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UNREAL ENGINE 4&5 - Create own INVENTORY system for RPG game
Rating: 4.1 out of 5(12 ratings)
152 students

UNREAL ENGINE 4&5 - Create own INVENTORY system for RPG game

Learn how to create from scratch your the inventory system for your own game
Last updated 7/2022
English

What you'll learn

  • Creating core elements of inventory
  • Creating universal items
  • Creating world actors as pickable item
  • Interface implement
  • Sound design for inventory

Course content

7 sections24 lectures4h 14m total length
  • Utility for inventory blueprint6:59
  • Creating inventory blueprint2:38
  • Creating slot information function3:17
  • Creating widget for slot14:50

    Create a slot widget in Unreal Engine using blueprint elements to display an item icon and amount, and toggle visibility based on inventory slot info.

  • Creating widget for inventory13:01
  • Setting inventory on the screen9:54

    Build a player HUD and on-screen inventory using blueprint widgets, add it to the viewport, and configure a canvas panel with slots and borders to test varying inventory sizes.

  • Adding open/close inventory function.13:31

Requirements

  • Basic level of knowledge about Unreal Engine
  • Installed Unreal Engine 5

Description

In this course you will learn how to create versatile inventory system which is able to integrate to existing project as well as new empty project. Unreal Engine version is not important, this system works in any Unreal Engine version. After this course you can create inventory and add it to any character as component which makes this inventory flexible and easy to use.

FAQ:

1) Can I download the materials or the project somewhere?

Answer: no, the project is made completely from scratch, all elements are developed from scratch, and what is taken from the assets is available in the Unreal market. The project is not available for download in order to curb piracy and theft of copyright content.

2) Is it possible to ask about the topic of the course?

Answer: Of course you can. I will read and answer. If you need help with some additional points, for example, "how to add a sword to inventory", then you can also contact me, I will help. The only thing is that I will not write the code for you, I will only tell you how to do it.

4) What will I learn in this course?

Answer: everything you need to create a fully working inventory.

5) What is the format of the classes?

Answer: Classes are held in the format of video lessons. Each next lesson builds on the previous lesson, so it is recommended to complete the tasks in order.

6) Is there support after the course?

Answer: You can always ask the project author your question related to the course and elements within the project. There are no time limits after completing the course.

Who this course is for:

  • For every people in the world who wants to create the inventory in own game, or similar project
  • Knowledge development of Unreal Engine 5