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Japanese 3D Environment - In-Depth Tutorial Course
Rating: 3.9 out of 5(11 ratings)
141 students

Japanese 3D Environment - In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games and cinematics.
Last updated 5/2024
English

What you'll learn

  • Learn how to create advanced 3D environments in Unreal Engine 5
  • Learn everything from 3D modeling to texturing to level art & lighting
  • Learn how to create complex shaders in Unreal Engine
  • Learn how to use the latest tools in Unreal Engine 5 to create environments

Course content

1 section102 lectures43h 26m total length
  • Trailer3:35
  • Going Over The Project And Reference8:30
  • Preparing Everything For Our Blockout21:43
  • Creating Our Blockout Part129:35
  • Creating Our Blockout Part241:59
  • Creating Our Blockout Part331:43
  • Creating Our Blockout Part431:43
  • Creating Our Blockout Part543:31
  • Creating Our Blockout Part623:59
  • Creating Our Wood Material Part127:59
  • Creating Our Wood Material Part234:20
  • Creating Our Wood Material Part342:54
  • Creating Our Wood Material Part431:15
  • Optimization And Exposing In Substance Designer37:39
  • Creating Our Rock Material Part155:54
  • Creating Our Rock Material Part222:13
  • Creating Our Rock Material Part344:28
  • Creating Our Rock Material Part429:13
  • Creating Our Rock Material Part519:35
  • Creating Our Stone Wall Material Part114:26
  • Creating Our Stone Wall Material Part218:02
  • Creating Our Stone Wall Material Part3 - Timelapse10:58
  • Creating Our Stone Wall Material Part416:31
  • Creating Our Stone Wall Material Part5 - Timelapse5:50
  • Creating Our Stone Wall Material Part624:02
  • Creating Our Stone Wall Material Part727:00
  • Creating Our Stone Wall Material Part819:19
  • Creating Our Stone Wall Material Part936:23
  • Creating Our Stone Wall Material Part1017:09
  • Creating Our Stairs Part112:46
  • Creating Our Stairs Part218:28
  • Creating Our Stairs Part3 -Timelapse16:22
  • Creating Our Stairs Part423:31
  • Creating Our Stairs Part518:21
  • Creating Our Stairs Part615:02
  • Creating Our Stairs Part729:18
  • Creating Our Stairs Part820:15
  • Creating Our Stairs Part918:09
  • Creating Our Asset Master Material Part123:46
  • Creating Our Asset Master Material Part221:35
  • Creating Our Asset Master Material Part327:19
  • Creating Our Asset Master Material Part427:17
  • Creating Our Asset Master Material Part527:49
  • Creating Our Procedural Geometry Moss42:26
  • Creating Walls With Displacement Part121:23
  • Creating Walls With Displacement Part2 -Timelapse3:55
  • Creating Our Trims Part123:32
  • Creating Our Trims Part2 -Timelapse16:05
  • Creating Our Trims Part3 -Timelapse4:41
  • Placing Our Pavement Planes23:10
  • Creating Our Door Part135:09
  • Creating Our Door Part233:20
  • Creating Our Door Part320:01
  • Creating Our Door Part434:09
  • Creating Our Door Part541:43
  • Creating Our Metal Details Part11:01:24
  • Creating Our Metal Details Part215:55
  • Uv Unwrapping Our Base Door19:00
  • Finalizing Our Base Door8:41
  • Creating Our Roof Part133:19
  • Creating Our Roof Part238:57
  • Creating Our Roof Part317:34
  • Creating Our Roof Part434:04
  • Creating Our Roof Part522:05
  • Creating Our Roof Part621:05
  • Creating Our Roof Part735:11
  • Creating Our Roof Part850:03
  • Creating Our Roof Part924:24
  • Creating Our Roof Part10 -Timelapse10:07
  • Creating Our Roof Part11 -Timelapse13:34
  • Creating Our Roof Part1228:48
  • Finalizing Our Main Door Mesh20:36
  • Texturing Our Door Part138:06
  • Texturing Our Door Part245:48
  • Texturing Our Door Part322:07
  • Texturing Our Door Part426:27
  • Texturing Our Door Part5 -Narrated Timelapse20:32
  • Creating Our Metal Details42:00
  • Creating Our Side Walls Part1 -Timelapse27:37
  • Creating Our Side Walls Part2 -Timelapse11:10
  • Creating Our Side Walls Part3 -Timelapse30:16
  • Creating Flat Stones Part1 -Timelapse16:22
  • Creating Our Landscape23:58
  • Creating Our Trees Part143:08
  • Creating Our Trees Part225:23
  • Creating Our Trees Part326:21
  • Creating Our Tree Variations -Timelapse8:29
  • Creating Our Shrubs Part147:04
  • Creating Our Shrubs Part2 -Timelapse8:38
  • Creating Our Grass22:33
  • Doing Our First Lighting Pass45:13
  • Creating Our Lights Part1 -Timelapse26:50
  • Creating Our Lights Part2 -Timelapse26:38
  • Importing Additional Assets -Timelapse6:37
  • Scattering Our Details Part130:30
  • Scattering Our Details Part218:10
  • Scattering Our Details Part333:48
  • Creating Our Decals19:22
  • Adding Cameras And Planning Polishing12:31
  • Polishing Our Scene Part1 -Timelapse30:42
  • Polishing Our Scene Part2 -Narrated Timelapse21:25
  • Final Optimizations And Polish22:46

