
Build your first Unreal Engine 5.5 project, learn navigation, basic modeling, and blueprints to create a simple game with walking, jumping, movable platforms, and an automatic door.
Open the Epic Games launcher, set Unreal Engine 5.5.1 as current in the library, create a blank blueprint project named my first project, and launch the project editor.
Navigate the Unreal editor's viewport with camera controls: right-click to look around, w, a, s, d to move, q/e to rise or descend, and the scroll wheel to adjust speed.
Place and transform actors in Unreal Engine 5.5 by dragging a cube, switching between world and object space, and using the gizmo and hotkeys to move, rotate, and scale.
Explore the details panel to view and edit actor location, rotation, and scale. Change values, use math on transforms, switch components and materials, enable movable physics, and preview in viewport.
Explore viewport modes in Unreal Engine 5.5, including lit, unlit, wireframe, detail lining, and reflections, plus buffer visualization and multiple viewports to optimize your workflow.
Learn to test in Unreal Engine 5.5 with the play button, from the default player controller, start locations, simulate physics, and possess the player using shortcuts like F1 and F8.
Create a new empty level in Unreal Engine 5.5, add sky atmosphere, directional light, and exponential height fog, then tune lighting with the environment light mixer.
Explore the content browser, its shortcuts, and how to add content packs. Set the game mode in world settings and understand rules such as deathmatch and capture the flag.
Explore prototyping in Unreal Engine 5.5 by using cube grid and modeling tools to shape a ground, walls, and collisions, then paint and refine your level for quick playtests.
Learn to model a house in Unreal Engine 5.5 by creating a platform and walls, duplicating components, and carving a door with boolean operations, then test using play from here.
Explore how to create and fine-tune static meshes in Unreal Engine 5.5, add starter content props, adjust doors, set materials, enable Nanite, and configure collision for environments.
Learn to add windows to walls by crafting frames, refining geometry, and using booleans and instances to create scalable, reusable window holes across your model.
Master adding materials in Unreal Engine 5.5 by applying base color, roughness, and normal maps, then use UV projection and checkerboard checks to fit bricks or wood planks.
Explore Unreal Engine 5.5 lighting, covering directional light, point light, spotlight, rectangle light, and skylight, and learn how intensity, color, temperature, and inverse falloff shape shadows.
Learn how to add lighting in Unreal Engine 5.5 by creating a roof light blueprint, placing a lamp, adjusting color, radius, and intensity, and propagate changes across all instances.
Learn to control individual light intensities in Unreal Engine 5.5 with a construction script and blueprints by promoting an intensity variable to access in the editor.
Create a blueprint door in Unreal Engine 5.5 using trigger volumes, a timeline, and lerp to animate relative rotation for open and close.
Build a moving platform in Unreal Engine 5.5 using a blueprint actor, static mesh, and interp to movement with control points; expose position and duration for editor tuning.
Add a landscape in Unreal Engine 5.5, set 63x63 sections, and use sculpting tools including sculpt mode, erase mode, smooth mode, flatten mode, ramp, and erosion, with copy to gizmo.
Use label instances to group and instantiate level elements, copy and place them to form a house layout, then edit meshes and uvs to refine the scene, including collision tweaks.
Master working with modular assets in Unreal Engine 5.5 by importing Quixel Bridge assets and Megascans, then assemble, duplicate, rotate, and scale roofs using snapping tools and blueprints.
Add non-modular assets in Unreal Engine 5.5 using Nanite virtualized geometry for unlimited polygons; sculpt the landscape, adjust snapping and scale, duplicate rocks, and ensure collision for gameplay.
use the level blueprint to teleport the player when the trigger box overlaps, by getting the player's transform and applying a set world transform to relocate to the start.
Design a simple Unreal Engine level by building moving platforms, an opening door, and a lamp blueprint, then assemble a house using level instance blueprints to create multiple copies.
Unreal Engine 5 is the leading technology when it comes to real time applications such as games, movies, architectural visualizations, and much more.
The tool while easy to use is hard to master, and it can be intimidating at first to create your first project when you have no experience on 3D or programming.
This is what this course is about, to turn you into a complete stranger from knowing nothing about games and Unreal Engine to make you confident in your ability to create using this tool.
You will learn how to navigate in the Editor, getting familiar with the most common operations and moving on you will learn how to model inside Unreal Engine 5 to create quick prototypes of your levels. Later you will create a simple house by applying different principles like UVs, Materials and Level Instance Blueprints.
As you continue to create your world you will be adding more functionality by creating a Lamp that comes with some lights, a door that opens and closes automatically and movable platforms where you can control their direction and speed so that the player can jump to reach the objective.
By the end of this project you will feel confident in your ability to start tackling more complex projects in Unreal Engine 5 by applying the fundamentals of game development.