
Explore key 3D modeling skills in Rhino 3D and gain professional insights into the latest release, with hands-on creation, rendering, and project drawings.
Learn core Rhino concepts, geometry basics, and workflow essentials, including layers, commands, methods, cleanup, documentation templates, and exporting for renders, plans, and 3D prints.
Learn how 3d modelling begins with points, lines, and curves, builds surfaces and poly surfaces in Rhino, and translates geometry into architecture projects.
Master the Rhino interface, from the top menu and side toolbars to the viewport, camera, target, layers, materials, and basic geometry, rendering, and drafting tools.
Master basic navigation in Rhino 3D by panning, orbiting, and zooming, and manage view display and visibility to create and visualize forms.
Explore core geometry in Rhino by mastering curves, surfaces, solids, sub d modeling, and using mesh tools for realistic visualizations.
Explore how lines form from two points, and how curves use control points and weights to shape lines. Use the gumball to move points, rotate, and extrude in a plane.
Edit curves in Rhino 3D using fillet, chamfer, offset, and trim for precise geometry; rebuild curves by adjusting control points and degree, and explore symmetry and sub-d friendly options.
Learn how lines and curves form the edges used to build other geometry, starting from simple curves or lines.
Learn surface basics in Rhino 3D by converting curves to surfaces via lofting, extruding, or using points to create adjustable 3D forms.
Master gumball plane control in Rhino 3d by centering the gumball on geometry. Relocate and align the gumball to different planes, and use snappy or smooth dragging for 3d surfaces.
Join edge curves to create a surface from a curve network and generate a simple 3D form. Explore how selecting a surface from the curve network yields practical modeling results.
Rebuild surfaces by creating a curve and adjusting control points; changing parameters, like 73 and 6 to 8 and 24 or 8 and 6, demonstrates curvature via a simple calculation.
Learn how to create extrudes and sweeps in rhino 3d by selecting curves and rails, exploring one-rail and two-rail sweeps, and understanding how profile, path, and directionality shape the result.
Learn gumball surface editing in Rhino 3D by turning basic points into a surface, then extruding to create a fourfold polysurface and a solid form.
Master solid slicing in Rhino by creating planes to cut through surfaces and define a cutting curve, then control how much material to remove for precise modeling.
Model cylinders, pyramids, cones, and truncated forms; select unique faces with ctrl+shift, extrude, offset, scale, loft, and join edges to refine curved surfaces.
Select a face and extrude toward another face at its angle to connect two surfaces, illustrating surface interaction and simple geometric connections within the Rhino workflow.
Edit surface points by turning on points with the button here, while maintaining control like a gimbal to avoid distorting surfaces and creating different ISO planes.
Create surface holes by drawing closed planar curves on a chosen plane, select the surface, and generate holes with planar or face-splitting methods.
Explore the types of meshes you can create in Rhino, starting from mesh faces built by selecting points, and see how shaded views reveal your mesh structures.
Select edges and faces in Rhino 3D to edit meshes, bridge faces, and push, offset, rotate, and scale for sculpting unique geometry.
Craft mesh solids in Rhino 3D by adjusting x, y, and z face counts and sphere radius. Triangulate and rebuild the mesh to achieve clean, flat surfaces with points aligned.
Edit mesh solids by adjusting normals and edges, convert surfaces to meshes and back, and use the first mesh command to transform objects, with polygon options for neatness.
Offset meshes to create unique spaces, including open and non-closed surfaces, and apply the idea of offsetting a surface to a mesh in Rhino 3D.
Learn to duplicate the whole boundary or the whole edge in Rhino 3D, including hole boundary, a useful technique for copying borders when modeling forms.
Learn to create mesh edge loops, double-click to select loops, stitch edges, and apply insets with snap options for clean topology.
Explore basic subdivision planes in Rhino by creating subdivided mesh planes, selecting points and edges with control shift, and configuring X and Y counts for each plane.
Discover how subdividing affects solid models in Rhino 3D, comparing subdivisions, control of vertical and round faces, and creating forms like truncated cones and spheres with adjustable geometry.
Learn how to edit SubD objects in Rhino by offsetting edges, extruding faces, and applying creases to create flat versus curved surfaces, with edge loops, bridging, and Gumball manipulation.
Demonstrates how the mirror command reflects SubD objects by splitting along a chosen direction and moving both sides together to preserve geometry, with similar behavior during extrusion.
Insert faces and edge loops in SubD, mirror geometry, and turn edges into creases with shift-control double-click to refine starting points and form.
Stitch SubD objects by selecting edge rings and using stitch match to join edges, creating unified geometry. Use a plane or alignment plane and snapping to keep parts aligned.
