
Matt presents a practical ZBrush workflow from setup to finishing a stylised character, covering navigation, interface basics, essential brushes, and mini projects like a creature and armor.
Discover how ZBrush treats sculpture as digital clay, prioritizing volume over clean topology, with three pillars guiding 90% of your workflow, including Dynamesh and subdivision levels.
Navigate the ZBrush UI with controls: rotate around the object, pan with alt, zoom with alt or ctrl+right click, frame with F, and explore the brush palette and tool areas.
Enable customize, drag and drop UI with Ctrl+Alt, create a custom menu, assign hotkeys to frequent brushes, and save a startup document for a faster ZBrush workspace.
Learn to sculpt efficiently in ZBrush by mastering the essential brushes—clay buildup, move, standard, trim dynamic, inflate—and using Dynamesh for blocking and form creation.
Learn the ZBrush dynamesh workflow for clean, scalable sculptures: block out, dynamesh, store history, zero, then subdivide, project history, and detail for precise forms.
Explore the gizmo and transform tools in ZBrush, mastering move, rotate, and scale, the gear icon deformers and actions, and bend, twist, taper, and remesh for precise sculpting.
Learn to use symmetry in ZBrush to speed up primary forms by activating with x, aligning center, and applying symmetry in x, y, and z directions for efficient, clean sculpting.
Learn how to manage subtools in zbrush, where every piece of a character is its own mesh, and use append, insert, duplicate, merge down, and split to organize and sculpt.
Master polygroups in ZBrush to color IDs on the mesh, isolate and move regions with the gizmo, and use auto group, group visible, and group by mask for clean topology.
Learn to use masking in ZBrush to control sculpting, protect areas, isolate regions, and create armor by using mask brushes, blur and sharpen transitions, inverse masks, and gizmo masking.
Explore ZBrush stroke types and how brush behavior changes with each stroke, including track dot, drag rectangle, and spray, plus how lazy mouse stabilizes long lines for clean edges.
Apply alphas as height maps by stamping or dragging onto your mesh to add texture with depth and focal shift. Alphas require solid primary and secondary forms; they enhance detail.
Explore Zmodeler, the ZBrush toolset for modeling clean low-poly shapes inside ZBrush without leaving the software, using polygon, edge, and point tools with polygroup management, dynamic subdivision, and hard-surface workflow.
Explore insert mesh brushes in ZBrush to drop pre-made shapes onto your sculpt, enabling fast blocking, precise placement, and options to split, rotate, and scale for hard surface design.
Discover live booleans in ZBrush to build complex armor and mechanical shapes in real time, using symmetry, add/subtract/intersect operations, knife curve cuts, and non-destructive Dynamesh workflows.
Learn to sculpt non-destructively in Zbrush using layers and morph targets to add wrinkles, veins, and pores while preserving the base Hulk model.
Learn to use nanomesh in ZBrush to quickly add repeating armor or scale patterns, control scale, alignment, rotation, and distribution, and edit nanomesh before converting to real geometry.
Master uv master in zbrush as a quick, easy uv tool for low-poly meshes, enabling control painting, symmetry, and protect areas for simple unwraps.
Master importing and exporting models in ZBrush, choose OBJ or FBX, export all subtools or individually, and save as a tool rather than a heavy project file.
Learn to block out a chest armor in ZBrush with clay buildup brush, trim dynamic, move brush, and Dynamesh to achieve clean hard-surface panels.
Master chest armor detailing in Zbrush by shaping polygroups, masking, symmetry, dynamic subdivision, and insert brushes to create curved edges and clean segmentation.
In this chest armor design tutorial, learn to add damage details with layers, dynamic subdivision, and sculpting brushes, while controlling symmetry, morph targets, and noise for realistic wear.
Shape a creature from a sphere, establishing main forms and proportions through a blockout, using dynamesh and clay buildup to place eyes, nose, mouth, neck, ears, and horns.
Refine the creature’s overall shape in ZBrush, sharpening forms and improving proportions for a believable silhouette from all angles. Add early details, wrinkles, and smoother transitions between flesh and horn.
Merge body and head, apply dynamesh, and sculpt a clay-like creature, carving brush strokes, refining horns and mouth, then set subdivision and live boolean to prep for detailing.
Turn off symmetry to break bigger details across subdivision, layer Perlin noise and alphas for texture, then use new layers and morph rush to refine wrinkles and lips.
Pose a creature in Zbrush using the move brush to break symmetry, adjust the face and lip, plan space for teeth, manage layers when adding scars, and use transpose master.
Block out the warrior in ZBrush using a simple naked mannequin and base meshes to establish proportions and silhouette before armor, then sculpt.
