
Explore speedtree for beginners by mastering the UI and generators to build pine trees, bushes, grass patches, wind animation, light maps, and export options for Unreal Engine.
Download the project files folder, which includes grassy, a point, and a shrub reference, then install Purify to view and organize them for the course under license restrictions.
Master the Speedtree basic UI and navigation, including standard, trackball, and travel modes for orbiting and zooming. Set units, arrange viewports, and use ambient lighting and render modes.
Manipulate a SpeedTree scene by adding forces, collision objects, wind, and light, and use generator and note modes to shape trunks, branches, and leaves through seasons and shading.
Master the procedural and manual modeling paradigm in SpeedTree, using generators to shape the trunk and silhouette, nodes to refine branches, and freehand tweaks to finalize leaves.
Explore generators in Speedtree for beginners, from trunk and branch generators to decorators and materials; learn to use the generation editor to fine-tune geometry, pivot, shape, and render settings.
Explore SpeedTree generation modes and shared settings, adjusting first and last, rotation, position, size, and pruning curves, while leveraging parent-child relationships and curve editors for procedural randomness.
Adjust pruning curves and center cuts, explore presets like linear decay, linear growth, and s-curve, and master molds from classic to proportional with absolute and relative modes.
Finalize the generation modes in speedtree for beginners, focusing on interval and diversification, using first and last, frequency, spacing, curve, and threshold to shape branch placement and balance.
Learn how forces manipulate the spine and skin to shape geometry in speedtree, including direction, magnets, attenuation, planer, and strength-related settings such as radius and falloff.
Learn to shape speedtree branches by adjusting spine length, absolute and relative variance, orientation, gravity, and twist, then refine radius, welding, and texture transitions to create natural splits and seams.
Learn how UV mapping and displacement enhance SpeedTree for Beginners by projecting textures onto trunks and branches, controlling tiling, using displacement textures, noise, and materials.
Finalize speedtree generators by adding cap, show, nut, and decorative elements (cavities, peeling bark, knots), and control geometry and zone spawning with angle, scale, and randomness.
Learn to model a pine tree in SpeedTree for Beginners, using references and gravity-driven branches, and create bark and leaf materials for Unreal Engine.
Refine the pine trunk by shaping the radius with stepped tapering and adjusting the profile curve. Apply displacement and noise, tweak gravity and twist, and add branches for realism.
Select the trunk, add branches with interval generation, and set first/last boundaries to shape a cone-like pine tree. Adjust size, randomness, broken branches, and displacement for realism.
Layer pine branches across big, medium, and small levels using procedural controls—length, variance, gravity, and rotation—to create a fluffy, cone-shaped tree ready for leaves in the next lesson.
Explore adding leaves to a pine tree with leaf and batch leaf generators, mesh cutouts, and anchors for optimized geometry, deformation, and animation.
Create pine tree leaves using mesh variations, anchor points, masking, and batch leaves for fullness. Apply wind, ambient occlusion, and procedural randomization to achieve natural pine foliage.
Learn to create grass in SpeedTree by converting trunks to a spine, adding fronts, and using randomized generation, spiral spread, and two material variations for Unreal Engine optimization.
Explore how to create diverse grass shapes with procedural and randomization variation, using trunk spine, profile curves, variance, forces, rotation, and material variation to achieve natural, fuller patches.
Design a bush in SpeedTree for beginners using a trunk, multi-level branches, and a puffy silhouette with interval generation, randomness, gravity, and spiral layout; apply Megascans PBR materials and displacement.
Refine speedtree bushes by creating leaf materials, importing leaf atlas textures, using masking to generate geometry, optimizing polygons, and applying wind to produce game-ready, natural looking foliage.
Explore how to optimize speedtree models for game engines by clustering leaves, building bush structures with low polygon counts, and exporting textures (albedo, normal, gloss, opacity) for efficient real-time rendering.
Learn to build a bush in Speedtree by creating a branch leaves cluster, importing maps, configuring leaves with presets, and anchoring them to branches.
Create a game-ready bush in SpeedTree by configuring anchors, channels, and materials, generating low and medium poly leaves, and adding optimized collision for gameplay environments.
Learn to optimize grass midpoly models for games by reducing polygons with mesh cutouts and vertex deletion, using Elodie and three levels of detail for game-ready grass.
Create optimized grass for games by using the atlas method to combine high-poly screenshots into a single texture atlas, then build low-poly blades with mesh cutouts.
Configure wind and light maps in speedtree using wind wizard, then optimize light map resolution and channel usage for Unreal with weight, offset, frequency, and UV distribution.
Export trees from speedtree for vfx into common modeling tools, ensuring correct units and axis orientation. Use grouping by hierarchy, material, or geometry type, and alembic textures with wind animation.
Export your speedtree assets for games by using the export to game option, selecting sd9 for unreal engine, and optimizing with atlas textures, billboards, and lod-based distance rendering.
Explore speedtree exporting addon plugins for Blender, 3ds Max, Maya, and Houdini; install, import, and export FBX with an estimates file, and set units to centimeters.
Finish this Speedtree for Beginners course by mastering the tools, exploring generators, and creating cinematic pine trees, bushes, and grasses optimized for games with collision.
Do you want to learn SpeedTree to make awesome foliage and trees? Then I welcome you to Introduction to Speedtree course.
WHY SHOULD YOU LEARN FROM ME:
My name is Arash and I have been teaching 3d Environment Art and Game Tutorials for a while and I have had many happy students. I have experience in teaching for a while, and I am sure that we can learn a couple of things together.
BENEFITS : By the end of this course,
you'll be able to model good-looking Trees and Foliage in Speedtree.
You will be able to make Trees and Foliage for Games and VFX.
WHAT WILL I LEARN:
UI of Speedtree
Proceduralism and Hand-Drawing in SpeedTree
Using different nodes and generators to make good-looking trees
Creating believable wind animation for your trees and foliage
Exporting and Importing Speedtree Models to common DCCs for Games and VFX (Unreal Engine 5, Blender, 3Ds Max)
Making different kinds of trees and foliage and vegetation
COURSE PROJECTS:
We will start the course by going over the Speedtree UI and Navigation and how to customize it for your needs. Then we will digest the software packages to see what the software has to offer for making trees, like proceduralism, forces, hand-drawing, curves, nodes and generators. Then after feeling confident that we have a common ground on the software, we take this knowledge and start using different kinds of trees and foliage and vegetation for either VFX applications and of course Real-time Games (which need more optimization).
IS THIS COURSE RIGHT FOR ME:
I have designed this course for Beginner and intermediate 3d modelling students, who want to model beautiful looking production ready Tress, Foliage and Vegetation for both games and VFX; with a tutorial which is the step by step, no fast-forward, no skip and coming from a production artist who can teach you a lot of things.
The course is also for artists who want to speed up their workflow in SpeedTree and improve their skill in making different kinds of foliage for Both Games and VFX.
WHO IS NOT THE IDEAL STUDENT:
This course is not designed for absolute 3d beginners,
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
I expect you to have some sort of basic knowledge about Physically Based Rendering and Proceduralism.
You should have Speedtree 9 installed on your computer.
JOIN ME NOW:
So if you want to model production ready Trees and Foliage, then join me now, and take your skills to the next level.