Explore basic geometry work in Rhino, including geometry sets, printing, stitching, edge loops, and inset faces, to introduce you to modeling and visualizing forms.
Design a modern house in Rhino 3D using view-based modeling with plans and elevations, mastering 2D curves, materials and layers, and 3D tools like booleans, shell, and extruding.
Load a reference file and set up a 2D plan with dimensions to guide Rhino modeling of a modern home, then configure snapping, project view, gumball, aliases, and six-inch grid.
Learn to organize layers, sketch 2D elements on a sketch layer, and use extrude, offset, and split to create walls and a roof as separate 3D systems.
Explore adding window geometry with surface editing in Rhino, using boolean differences, offset surfaces, and a solid window assembly with mullions.
Learn to create window mullions in Rhino by arraying lines along a path curve, adjust distance or count, and use the curve piping option to create pipes.
Add a door to the wall by performing a boolean difference with a door box sized for a three foot opening, then align its edges with windows and position it.
Create a site layer as a large ground surface in Rhino 3D, corner-to-corner, at the chosen level to serve as a ground mass for views and future design elements.
Model a modern chair in rhino using subd workflows, start from a 30x30 base, apply reflect and offset to form a sleek seat and cone legs, and add a cushion.
Learn to model a coffee table in subD by extruding, offsetting, and mirroring a basic form, then separate top and base surfaces and apply wood and glass materials.
Apply a dark metallic material and render a simple house with adjustable lighting, sky, and post effects. Save the perspective and file with a name.
Learn to create layout views in Rhino 3D, set an elevation page, choose scales (1:1, 1:4), and move, pan, and shade viewports while hiding construction lines for clean prints.
Copy the plan view to align the top view and adjust its width to avoid overlaps, then create a clipping plane to reveal top view and inspect details in elevation.
Preview the layout print to see the final drawing, choose a pen-like architectural look, and view a house plan and elevation, with colors preserved and render timing noted.
Explore Rhino's modeling and animation tools and learn how to set up views to reveal new visual perspectives of your models over time.
Master revolve turntable and sun animations in Rhino by setting camera views, creating a 100-frame rotation, and rendering frame-by-frame sequences with adjustable options for post processing.
Set the final animation render size and frame buffer options for quicker renders. Define the range from 6 a.m. to 6 p.m. and locate folders for effects in composition.
Drive the camera and target along two curves with path curve animation in Rhino, adjusting options and viewport to render jpeg outputs from varied perspectives.
Learn to customize Rhino views by adjusting viewports and aspect ratio, save named views for quick access, and switch between perspective, two-point perspective, and parallel views for better renders.
Learn axonometric views in Rhino 3D by diagramming your model, generating multiple versions, rendering them separately, and saving different views for parallel viewing.
Learn to place and adjust camera targets in Rhino 3D, switch between perspective and parallel views, center your shot, and save, restore, or cycle through named views.
Master rhino's render settings to control lights, environment, materials, and textures, create and edit lights, compare renderers, and render your model for deeper visualization beyond a basic render.
Explore creating interior lighting in Rhino by adding environment and emissive lights, arranging a grid of fixtures, and rendering refined interior and exterior views.
Add a spotlight in render mode by choosing origin and target, setting beam width and diameter, and adjusting shadow intensity and hardness, then render for a subtle, well-lit edge.
Position point lights in your Rhino model to control shadows and brightness, choosing placement above geometry to shape edge lighting. Adjust intensity to balance dramatic edges with soft illumination.
Add a directional light to your model and adjust its direction, height, and intensity to control shadows. Compare directional light with omni light, noting its specific direction and shadow casting.
Add rectangular lights in Rhino 3D, adjust position, direction, and intensity to create spotlight effects that accentuate model elements and enhance renders.
Add a linear light to illuminate the edge and render for glow. Copy it to a position outside the space and add another along the edge to emphasize the lighting.
Explore Rhino render properties, selecting a render engine, viewport, resolution, and quality. Adjust backdrops, environment, ground plane, lighting, wireframe options, color, and advanced render settings to refine the final image.
Explore render buffer window options to adjust sun position, background, channels, and dithering, and apply effects like fog, depth of field, tone mapping, and gamma for final image quality.
Set up the scene environment in Rhino by applying a ground plane material, configuring render properties, and using Rhino Sky or HDR maps for background and lighting.
Find high-resolution textures online, including sky and nature backgrounds and countryside landscapes, to enhance your Rhino 3D models with sharp renders.
Use the environment editor in Rhino to load a wide background image, apply an environment map, adjust gamma, and rotate texture mapping while rendering from different angles.
