length property shown by console log outputs.
Master switch case syntax by exploring case blocks, default handling, and the role of breaks, using age examples and console logs to demonstrate how control flows through cases.
Explore JavaScript maths operators, including addition, subtraction, multiplication, division, exponential, and increment and decrement, demonstrated via console log examples with numbers three and two.
Explore JavaScript logical operators, including and, or, and not, through practical examples with if statements, booleans, and console.log outputs to control purchase decisions.
Set up a JavaScript maths quiz by creating HTML, CSS, and main.js files in a project folder, linking CSS and JavaScript in index.html, and saving changes to run it.
Create a dynamic quiz generator that builds math problems by randomly selecting numbers from 1 to 10 and an operator of plus, minus, or multiply, via a generate problem function.
Test the newly updated function by inspecting the page in Google Chrome's console, confirming random numbers and a plus operator render correctly, then proceed to build the interface.
Store problem data as you solve, generating random problems with a generate problem function. Update the HTML UI using a problem element and state.currentProblem to show numbers and operator.
Install the live server extension from the terminal on port five thousand five hundred for live updates on local host. Replace drag-and-drop with automatic refresh as you edit.
Create a form on the index page, assign the dash form class, add a text input with the field class, and include a submit button to capture answers.
Master preventing the form’s default behavior by wiring a submit handler with addEventListener and event.preventDefault in JavaScript to stop refresh and keep user input intact.
Define variables and an if-else algorithm to check answers for addition, subtraction, and multiplication. Parse the input, compare to the correct answer, and alert correct or wrong.
Implement a browser quiz point system by tracking correct and wrong answers, updating points needed and mistakes allowed via DOM selectors and state.
Learn to build a JavaScript quiz that updates the score on correct answers, tracks mistakes, auto-advances questions, clears the input after submission, and ends when the score reaches zero.
Build a reset game function with win and loss logic, manage state and scoring, and show alerts like congrats you won or sorry you lost to restart.
Style a css progress box by importing a Google font, applying it to the page, and building a ten box progress bar with flex layout and borders.
Explore styling and UI design by building a dynamic progress bar with CSS and JavaScript, including opacity, colors, transform-origin, and a render progress function to update scaleX and reset logic.
Link the progress bar with JavaScript to animate the HTML element using transform and scaleX, render progress with a reusable function, and reset the bar for new quizzes.
Create a win overlay for a browser quiz game using html css and javascript, including an animated message and a start again button.
Explore building an interactive JavaScript maths quiz with animated feedback using keyframes in css, including handling wrong answers, delays, and reset logic to show right or wrong states.
Learn to replace alerts with an on-screen end message via an overlay that shows win or lose text and a reset button to restart.
Build a Whack-a-star game with HTML structure, CSS styling, and JavaScript scripting. Set up a Visual Studio Code project with index.html, style.css, and script.js, including score and countdown.
Master CSS styling on an HTML page by centering an 800 by 600 bordered wrapper with top 50% left 50% positioning, then style a large centered heading and a countdown.
Style a bordered arcade-style game screen by applying a background image and using absolute positioning with translate to place a green start button under the countdown.
Learn CSS styling for the game interface, including borders, dimensions, margins, background images, and the start button, countdown, and score, plus star visuals and two element sizes.
Build a pop-out holes game in JavaScript by selecting multiple holes with querySelector, tracking score and countdown, and randomly popping holes with setTimeout and class toggling.
Implement a dynamic start game flow in JavaScript with a start game function, countdown updates on the countdown board, and a configurable time limit using setTimeout and setInterval.
Attach start and stop controls with event listeners to start the game, track score, and swap star and heart images on clicks using an 800 ms timeout to revert images.
Enhance the score system and animation by adopting an arrow function binding, resetting the image, preserving the countdown, and adding a scoreboard with one-click scoring and high school functionality.
Enhance a wacky star game built in JavaScript by implementing a high score feature with local storage, updating the high score board via getItem and setItem, and displaying score text.
JavaScript Mastery: Theory & Application course. Designed for beginners and experienced developers alike, this course covers fundamental principles, advanced programming concepts, and real-world applications to help you become a proficient JavaScript developer.
If you want to start learning Javascript or to apply HTML5, CSS3 and Javascript in a project to program or you already have some basic knowledge, then you are in the right place. This course gives you a chance to take your knowledge to the next level. You will start from very basics and learn to apply the skills in two different projects (Quiz and Game).
Get certified in Javascript theory and application in projects. Please send me your email in my inbox and I will forward you your certification after your assessment. Please give at least few weeks to a month to receive your certificate via email as it is a popular course.
You will learn about the very basics of this language, like how to write JavaScript, what kind of syntax it has.
You will learn the following topics on Javascript theory:
Javascript Variables
Javascript Data Type
Javascript Function
Javascript Function Parameter
Javascript Return
Javascript Scope
Javascript Alert Confirm Prompt
Javascript Objects
Javascript Arrays
Javascript If Else statement
Javascript Switch Case
Javascript Maths Operators
Javascript Logical Operators
(More topics will be added in the future)
This is a fun, practical & project based course for all skill levels. The projects in this course are designed to get you building things using HTML5, CSS & JavaScript with no frameworks or libraries. Every project is built from scratch and has some kind of dynamic functionality.
Although this is a theoretical and project based course, I will still be explaining everything as I go. There are projects designed for you to complete in a few hours.
You should have some basic knowledge of HTML/CSS/JS. If you are brand new, this course is a mix of both with emphasis on Javascript theory and building two projects. The projects are end to end product.
You will learn to create two projects.
First project is Quiz. The following skills you will learn to implement in the project:
Choosing Random Numbers
User Interface
Calculating Answer (Algorithm)
Win and Lose condition
Progress Bar
Overlay
Animation
Second project is Whack a Mole game. The following skills you will learn to implement in the project:
Learn about ES6 syntax
Event listeners
How to control CSS styles and classes with JavaScript
What's the difference between setTimeout and setInterval
How to use clearInterval, difference between const and let variables
Regular JavaScript functions and ES6 arrow functions and much more.
Create a plugin that tracks, updates and stores high score. We will also talk about logical operators in JavaScript (OR/AND/NOT) and other fundamental vanilla JavaScript techniques and principles that are useful not only for games, but also for building websites, generative art
JavaScript DOM manipulation (build a simple game add-on that keeps track of high score)
Learn local storage browser objects and it's associated JavaScript methods.
The projects will help you better understand how JavaScript works, use these skills to level up as a Front end web developer and get one step closer to getting hired for your first coding job. Also, it is a good stepping stone before you start learning React, React native and Next.js