
Control a bouncing ball in a Java applet by applying boundary checks and wall collisions, updating dx and dy, and adjusting for radius to keep the ball inside the window.
Learn collision detection for a Java game applet by testing the ball against platform boundaries with its center coordinates and radius, and adjust velocity to bounce.
Implement consistent bounce physics in a Java game applet by applying a shared game dy (negative to shoot upward) to control rebound height after each bounce on platforms and ground.
Implement circle-to-circle collision detection in a Java game by applying the Pythagorean theorem to compare center distances with the sum of radii, between the player ball and items.
Learn to implement a game over state in a Java game applet by adding a boolean game over flag, updating the ball class, and rendering a game over message.
Manage platform spawning by updating each platform's x value from the array, testing off-screen status, and spacing new platforms to the right with a random distance based on level.
Welcome to our Java game development course for beginners. The goal of this course is to not only teach you the basics of Java, but to show you how to apply those skills by developing a fun game.
In this course will be creating a "Super Jump Ball" type of game applet in which you will learn the following:
*This is a course is a continuation on our Java beginner course, which taught the very basics of Java, such as variables, the basic structure, and OOP design. If you are brand new to programming, it is highly recommended to watch that course first. If you have had some programming experience, you should be able to pick up this course fairly easily as it is still considered a beginner's course.*