
Build a solid foundation in Java object oriented programming by exploring OOP concepts, design principles, and design patterns, with emphasis on UML diagrams and practical coding best practices.
Explore object oriented programming concepts, including abstraction, encapsulation, inheritance, and polymorphism, with practical examples using objects and classes to model real world entities and discuss association, aggregation, and composition.
Explore how classes act as a blueprint from which objects are created, detailing states and behaviors through variables and methods in Java.
Explore instance, local, and static variables; understand their initialization, scope, how static shares a single copy across objects, and how constructors initialize objects.
Organize related classes with Java packages, using a reversed domain style like com.example.business to prevent naming conflicts. Use import to access classes such as Calendar from java.util, boosting modularity and maintainability.
Explore java access modifiers including public, private, protected, and default, showing how they control visibility of classes, methods, and fields inside and outside packages with practical examples.
Explore non access modifiers with a focus on abstract, learning how abstract classes and methods enable incomplete implementations, require subclass implementations, and promote code reusability.
Explore non access modifiers in Java, focusing on final and static. See how final variables and methods cannot be overridden, and static members belong to the class.
We explored defining classes and creating objects, class members and their types, constructors, packages and imports, and access and non‑access modifiers such as abstract and final.
Explore object oriented programming concepts—abstraction, encapsulation, inheritance, and polymorphism—with practical examples that model real world entities, and learn association, aggregation, and composition for cleaner, reusable, maintainable, and scalable code.
Learn how data hiding uses private attributes and validated accessors to protect internal data in object oriented programming, illustrated with a bank account example.
Discover how abstraction hides data and implementations using interfaces and abstract classes in Java. Learn differences between abstract classes and interfaces, and default, static, and private methods enhance interfaces.
Explore abstraction in Java, using interfaces and abstract classes to hide internal details while exposing essential services like calling and sending messages.
Explore encapsulation by grouping data members and methods in a class, using private data with public getters and setters to achieve data hiding and abstraction.
Explore inheritance as an is-a relationship, how a class extends another, with has-a concepts like composition and aggregation, and review types such as single, multi-level, multiple hierarchical, and hybrid.
Explore the types of inheritance in Java, including single, multi-level, hierarchical, and hybrid. Learn why classes cannot have multiple inheritance, how interfaces enable it, and how default methods resolve ambiguity.
Explore association or has-a relationships between classes, including aggregation where components survive independently, and composition where one object owns another—evidenced by college has a teacher and house has a kitchen.
Explore polymorphism in Java, focusing on method signatures, how the compiler resolves calls, and the different forms of polymorphism.
Explore method overloading in Java, enabling multiple methods with the same name but different signatures, and understand compile time polymorphism and type promotion rules.
Describe method overriding, enabling a subclass to redefine a base method, and how the JVM uses runtime polymorphism or late binding to call the appropriate overridden method.
Explore method overriding in Java, focusing on visibility rules, why you can't override final or static methods, and how to use super to call base implementations.
Review data hiding, abstraction, encapsulation, inheritance, association, aggregation, composition, and polymorphism, including method overloading and method overriding.
Explore the philosophy of the object-oriented paradigm, contrast it with procedural programming, and examine encapsulation, abstraction, inheritance, polymorphism, interfaces, and cohesion and coupling.
Encapsulate data by restricting direct access to variables and bundling data with methods. Keep data and behavior together, reduce coupling, and increase cohesion to support unit testing in Java.
Abstraction hides unnecessary details and exposes essential functions, boosting simplicity and trust through well-designed interfaces, such as the JDK, and examples like Amazon one click.
Explore inheritance in java, learn how to extend classes and override methods to reuse and improve behavior, and visualize how inheritance drives software evolution.
Explore polymorphism in Java as a core object oriented construct that enables design patterns, method overriding, overloading, and runtime flexibility via interfaces and functional interfaces.
Explore why interfaces are essential in Java, offering the highest level of abstraction without implementation, enabling contracts, polymorphism, and vendor API implementations like JPA and ORM tools.
Explore cohesion as keeping related things in the same place to make them easy to find, with JDK grouping related classes and packages to show high cohesion and better design.
Explore coupling in Java object-oriented design and learn how to achieve loose coupling to simplify bug fixes, code improvements, and maintenance across layered architectures.
Review encapsulation, abstraction, inheritance, and polymorphism to visualize the object oriented paradigm, and explore interfaces, cohesion, and coupling for upcoming design patterns.
Explore design principles of object oriented programming to create modular, simple, and testable designs, including dry, kiss, yanni, slap, and solid principles (srp, open closed, liskov, interface segregation, dependency inversion) with examples.
Embrace the dry principle, don't repeat yourself, to avoid code duplication by abstracting common tasks into a single method, reducing development cost.
Keep it simple and stupid by writing readable, maintainable, self-descriptive code, keeping methods small, breaking complex conditions into smaller methods, and refactoring to avoid lengthy, unnecessary statements.
