
Build a JavaScript game from scratch using the HTML5 canvas, with animation via requestAnimationFrame, keyboard paddle controls, and catching falling bubbles while avoiding red hazards, featuring collision detection and scoring.
Set up a blank html5 page with doctype, html, head, and title 'catch game', and body, then link a javascript file to build the canvas game and handle all interactions.
Set up the canvas element, create a 2d drawing context, and prepend the canvas to the document body to enable drawing with JavaScript. Define the player object with x, y, speed, width, and height, position the paddle at the bottom, dynamically adjust canvas size with tile-based values, and implement a draw function to render the paddle as a filled rectangle.
Learn to add keyboard listeners to an HTML5 canvas game, track arrow left and right key presses with a keys object, and animate the paddle using requestAnimationFrame while clearing canvas.
Create an enemies object to hold each enemy's speed and an array of all enemies, then spawn and draw them as 10 by 10 rectangles at random X positions.
Move enemies with random speed from off-screen, loop to update their Y positions, remove off-screen ones, and render them as colored circles, setting up for future random color variations.
Learn to generate random hex colors with Math.random, assign hazards using a boolean toggle, and visually distinguish harmful objects with color, stroke, and size pulsing in a canvas game.
Master collision detection in an HTML5 canvas catcher game by implementing axis-aligned bounding box checks between the player and falling enemies, returning a hit boolean.
Learn to act on collision by removing collided enemies from the array using splice, ensuring removal occurs after drawing to avoid errors, and plan scoring and lives on hits.
Learn to add scoring and lives to a simple HTML5 canvas catcher game, display a top score bar, update score on collisions, and deduct lives on bad items.
Use a game object and cancel animation frame to start, stop, and control play. Implement a start screen with click-to-start, update lives, draw game over messages on canvas, and restart.
Implement a start button and canvas click to start a JavaScript HTML5 canvas catcher game, reset scores and lives, center the player, and use collision detection for start-end state control.
Review the JavaScript HTML5 canvas catcher game to adjust difficulty, enemy count, speed, and lives; track collisions, update score, and clean up console messages for a polished game loop.
Do you want to learn how to make Games online ????
Start here - perfect to see how a game can be created from scratch using HTML5 and JavaScript
No libraries no shortcuts - straight pure JavaScript to draw on canvas and add game controls and interactions.
This is a one of kind build that you will only get here - custom code from start to finish -
Step by step learning on how to create all the game functionality you need to complete a full functional game.
Quick tutorial in just over 1 hour will give you a fast paced no filler content course that you can learn from.
Professional instruction - taught by a developer with over 20 years experience - having developed over 100 web games.
Instructor is ready to help you learn and answer any questions you may have.
Explore how you can create a quick simple game using JavaScript and HTML5 canvas element
Learn coding with FUN interactive game development - See what you can build with JavaScript!!!
Course covers all the core functions needed in a game
Basics of drawing on HTML5 canvas
Clearing and drawing shapes
Adding key event listeners
Making objects MOVE with keypresses
Tracking key presses to make game interaction.
Collision detection
Adding buttons that are interactive on the canvas
Adding game scoring and game controls
Creating enemies and building unlimited enemies within an array
Movement and animation of objects
Source code is included so you can build your own version of the game as you go through the lessons