Requirements

  • You will need to know the basics of the programs mentioned in the description.

Description

Japanese Game Environment – In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from modeling, sculpting, material creation, engine setup and lighting.


3DS MAX, SUBSTANCE, ZBRUSH AND UNREAL ENGINE 5

This course will cover a very large number of topics, but the biggest topics are as followed:

  • Doing project planning and creating proper blockout scenes.

  • Creating assets that make extensive use of Nanite.

  • Creating an advanced shader that allows for highly optimized textures.

  • Creating tileable materials using both Zbrush and Substance 3D Designer.

  • Creating unique textures using Substance 3D Painter.

  • Doing level art, lighting and post effects in unreal engine 5.

  • Using advanced Displacement & Scattering techniques to add real displaced textures, moss & leaves.

  • Creating high quality foliage assets.

  • Various techniques on creating an optimized scene.

And so much more.

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.


43+ HOURS!

This course contains over 43+ hours of content – You can follow along with every single step – This course has been done 100% in real-time with narration except for a few timelapses for very repetitive tasks.

This course has been divided up into easy-to-understand chapters. We will start the course off by planning our environment and creating our blockout assets.

During this time we will already design our entire level layout.

After this we will first create all of our tillable materials using Substance 3D Designer.

Then we will focus on taking our assets to final, in these stages you will learn everything from modeling in 3ds max (you are able to use your own preferred modeling software), sculpting in Zbrush, UV-Unwrapping in RizomUV and texturing in Substance 3D Painter.

We will then focus on getting all of our final models and textures in Unreal Engine and implementing them in our scene.

We will also be creating an advanced material that allows us to basically render our textures at extremely low resolutions while keeping a high res feel for great performance.

After this is done, we will start focusing on doing our first lighting pass, creating some additional assets and taking our scene closer to final.

We will then go over some advanced scattering techniques which along with the power of nanite allows us to render actual geometry moss and leaves.

Finally, we will finish up by creating some simple foliage, polishing up our scene and optimizing our scene further, take some final screenshots and then this environment is completed.


SKILL LEVEL

This game art tutorial is considered a more advanced course and we require students to have familiarity with a 3d Modeling tool, Zbrush and Unreal Engine 5 – Everything in this tutorial will be explained in detail but we will not be going over the basics of the software mentioned below.


TOOLS USED

  • Unreal Engine 5

  • 3DS Max (you are able to use other modeling software)

  • SpeedTree

  • RizomUV

  • Marmoset Toolbag 4

  • Substance Designer

  • Substance Painter

  • Zbrush

  • GraphN

Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Blender.


YOUR INSTRUCTOR

Emiel Sleegers is a lead environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.


SOURCE FILES

Please note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals


Who this course is for:

  • This course is intended for intermediate to advanced artists.