The Complete Rhino 3D Guide To Modeling & Visualizing Forms
What you'll learn
- How To Draw 2d And 3d Geometry In Rhino
- How To Work With Surfaces, Meshes And Subd Geometry
- How To Create 3D Walls, Windows And Doors
- How To Prepare Orthographic Plans And Elevations Drawings In Rhino
- How To Add Lights, Materials And Render Your Models
- How To Customize Topologies
- students need to download Rhino full or trial
Rhino 3D is a leading 3D modeler for Architects and designers, but it requires a good foundation for users to model effectively. In this Complete Rhino Guide, you will learn the fundamentals for creating developing, rendering and forms of all sizes in Rhino,
The course begins by looking at the Rhino Interface and how to navigate it effectively. Rhino is a surface modeler and its setup focusing on the type of geometry or model work you are working on. Through the primer, you will know how to start and develop a project in the Rhino interface whether working on the view setup, with curves, with meshes, with renders, with SubD geometry and so on.
Section 1: Introduction To Rhino Geometry
Next, this course gives you a primer in Rhino Geometry. Rhino has a suite of geometry families to suite the type of model that you are working on.
Intro To Rhino Curves
This section begins with an introduction to creating and editing Rhino curves. These are not just by points, but also by complex calculations, so you will learn how to develop these effectively.
Intro To Rhino Surfaces and Solids
Next, this section covers how to create and develop surfaces and solids. This geometry family creates much of the beautiful curves and dynamic forms Rhino is known for.
Intro To Rhino Meshes
In the next part of this section, you learn about meshes in an introduction to Rhino meshes. Though similar to many mesh modelers at first glance, Rhino sets itself apart by your control and development of mesh models.
Intro to Rhino SubD Geometry
Finally, the closing Rhino geometry section covers creating and extensive development of SubD Geometry. SubD Geometry is a new feature in Rhino that gives dynamic modeling power once available in less precise modelers. In this part of the section, you will learn how to create complex SubD forms with functions to mirror, stick and manipulate SubD forms for smooth and well controlled models.
Section 2: Hands On Architecture Modeling In Rhino
For the hands on Architectural project, you will learn how to apply the skills in geometry and editing to create a modern home. We look at how to setup up the construction geometry. Then, we will model the various elements, floors, walls, windows and doors. Next we will create a plan and elevation. Finally, we develop the rendering. Rhino has lots of tools that make visualizing complex geometry very easy, and in this course, you will get the workflow so you can present your projects well.
Section 3: Rendering In Rhino
For this part of the course, you will learn how to beautifully visualize your projects with lighting, materials and environment settings.
What you learn in this course:
· How to navigate the Rhino interface
· How to create and edit surfaces, SubD geometry and meshes
· Workflow for solid and surface construction
· How to design a concept model for a building
· How to render drawings
· How to create annotated plans, and export pdfs
· How to use array and face editing functions
- How to create lights, textures and environments
- How to setup unique renders and views
If you're ready to take your Rhino skills to the next level, then enroll and I will see you in my class.
About The Instructor
Brandon Aaron Gibbs is a licensed Architect and instructor, successfully helping thousands of students master design, modeling, and rendering in today's top design programs like Rhino, Grasshopper, SketchUp and Revit.
Who this course is for:
- architect, 3d designers
Brandon Gibbs is an award winning licensed Architect, Creative Director of MotionFORM and Architect in Residence at I Am The Studio. Brandon received a Masters in Architecture from the Architectural Association, studying under Patrik Schumacher of Zaha Hadid, where he began his thesis and research into parametric Architecture. Brandon has design several pavilions, universities, churches, modern homes in addition to several award winning film and animation projects. He regularly speaks and mentor young Architects and designers in organizations like AIA (American Institute of Architects) NOMA (National Organization of Minority Architects) and AIGA (American Institute of Graphic Artists).
I have spoken at several design conferences, media events, network groups and have gone from consulting a diversity of clients to professing the secrets of design, branding to listeners at all levels.
Designers of all shapes and sizes have learned and succeeded from my programs, and I’ll help you win, too if you give me a try.