Use pure ref and texture import in ZBrush with spotlight projection to place references, then block out with simple cylinders and dynamesh, focusing on silhouette and proportions.
Sculpt a stylized character in zbrush in the secondary forms lecture, refining the deltoid for a separate shoulder mass, outlining three arm sections, and sharpening silhouette with masking and inflate.
Block out the outfit on the body with simple shapes, masking, and extract workflows, then apply dynamic subdivision to establish thickness and silhouette for future detailing.
Continue the blackout, resize the arms with transpose master, add a strap using mask tools, refine edges with dynamic subdivision and thickness, and bridge or extrude to finalize the topology.
Adjust the glove blockout in zbrush using symmetry, clay brush, and dynamesh; refine proportions, fingers, and thickness, apply masking for gloss, and prepare a t-pose with transpose master.
Refine outfit forms by subdividing the mesh, adjust thickness with standard and inflate brushes, duplicate elements, and use symmetry and polygroup extrusion to add detail.
refine the coat by adjusting edges, extruding and duplicating sections, and adding subdivisions, then sculpt wrinkles, stitches, and subtle details with standard, pinch, inflate, and lazy mouse using symmetry.
Refine a stylus character in Zbrush by adding fabric-like wrinkles and folds, using subdivision, inflate, gel brush, masking, and polygroups for clean topology.
Refine the gloves using transpose master with symmetry, masking, and the standard and clay brush to deepen wrinkles, add inflate details and stitches, and preview the boots next.
Refine boot thickness and shape in zbrush using reference, apply subdivision, then use trim dynamic and gel standard to shape folds, pressure points, and knee armor silhouette.
Model a helmet entirely in ZBrush using dynamic subdivision, masking, and polygrouping to create a clean, modular design with careful edge work.
Explore helmet damage modeling in zbrush by building and duplicating meshes, applying symmetry on the z axis, using dynamic subdivision, polygroups, and thickness for realistic wrinkles and details.
Learn to create a weapon in Zbrush by building from a cube, using symmetry, dynamic subdivision, polygroups, masking, and thickness adjustments to add wrinkles and detail.
Explore weapon detailing in ZBrush through dynamic subdivision, symmetry control, and iterative duplication, adding wrinkles and damage, then finalizing with masking, thickness, mirroring, and naming.
Refine the character’s shape with the clay brush, smooth surfaces, turn off symmetry, and add wrinkles, tension, subtle damage, and strap and button details.
Pose a character in ZBrush using Transpose Master, masking, and gizmo tools. Adjust fingers, head, and limbs with polygroups, shading, and renders for presentation.
Revisit navigation brushes, masking, and polygroups in ZBrush; practice by playing, not finishing models. Redo one small project, focusing on big shapes and learning from mistakes.
Are new to ZBrush and feel intimidated by the software
Want to learn stylized character sculpting step by step
Prefer a clear, no-rush learning pace without skipped steps
By the End Of This Course, You Will Be Able To:
Confidently use ZBrush and sculpt stylized characters from scratch, even if you are completely new to the software.
Understand the core sculpting tools, brushes, and workflows needed to start and finish a stylized character entirely inside ZBrush.
About Me:
My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.
What You Will Learn:
Navigate the ZBrush interface with confidence
Understand essential ZBrush tools and sculpting brushes
Build clean stylized forms from simple blockouts
Develop primary, secondary, and tertiary shapes
Practice sculpting through guided mini projects
Sculpt a complete stylized character from start to finish
Course Project Overview:
In this course, you will learn how to use ZBrush as your main sculpting tool to create stylized characters from the ground up. The training is divided into 6 structured stages and 46 lessons, designed to gradually introduce tools and concepts without overwhelming beginners.
You will complete two mini projects to practice the fundamentals and reinforce key sculpting concepts. In the final project, you will sculpt a full stylized character, applying everything you’ve learned — from initial blockout to a finished sculpt.
By the end of the 11 hours and 22 minutes of instruction, you will have a clear understanding of the ZBrush workflow and the confidence to start your own stylized character projects independently.
Who Is This Course For?
This course is designed for beginners, junior artists, and hobbyists who want a structured and professional introduction to ZBrush. No prior ZBrush experience is required.
Who Is Not The Ideal Student For This Course?
This course is not intended for advanced ZBrush users who are already comfortable sculpting complete characters and are looking for highly specialized or production-level techniques.
What Are The Requirements Or Prerequisites For Taking This Course?
A basic understanding of 3D concepts is helpful but not required
ZBrush installed (no specific version required)
Motivation to practice and follow along with the projects
No additional software is needed.
Join Us Now:
Start your journey with ZBrush and learn how to sculpt stylized characters with confidence. Build strong foundations, understand the tools properly, and complete your first full character sculpt using a clear and professional workflow.