
Learn to move, rotate, and scale objects in Unity using transform tools and pivots. Discover local versus global space, pivot centers, and the impact of parenting on object manipulation.
Explore Unity's parent and child transform system, where children inherit position, rotation, and scale from their parents. Reparenting and world versus local coordinates lead to a box collider and physics.
Explore how collider components map to common shapes, including sphere, capsule, box, and mesh colliders, and how editing collider size affects physics when a rigidbody interacts with gravity.
learn to create an empty game object, create and attach a C# hello world script, define public text, fix class naming, and run a basic hello world in Unity.
Learn to detect collisions in Unity using the built-in collision system, inspect collision data, tag the enemy object, and respond when the player collides with an enemy.
Learn to display the timer in Unity UI by linking a text component, then update end-game text to show the rounded-down seconds using Math.Floor.
Define a 1.5 by 1.5 by 1.5 spawn space and generate random x and z positions from -7.5 to 7.5, then instantiate the enemy prefab at location with identity rotation.
Celebrate completing your first Unity3D game and recognize the effort behind learning game development. Share your project for feedback and look forward to more courses in the future.
Get the First-hand experience developing and building a simple PC Standalone Game in just over 2 hours.
Learning to build games is all about your mentality. You can accomplish anything in game development with enough practice.
In just above 2 hours, you would have created a standalone PC Game that you can add and improve on with your own practice and creativity.
This course is designed for new developers and game developers. Students who want to understand the depths of the Unity Game Engine in a smart direction. I have designed it to be informative and well structured to ensure that your learning isn't limited to tutorials but to make you understand why things work.
This course will teach you how to do the following and more:
To Understand the Unity Game Engine Editor: You will learn how to navigate and interact with the Unity Editor for the different features it provides.
To Control and Add Force for Player Movement: Create a custom script to detect your button inputs on the keyboard, then taking that information and providing it for the player movement script.
Spawning Enemy Units and Player Death: Creating a script to control the spawn rate of enemies in a given area, then taking their collision data to tell the player whether or not to be killed.
This class is a must-watch for those interested in Games Development Whether you are new to Unity or someone who is just jumping into Games Development, this course will teach you some clever tips and tricks to help you go from no understanding to someone who can create their own games!