iOS Game Development in Swift 2
- iOS development is only possible on a Mac
- Students need to download XCode 7 or higher (free in the Appstore)
Lead instructor at codecaptain.io, Sabatino Masala will teach you how to create an entire Tripeaks Card game in Apple's 2D gaming framework called SpriteKit.
Sabatino trained over 900 students in person and improved his teaching approach over the years so students could strengthen their programming skills in an effective and fun course.
2016 marks his 10th year of being a game developer and over the years he released over 27 games, 18 of which reached over 1 million unique players!
All that attention didn't go unnoticed, because recently, one of the biggest companies in the gaming industry reached out to him, and that company was Nintendo. They made him a certified Nintendo developer, so you can rest assured you're in the right hands for learning a thing or two about game development.
This course is meant for students with some prior experience in (app) programming and want to start learning game development in iOS. This course will provide the source of every step in the lectures, so no need to worry when you're stuck somewhere!
All the assets will be provided and you're free to use them in any other project.
What will I learn in this course?
- The Model View Controller (MVC) pattern
- The Swift programming language
- SKScenes for managing the menu and game scene
- SKNodes and SKSpriteNodes
- SKTransitions for transitioning between scenes
- UIMotionEffects for parallax effects
- Creating delegates and subclasses to communicate effectively between UIKit and Spritekit
- Dazzling animations in SpriteKit using SKActions
- Cross-device compatibility (we'll support all iPhones starting from iPhone 4 as well as the iPad)
- Keeping your code structured and organized
- The entire game mechanics for creating a Tripeak Solitaire game
- Solving issues that have origins in the Swift compiler
- Squatting bugs in a timely matter
- Focussing on an impeccable user-experience
The ideal student has...
- ... some prior experience with Xcode
- ... some programming experience in Swift or Objective-C
- ... a big interest for game development and isn't afraid to get its hands dirty when experiencing an issue
- This course is meant for students with a small level of experience in iOS development
- A quick overview01:56
- Starter project overview04:39
- How to add a card on screen09:25
- How to create a peak13:37
- How to create 3 peaks04:51
- How to create the last row of cards07:01
- How to create the back of the card07:06
- How to receive taps on the card10:41
- How to work with card managers15:11
- How to create a flipping animation05:15
- How to create the deck10:10
- How to create the main game logic06:36
- How to keep the score10:23
- How to display the score08:03
- How to add a started / game over state06:30
- How to add overlays12:15
- How to animate the dealing08:41
- How to add the background04:08
- How to add sound effects05:39
- How to create the menu scene08:42
- How to create the buttons05:15
- How to add configuration03:45
- How to add timed mode10:09
- How to pause the game11:48
- How to add a parallax effect on the background08:21
- How to manage layouts04:42
- How to support multiple devices09:05
Sabatino is an indepentent web, game & iOS developer, with complimentary skills in serverside development.
He started out as a game developer nearly 10 years ago, developing & publishing over 20 games, most of which racked up over 1 million unique players!
Besides writing code, Sabatino enjoys teaching and training others and he never stops exploring what's beyond his comfort zone.