Introduction to SpriteKit. Build practical games!
4.2 (11 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
194 students enrolled

Introduction to SpriteKit. Build practical games!

Learn to use SpriteKit to build 2D games for iOS.
4.2 (11 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
194 students enrolled
Last updated 12/2018
English
English [Auto]
Current price: $139.99 Original price: $199.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 10.5 hours on-demand video
  • 6 articles
  • 4 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Training 5 or more people?

Get your team access to 4,000+ top Udemy courses anytime, anywhere.

Try Udemy for Business
What you'll learn
  • Build 2D games in SpriteKit.
  • Code in Swift.
  • Navigate Xcode's interface.
  • Plan, design, and develop games from scratch.
  • Organize your project and animate sprites.
Course content
Expand all 52 lectures 10:38:45
+ Let's Get Started
4 lectures 09:27

Thank you for purchasing this course. Please download Xcode and Photoshop (or another art creation software) before you proceed. 

Xcode Download

Photoshop Download

Please note that Xcode is currently only available for download on a Mac. To use Xcode on a Windows computer:

1. Download VirtualBox.

2. Install the latest MacOS.

3. With your new virtual Mac, download Xcode!

---

To test Swift directly in your browser, you can use IBM Swift Sandbox.

*A general tip: If you want to make apps for the iPhone, it's best to get a Mac.

Thank you for taking this course. We wish you a happy road to success.

Mammoth Interactive

Preview 00:26
1.0 Learning Goals
04:40
+ 1. Introduction to SpriteKit
12 lectures 03:48:21
1.2. Intro to SKView
07:46
1.3. Intro to SKScene
16:58
1.4. Intro to SKNode
13:45
1.5. Accessing Nodes via Swift File
22:57
1.6. Node Section Wrapup
13:59
1.7. Intro to SKActions
18:24
1.8. Attaching Actions to Nodes with Code
24:01
1.9 Intro to Physics Bodies
22:15
1.10. Modifying Physics Attributes with Code
22:43
1.11. Fixing Contact Collision with Physics Bodies
28:07
1.12. Intro to Field Nodes
21:39
+ 2. Breakout Game Tutorial
8 lectures 01:52:54
2.0 Intro and Demo
03:27
2.0 Learning Goals
01:58
2.1. Setting up the Main Game Scene
13:15
2.2. Initializing Scene Variables and Boundary
18:34
2.3 Player Movement and Brick Removal
15:31
2.4 Implementing Game Over Logic
21:20
2.5 Fixing Collision Issues
27:29
2.6 Summary
11:20
+ 3. Pong Clone Tutorial
9 lectures 01:55:34
3.0 Intro and Demo
04:03
3.0 Learning Goals
02:27
3.1. Building Scene in sks File
09:59
3.2. Finishing GameScene.swift Setup
15:34
3.3. Player and Opponent Movement
13:05
3.4. Adding a Scoring System
31:33
3.5. Fixing Slow Moving Collision Issues
11:03
3.6 Summary
08:12
3.7 Bonus - Modded Paddle Collision
19:38
+ 4. Space Invaders
15 lectures 02:52:24
4.0 Intro and Demo
03:37
4.0 Learning Goals
02:52
4.1 Setting up the Scene
12:56
4.2. Finishing Swift File Setup
11:28
4.3. Player and Alien Movement
13:26
4.4. Spawning and Firing Bullets
17:59
4.5. Implementing Bullet Contact
08:59
4.6. Implementing End Game Logic
20:40
4.7. Pixelart Scene Setup
03:18
4.8 Pixelart UFO
07:45
4.9 Pixelart Spacecraft
09:36
4.10 Pixelart Resize and Exporting
06:01
4.11 Space Background
13:08
4.12 Adding Textures and Summary
15:24
4.13 Bonus Features
25:15
+ Source Code
4 lectures 00:05
Introduction to SpriteKit
00:01
Breakout Clone Tutorial
00:01
Pong Clone Tutorial
00:01
Space Invaders Clone Tutorial
00:01
Requirements
  • To follow along with these tutorials, you will need SpriteKit, Apple's free framework for making 2D games.
  • This course was recorded on a Mac computer. SpriteKit is only available for Apple-owned products.
  • You MUST have a Mac to take this course. Don't buy this course unless you have a Mac.
Description

We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.

Why SpriteKit?

SpriteKit is the framework for making 2D games for Apple products. It's free! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It's a fun interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!

To give a game functionality, you add code to your game's objects in Xcode. Xcode is a user-friendly programming language that is easy to understand. 

Anyone can use SpriteKit. 

In this course, you learn how to make simple 2D games using Apple's SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make both the code and the design for the games from scratch. 

Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both. 

Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit's interface.

Is this course for me?

Even if you're not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

By taking this course, you will gain the tools you need continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.

Get started today! 

Who this course is for:
  • Anyone who wants to learn to use SpriteKit.
  • Anyone who wants to learn game development.
  • This course is targeted towards complete beginners.