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Introduction to Shaders in Unity3D with Shader Graph
Rating: 4.5 out of 5(113 ratings)
2,132 students

Introduction to Shaders in Unity3D with Shader Graph

Shader Graph or: How I Learned to Stop Worrying and Create Stunning Visual Effects in Unity3D
Last updated 7/2019
English

What you'll learn

  • Shader Development using Shader Graph in Unity3D
  • Basic Graphics Engineering concepts
  • Creating visual effects without particle system

Course content

5 sections33 lectures1h 48m total length
  • What Are Shaders?3:00

Requirements

  • Intermediate knowledge of Unity3D is a must
  • A computer which Unity3D 2019.1 or above is installed

Description

Hello! Welcome to the world of shaders!   


This is not only a course on shader graph, this is also an introduction to shader development. Shader development was not so easy in the past. You had to learn how to write shader code and also need mathematical skills. Most indie game developers omit it up to an advanced level. But today this is changed with shader graph.


In this course, we will start from the basics and create complex shaders in later chapters with shader graph. We will also learn several concepts on graphics programming and at the end of the course you will be comfortable to create your own shaders.


Complex Shaders which we are going to create are:

*Ghost Shader

*Simple Hologram Shader

*Wind Effect Shader

*PBR Shader

*Glowing Effect Shader

*The Earth Shader

*Code Rain Effect(Matrix) Shader(Coming soon)

*Teleport Shader(Coming Soon)

*Snow Shader(Coming Soon)



Who this course is for:

  • Game developers who want to learn shader development
  • Technical artists