Apply the Yagni principle to postpone unnecessary features and avoid implementing code until required, saving time and reducing future repair costs.
The slap principle enforces a single level of abstraction in methods, preventing mixed concerns like database access and emailing, and improving readability and testability.
Learn how delegation reduces coupling by letting a travel booking agent delegate train or flight ticket bookings through a travel booking interface, using runtime polymorphism.
Split a class into compute, save, and notification, applying the single responsibility principle to ensure each has a single reason to change and improve maintainability.
Explore the open-closed principle by refactoring area calculation with abstraction and polymorphism. Use a Shape abstract class to add rectangle, circle, and triangle without modifying core logic.
Apply the solid liskov substitution principle by ensuring inheritance preserves substitutability; refactor bird examples to use a flying bird class for flying sparrows and keep ostrich from flying.
Apply the interface segregation principle by splitting bulky interfaces into smaller, cohesive ones so clients implement only what they need, as shown with worker and sleep interfaces.
Learn the dependency inversion principle by showing how high level modules depend on abstractions, using an interface-based logger to swap implementations like log to file or log to database.
Master design principles like don't repeat yourself, keep it simple and stupid, yagni, and the single level of abstraction principle, plus the solid standards, to write maintainable, extensible code.
Explore UML class diagrams as the core of object-oriented modeling, detailing attributes, operations, and relationships such as inheritance, abstraction, association, aggregation, composition, and multiplicity.
Explore UML sequence diagrams by modeling runtime interactions among actors, objects, and lifelines using an ATM example, with messages, responses, alternative frames, and activation boxes.
Explore the Gang of Four design patterns, their creation, behavioral, and structural categories, and learn how these predefined solutions speed up object creation and inter-object communication.
Explore creational design patterns, the first category focused on how objects are created, covering prototype, builder, singleton, factory method, and abstract factory patterns.
Explore the prototype design pattern, a creational technique that clones objects to avoid repeated creation, comparing shallow and deep cloning with a cloneable interface and practical examples.
Explore how the builder design pattern isolates complex object construction from its representation, enabling step-by-step assembly of a mobile from memory, battery, wireless screen, and metal case.
Learn how the singleton design pattern restricts a class to a single instance per JVM, implement eagerly or lazily, and address multithreading, serialization, and reflection challenges.
Explore the factory design pattern and factory method pattern, which encapsulate object creation in a factory method and return either an RDBMS or Dbms object.
Explore the abstract factory design pattern as a creational pattern that creates families of related database connections via a base factory and rdbms and dbms sub factories.
Explore behavioral design patterns including chain of responsibility, command, interpreter, iterator, mediator, memento, observer, state, strategy, template, and visitor to improve object collaboration and maintain loose coupling.
Explore the chain of responsibility pattern, a behavioral design pattern that forwards requests through a chain of handlers until one processes them, illustrated by a loan-approval example.
Explore the command design pattern by encapsulating actions as command objects with a command interface, concrete commands, an invoker, and a receiver in a home automation scenario.
Explore the interpreter design pattern for building a simple language, using terminal and non-terminal expressions with an interpret method to evaluate postfix mathematical expressions.
The iterator design pattern enables accessing a collection's elements sequentially without exposing its internal representation. It provides a uniform traversal across containers, with iterators for lists, sets, and maps.
Explore the mediator design pattern within behavioral design patterns, reducing inter-object complexity by routing messages through a mediator that coordinates communication between colleagues.
Explore the memento design pattern to undo and restore an object's previous state by capturing state in a memento via originator and caretaker, with practical refrigerator and UML examples.
Study the observer design pattern where a subject notifies multiple observers on state changes. See a library app example where users are alerted when a book becomes available.
Explore the state design pattern, a behavioral pattern that changes an object's behavior as its internal state evolves within a context, using concrete states and UML class diagrams.
Learn the strategy design pattern, where a client selects an algorithm from a set of strategies at runtime. See interfaces, concrete strategies, and a context, with sorting and compression examples.
Explore the template design pattern in Java, where an abstract class defines a fixed sequence with a final template method while subclasses implement the variable steps.
Explore how the visitor design pattern moves operational logic from objects to a visitor, using visit and accept across a structure of elements, illustrated by a CEO rating employees.
Explore structural design patterns and how they ease design by connecting entities, covering adaptive, bridge, composite, decorator, facade, flyway, and proxy patterns.
Learn how the adapter design pattern bridges two incompatible interfaces, letting a client work through a single adapter that translates requests to a compatible form.
Explore the bridge design pattern by decoupling abstraction from implementation, enabling independent extension of templates and colors and flexible runtime binding in Java OOP.
Explore how the composite design pattern enables uniform treatment of leaves and composites within a part hierarchy, via a component interface, add and remove operations, and leaf and folder behavior.
Explore the facade design pattern that hides complexity behind a simple interface and promotes abstraction. Delegate bookings to flight, hotel, and train modules through the travel facade.
