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Development Mobile Development SpriteKit

Introduction to SpriteKit. Build practical games!

Learn to use SpriteKit to build 2D games for iOS.
Rating: 3.8 out of 53.8 (13 ratings)
200 students
Created by Mammoth Interactive, John Bura
Published 5/2017
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Build 2D games in SpriteKit.
  • Code in Swift.
  • Navigate Xcode's interface.
  • Plan, design, and develop games from scratch.
  • Organize your project and animate sprites.

Course content

6 sections • 52 lectures • 10h 38m total length

  • Preview00:26
  • Preview00:05
  • Preview04:15
  • 1.0 Learning Goals
    04:40

  • Preview15:47
  • 1.2. Intro to SKView
    07:46
  • 1.3. Intro to SKScene
    16:58
  • 1.4. Intro to SKNode
    13:45
  • 1.5. Accessing Nodes via Swift File
    22:57
  • 1.6. Node Section Wrapup
    13:59
  • 1.7. Intro to SKActions
    18:24
  • 1.8. Attaching Actions to Nodes with Code
    24:01
  • 1.9 Intro to Physics Bodies
    22:15
  • 1.10. Modifying Physics Attributes with Code
    22:43
  • 1.11. Fixing Contact Collision with Physics Bodies
    28:07
  • 1.12. Intro to Field Nodes
    21:39

  • 2.0 Intro and Demo
    03:27
  • 2.0 Learning Goals
    01:58
  • 2.1. Setting up the Main Game Scene
    13:15
  • 2.2. Initializing Scene Variables and Boundary
    18:34
  • 2.3 Player Movement and Brick Removal
    15:31
  • 2.4 Implementing Game Over Logic
    21:20
  • 2.5 Fixing Collision Issues
    27:29
  • 2.6 Summary
    11:20

  • 3.0 Intro and Demo
    04:03
  • 3.0 Learning Goals
    02:27
  • 3.1. Building Scene in sks File
    09:59
  • 3.2. Finishing GameScene.swift Setup
    15:34
  • 3.3. Player and Opponent Movement
    13:05
  • 3.4. Adding a Scoring System
    31:33
  • 3.5. Fixing Slow Moving Collision Issues
    11:03
  • 3.6 Summary
    08:12
  • 3.7 Bonus - Modded Paddle Collision
    19:38

  • 4.0 Intro and Demo
    03:37
  • 4.0 Learning Goals
    02:52
  • 4.1 Setting up the Scene
    12:56
  • 4.2. Finishing Swift File Setup
    11:28
  • 4.3. Player and Alien Movement
    13:26
  • 4.4. Spawning and Firing Bullets
    17:59
  • 4.5. Implementing Bullet Contact
    08:59
  • 4.6. Implementing End Game Logic
    20:40
  • 4.7. Pixelart Scene Setup
    03:18
  • 4.8 Pixelart UFO
    07:45
  • 4.9 Pixelart Spacecraft
    09:36
  • 4.10 Pixelart Resize and Exporting
    06:01
  • 4.11 Space Background
    13:08
  • 4.12 Adding Textures and Summary
    15:24
  • 4.13 Bonus Features
    25:15

  • Introduction to SpriteKit
    00:01
  • Breakout Clone Tutorial
    00:01
  • Pong Clone Tutorial
    00:01
  • Space Invaders Clone Tutorial
    00:01

Requirements

  • To follow along with these tutorials, you will need SpriteKit, Apple's free framework for making 2D games.
  • This course was recorded on a Mac computer. SpriteKit is only available for Apple-owned products.
  • You MUST have a Mac to take this course. Don't buy this course unless you have a Mac.

Description

We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.

Why SpriteKit?

SpriteKit is the framework for making 2D games for Apple products. It's free! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It's a fun interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!

To give a game functionality, you add code to your game's objects in Xcode. Xcode is a user-friendly programming language that is easy to understand. 

Anyone can use SpriteKit. 

In this course, you learn how to make simple 2D games using Apple's SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make both the code and the design for the games from scratch. 

Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both. 

Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit's interface.

Is this course for me?

Even if you're not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

By taking this course, you will gain the tools you need continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.

Get started today! 

Who this course is for:

  • Anyone who wants to learn to use SpriteKit.
  • Anyone who wants to learn game development.
  • This course is targeted towards complete beginners.

Instructors

Mammoth Interactive
Top-Rated Instructor, 700,000+ Students
Mammoth Interactive
  • 4.2 Instructor Rating
  • 10,788 Reviews
  • 217,319 Students
  • 269 Courses

"I absolutely love this course. This is such a comprehensive course that was well worth the money I spent and a lot more. Will definitely be looking at more Mammoth Interactive courses when I finish this." – Student Matt W.

"Very good at explaining the basics then building to more complex features." – Student Kevin L.

Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming and business development.

John Bura
Best Selling Instructor Web/App/Game Developer 700k Students
John Bura
  • 4.3 Instructor Rating
  • 18,240 Reviews
  • 343,849 Students
  • 301 Courses

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

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