
Create your first shader with shader graph, using an unlit graph, adding a color property, and building a material to preview on a quad.
Learn to draw a vertical line on an object using a shader graph in Unity3D, by comparing pixel x coordinates and coloring segments accordingly.
Create a plus sign shader in Unity3D using Shader Graph by duplicating line shaders, manipulating pixel colors according to the y position, and applying the result to a material.
Explore the normal vector and dot product, the surface data used in 3D modeling, the magnitudes times cosine formula, and their role in shader lighting and transparency effects.
Create an earth shader in Shader Graph by setting albedo and a normal map, configuring texture types, and applying the material to spheres to preview reflections.
Hello! Welcome to the world of shaders!
This is not only a course on shader graph, this is also an introduction to shader development. Shader development was not so easy in the past. You had to learn how to write shader code and also need mathematical skills. Most indie game developers omit it up to an advanced level. But today this is changed with shader graph.
In this course, we will start from the basics and create complex shaders in later chapters with shader graph. We will also learn several concepts on graphics programming and at the end of the course you will be comfortable to create your own shaders.
Complex Shaders which we are going to create are:
*Ghost Shader
*Simple Hologram Shader
*Wind Effect Shader
*PBR Shader
*Glowing Effect Shader
*The Earth Shader
*Code Rain Effect(Matrix) Shader(Coming soon)
*Teleport Shader(Coming Soon)
*Snow Shader(Coming Soon)