
Discover the basics of game audio, learning to create sound effects and music for video games with a professional sound designer and composer.
Take an introductory look at Massive X, its two major modules, and why reading the manual helps you learn how the synth works and understand its modules for game audio.
Trace the industry shift from hardware-limited early games to today’s multi-person sound teams, exploring sound design and music through Kelly Bailey’s Half-Life work, and tools like Reaper and Wwise.
Explore Reaper, a digital audio workstation, as a versatile tool for game audio; use the free Native Instruments contact player and a sound library to craft sound effects and footsteps.
Layer grass, mud, and marching-boot footsteps as multiple sound effects, blend them on one track, adjust volumes and fades, then render and export final steps for game use.
Layer downloaded gun sounds from soundly with your own effects to craft new weapon sfx, tweak pitch and ambience, and export final gun sounds.
Create a free ambient game background track by assembling pod, bass, melody, and percussion in Kontakt, recording MIDI, looping, and adjusting tempo, then learn to mix.
Adjust headroom, boost highs around 10 kHz, cut bass, apply a free compressor with -20 dB threshold, add ambience reverb, and finish with a master limiter for a unified sound.
Create monster and creature vocals by processing human screams in reaper, layering multiple takes, applying pitch shifting, reverb, distortion, and careful editing for a unique creature sound.
Learn to create game audio, including natural footsteps, gun sounds, background music, and monster vocals for horror and action games, then implement them in your game engine.
Explore Massive X by Native Instruments, discovering its module-based sound design via generators, presets, filters, effects, and routing to craft unique synthesizer sounds for games.
Explore improvisational sound design in Massive X to craft sci-fi explosions and electric zaps for your game audio, using wave tables, envelopes, filters, and modulation.
We welcome you to the ‘’ Introduction to Game Audio. Make SFX and Music for your Game’’ course. I am GeorgeK, a capable sound designer, music composer and sonic branding specialist with a number of completed projects in my portfolio. My past 10 years experiences include, but are not limited to working on games such as, Elder Scrolls Skywind, Darkfall Rise of Agon, Bulletrage and brands like Coca Cola, MyStore and many more. Throughout my career I have experienced many obstacles in the industry but most importantly I overcame them. Moreover, I have also been involved with many teaching organizations both as a lecturer and a mentor.
Today, I am releasing this course out for you. A course where you, the aspiring sound designer or game developer, can get into the basics of sound design and learn how to make amazing audio all by yourself. Once you complete this course, you will be able to design your own footsteps, you will learn how to layer gun sounds, make terrifying monster sounds and as well as how to make a basic music track and much more.
By enrolling into this course, you can get access to the full content. Furthermore, during your course period I will provide continuous support and guidance to all my students in the Udemy forum.
If you are into the game audio niche but you are feeling stuck, or you are in process of becoming a game developer struggling to make your own SFX and music, this is the go-to course specially designed to cater for all your needs.
Does all this sound like you? If yes, what are you waiting for? Let’s get started!