
Clean up a Maya robot arm rig by grouping it to one node, locking nonessential controls, and enforcing axis limits; then run a quick animation test to verify the setup.
Set up the bow joint rig in Maya by creating a joint chain, aligning orientations, and mirroring for a symmetric bow. Emphasize topology for deformation and clean skinning.
Add body controllers parented to the remote control for a cohesive rig, using ikee handles with constraints and clavicle controls for shoulder rotation.
Explore building a bear trap rig in Maya, including bone setup, chain joints, skinning, controllers, and constrained parenting, with a focus on articulation and animation readiness.
Create and connect a reverse foot rig in Maya by building seven joints, applying constraints, mirroring the chain, and wiring IK and rotation handles for ankle, ball, and toe control.
Learn Maya rigging with direct node editor connections, linking foot controls to center and edge banks, and using conditional blends for toe and heel rotation.
Recap the soldier foot rotation by wiring central and edge banks with conditions, blend heel, toe, and ball using weights, and finalize with master control parenting and ik visibility.
Learn to rig a Maya spine by combining an F-k and an IK system, building a curved spine curve, joints, and controls, and using orient constraints to drive movement.
Enable advanced twist controls in Maya's spine rig and align world up to object rotation up. Then connect pelvis, chest, and body controls to the spine for clean IK-based system.
Advance a Maya FK-IK arm rig by using a script to create a keychain for the shoulder, elbow, and wrist, add box controllers, and prep fingers while troubleshooting issues.
Is this Course Right for Me: Hey Guys! Do you want to learn the secrets and techniques to rig your own 3D Assets? Would you like to understand the how's and whys of the rigging process? This course is for those who wants to rig their characters and props but don't have any rigging knowledge at all.
If that is the case then I welcome you to Nexttut's Introduction to rigging in Maya course. Throughout this course we will be exploring all the basic principles of rigging while learning the proper techniques to create efficient and flexible rigs. We will start with simple exercises to understand the main tools and concepts and we will then jump onto more advanced rigs.
In this course you will learn
Rigging Basics
Rigging Mechanical Objects
Rigging Characters and Creatures
Rigging Props
Instructor: My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.
Project Based Course: In this course we will work on multiple projects.
This course is aimed towards students with basic knowledge in Maya, however the tools that we will be covering are easy to grasp and easy to follow. We will be using Maya so make sure to have your software up to date. Join me and you will be rigging inside of Maya in no time