iOS Game Development in Swift 2

Learn to create a 'tripeak solitaire' card game
Rating: 4.7 out of 5 (93 ratings)
10,502 students
iOS Game Development in Swift 2
Rating: 4.7 out of 5 (93 ratings)
10,502 students
Create a game in SpriteKit using Swift 2.0
Work with SKNodes and SKSpriteNodes
Understand the entire game mechanics behind a Tripeak Solitaire game
Keeping their code structured & organized
Create parallax (motion) effects in SpriteKit
Create amazing animations using SKActions
Create a cross-device game (iPhone 4 - iPhone 6+ and iPad)

Requirements

  • iOS development is only possible on a Mac
  • Students need to download XCode 7 or higher (free in the Appstore)
Description

Lead instructor at codecaptain.io, Sabatino Masala will teach you how to create an entire Tripeaks Card game in Apple's 2D gaming framework called SpriteKit.

Sabatino trained over 900 students in person and improved his teaching approach over the years so students could strengthen their programming skills in an effective and fun course.

2016 marks his 10th year of being a game developer and over the years he released over 27 games, 18 of which reached over 1 million unique players!

All that attention didn't go unnoticed, because recently, one of the biggest companies in the gaming industry reached out to him, and that company was Nintendo. They made him a certified Nintendo developer, so you can rest assured you're in the right hands for learning a thing or two about game development.

This course is meant for students with some prior experience in (app) programming and want to start learning game development in iOS. This course will provide the source of every step in the lectures, so no need to worry when you're stuck somewhere!

All the assets will be provided and you're free to use them in any other project.

What will I learn in this course?

  • The Model View Controller (MVC) pattern
  • The Swift programming language
  • SKScenes for managing the menu and game scene
  • SKNodes and SKSpriteNodes
  • SKTransitions for transitioning between scenes
  • UIMotionEffects for parallax effects
    • Creating delegates and subclasses to communicate effectively between UIKit and Spritekit
  • Dazzling animations in SpriteKit using SKActions
  • Cross-device compatibility (we'll support all iPhones starting from iPhone 4 as well as the iPad)
  • Keeping your code structured and organized
  • The entire game mechanics for creating a Tripeak Solitaire game
  • Solving issues that have origins in the Swift compiler
  • Squatting bugs in a timely matter
  • Focussing on an impeccable user-experience

The ideal student has...

  • ... some prior experience with Xcode
  • ... some programming experience in Swift or Objective-C
  • ... a big interest for game development and isn't afraid to get its hands dirty when experiencing an issue
Who this course is for:
  • This course is meant for students with a small level of experience in iOS development
Curriculum
8 sections • 27 lectures • 3h 33m total length
  • A quick overview
  • Starter project overview
  • How to add a card on screen
  • How to create a peak
  • How to create 3 peaks
  • How to create the last row of cards
  • How to create the back of the card
  • How to receive taps on the card
  • How to work with card managers
  • How to create a flipping animation
  • How to create the deck
  • How to create the main game logic
  • How to keep the score
  • How to display the score
  • How to add a started / game over state
  • How to add overlays
  • How to animate the dealing
  • How to add the background
  • How to add sound effects
  • How to create the menu scene
  • How to create the buttons
  • How to add configuration
  • How to add timed mode
  • How to pause the game
  • How to add a parallax effect on the background
  • How to manage layouts
  • How to support multiple devices

Instructor
iOS developer
Sabatino Masala
  • 4.3 Instructor Rating
  • 108 Reviews
  • 10,589 Students
  • 2 Courses

Sabatino is an indepentent web, game & iOS developer, with complimentary skills in serverside development.

He started out as a game developer nearly 10 years ago, developing & publishing over 20 games, most of which racked up over 1 million unique players!

Besides writing code, Sabatino enjoys teaching and training others and he never stops exploring what's beyond his comfort zone.