Explore the flyweight design pattern, which minimizes memory usage by sharing intrinsic data and reusing similar objects through a flyweight factory, handling extrinsic state.
Master the proxy design pattern as a substitute that controls access to a real object, exploring remote, local cache, virtual, and protection proxies.
Explore creational, behavioral, and structural design patterns to optimize object creation and composition for real-life coding in Java object oriented programming.
Learn best practices for quality, readable, and maintainable code in Java object oriented programming, reducing change costs and avoiding excessive comments through self-explanatory design.
High cohesion keeps similar tasks together in code, improving maintainability and quality, while avoiding large methods or classes that perform many unrelated functions.
Explore loose coupling over tight coupling by introducing a topic interface with a read method to decouple subject and topic implementations, enabling runtime choice and easier testing with dependency injection.
Identify primitive obsession as a bad code smell when primitives symbolize domain concepts such as city and population. Refactor by introducing city and population classes for extensible design.
Schedule time to repay technical debt within sprint plans to prevent crises. Emphasize high cohesion and loose coupling, avoid primitive obsession, and write self-describing code whose names speak for themselves.
Best in class course if your objective is to build a Solid Foundation on OOPs and get your basics strong.
This course Course Object Oriented Programming & Design in Java is created with a clear objective in mind to build a solid foundation in Object Oriented Programming.
Because Solid and Strong Basics can lead to solve any programming problem! and help to write more elegant Machine and Human friendly code.
Object Oriented programming is there for quite a while now but we found that the course covers either only programming syntax and concepts of OOPs or Design Principl and patterns.
It is essential that when you start learning OOPs you should also learn many other related things like Design Principles, Object oriented design and Design Patterns as well because without learning these concepts your knowledge portfolio for OOPs is not complete.
So we bring to you this course where we will not only cover Object Oriented Programming concepts in Java but also Design Patterns, and Design principles along with best practices and OOPs philosophy.
This course also have sections where we will discuss about OOPs philosophy that will improve your thinking in Object oriented world.We have also created a small section on UML where we will discuss mainly class diagram and Sequence diagram that will help us learning design patterns.
Outline of what we have covered in this course
Prerequisites to Learn OOPs
Classes, Objects
Variables-Methods-constructors
packages, import keyword
Access Modifiers
Non-Access Modifiers
You may skip this section if you already know these concepts. After completing the same as we will be prepared to start the Journey. We will start discussing the actual OO concepts
OOPs Concepts
Data Hiding
Interfaces and Abstract class
Abstraction
Encapsulation
Inheritance - ISA relationship
Types of inheritance
Association with concepts of aggregation
HAS-A Relationship and composition
Polymorphism - Overloading and overriding
This section will cover the basics of OOPs concept related to Java and in general.
In Next section of the course we will Quickly discuss some philosophical Angles of OOPs to improve your thinking in Object Oriented world. This section will not have
much of a coding but will after completing this you will certainly feel more confident and connected to Object Oriented World.
After you start thinking clearly in OOPs we will start some of the very Important Design Principles in OOPs. These principles are the De Facto standard for object Oriented design for several years.
Design Principles
SOLID principles
DRY
KISS
YAGNI
SLAP
After completing this section you will be very confident and artistic in Object oriented programming.
After completing this we will have a section on Quick UML where we will discuss Class and Sequence Diagram because that is necessary to learn Design Patterns
UML
Class Digram
Sequence Daigram
We will use a lot of Sequence diagram and Class diagram in while discussing Design Patterns.Then we will come to a very popular topic in OOPs world and that is Design Patterns.We will discuss all 23 GOF design Patterns with the help of UML Code and Sequence diagram.
Creational Design Patterns
Prototype Design Pattern
Builder Design Pattern
Singleton Design Pattern
Factory Method
Abstract Factory Design Pattern
Behavioural Design Patterns
Chain Of Responsibility Pattern
Command Design Pattern
Interpreter Design Pattern
Iterator Design Pattern
Mediator Design Pattern
Memento Design Pattern
Observer Design Pattern
State Design Pattern
Strategy Design Pattern
Template Design Pattern
Visitor Design Pattern
Structural Design Pattern
Adapter Design Pattern
Bridge Design Pattern
Composite Design Pattern
Decorator Design Pattern
Facade Design Pattern
Flyweight Design Pattern
Proxy Design Pattern
After completing this we will discuss some of the coding best practices
Best practices.
Technical Debt
High Cohesion
Loose Coupling
Primitive Obsession - Code smell
Comment why not what
Hope this should be enough for you to become comfortable in Object Oriented programming and design in Java.
We have crafted the content, code examples and all other stuff in a way so that by end of this complete course you start feeling extremely comfortable and Confident in Programming OOPs.
So I am excited to welcome you again to this course hope we will have a very fruitful Journey with a clear objective to learn OOPs and OOPs design.
All the Best in building a SOLID foundation.
This course come with a 30 Days Money back guarantee so do't worry if it does not fit into your needs.
Welcome Again! and Happy Learning
Team Basics>Strong;