Introduction to Shaders in Unity3D with Shader Graph
Requirements
- Intermediate knowledge of Unity3D is a must
- A computer which Unity3D 2019.1 or above is installed
Description
Hello! Welcome to the world of shaders!
This is not only a course on shader graph, this is also an introduction to shader development. Shader development was not so easy in the past. You had to learn how to write shader code and also need mathematical skills. Most indie game developers omit it up to an advanced level. But today this is changed with shader graph.
In this course, we will start from the basics and create complex shaders in later chapters with shader graph. We will also learn several concepts on graphics programming and at the end of the course you will be comfortable to create your own shaders.
Complex Shaders which we are going to create are:
*Ghost Shader
*Simple Hologram Shader
*Wind Effect Shader
*PBR Shader
*Glowing Effect Shader
*The Earth Shader
*Code Rain Effect(Matrix) Shader(Coming soon)
*Teleport Shader(Coming Soon)
*Snow Shader(Coming Soon)
Who this course is for:
- Game developers who want to learn shader development
- Technical artists
Instructor
Hello, my name is İsmail. I am an indie game developer. I have been developing digital games for five years. I have released several games. I have BS degrees in electrical engineering and physics.
I love arts and science. The idea of creating worlds and experiences brought me to the game development which is also directly related to the arts and science.