Change the background by right-clicking the current one, selecting basic environment, and loading a new background. Save and embed the bitmap so the background stays in the model for reuse.
Edit lights in Rhino to adjust the spotlight and area light within your scene. Apply methods like edit light by looking, edit light by highlight, set spotlight to view, and set view to spotlight, using wireframe mode to see the spotlight position.
Trim the floor with the trim command, apply texture maps to the floor, then edit materials with the texture editor to adjust gloss, transparency, and bump maps in Rhino.
Explore the final rendering settings in the render menu, including safe frame, 800 by 800 size, and adjustable properties, grids, and camera options.
Drag textures and materials from the libraries panel into the model to apply environments or architectural elements instantly. Materials are applied by object in properties, not by layer, speeding workflow.
Explore V-Ray basics for Rhino, including the asset editor, frame buffer, and interactive render, with workflows for scattering, grass, contours, and real-time visualization.
Explore rendering in Rhino with V-Ray, setting up materials, textures, lights, and proxies, and using interactive and swarm rendering for efficient, high-quality visualizations.
Launch Grasshopper to explore parametric design within Rhino, learning its visual coding canvas, panels, inputs and outputs, and how to bake, cluster, and manage geometry.
Explore how Grasshopper handles math functions, lists, groups, vectors, and curves to model and visualize forms in Rhino, with practical steps for assembling, transforming, and displaying geometry.
Explore how to build a Voronoi window in Rhino using Grasshopper, from creating surfaces and boundaries to populating points, generating pipes, and baking windows for layered visualization.
Sketch the site around the house, define a walk-around area, connect a 20 by 40 pool to the house geometry, and organize architected and drafting layers.
Model the pool site in Rhino by setting up aliases, creating a footprint, offsetting edges, and building topography with patch and boolean operations.
Explore dividing the site footprint in Rhino by subtracting the pool area with polylines, splitting and trimming the surface, then applying boolean subtracts to create a sloped, stepped patio.
Edit the site topography by adjusting points and advanced contours, modify surfaces and curves, and layer management to shape features like pools, walkways, and elevation changes.
Develop a modern building facade in Rhino 3D by refining walls, projecting distances, trimming surfaces, lofting forms, and creating a door opening and slabs to enhance visual appeal.
Design the front entry in Rhino by trimming surfaces, removing and relocating the door, projecting sketches to the sea plane, and lofting walls for a defined ceiling and door pocket.
Design doors in Rhino 3D by sketching layouts, creating door frames and glass layers, placing a modern double door with a handle, and applying precise offsets.
Learn to add site roads and a parking pad in Rhino 3D by shaping a curved access path, offsetting lines, and controlling curve degree with control points.
Split the topography surface to create a road by projecting curves, then trim, extrude, fillet, and join with a boolean union to define entrances and the updated floor.
Refine the entry by adding a profile, extending lines, and adjusting edges to create visual interest, apply a fillet, then trim walls, manage layers, and save versions during facade design.
Explore a grasshopper workflow to bake population surfaces into the panel layer, adjust one side to ten and the other to 35, and add edge details for a house.
Model a modern facade in Rhino 3D by rotating the edge, lofting surfaces, and using Grasshopper to generate surface panels for the entry and elevations.
Rhino 3D is a leading 3D modeler for Architects and designers, but it requires a good foundation for users to model effectively. In this Complete Rhino Guide, you will learn the fundamentals for creating developing, rendering and forms of all sizes in Rhino,
Course Overview
The course begins by looking at the Rhino Interface and how to navigate it effectively. Rhino is a surface modeler and its setup focusing on the type of geometry or model work you are working on. Through the primer, you will know how to start and develop a project in the Rhino interface whether working on the view setup, with curves, with meshes, with renders, with SubD geometry and so on.
Section 1: Introduction To Rhino Geometry
Next, this course gives you a primer in Rhino Geometry. Rhino has a suite of geometry families to suite the type of model that you are working on.
Intro To Rhino Curves
This section begins with an introduction to creating and editing Rhino curves. These are not just by points, but also by complex calculations, so you will learn how to develop these effectively.
Intro To Rhino Surfaces and Solids
Next, this section covers how to create and develop surfaces and solids. This geometry family creates much of the beautiful curves and dynamic forms Rhino is known for.
Intro To Rhino Meshes
In the next part of this section, you learn about meshes in an introduction to Rhino meshes. Though similar to many mesh modelers at first glance, Rhino sets itself apart by your control and development of mesh models.
Intro to Rhino SubD Geometry
Finally, the closing Rhino geometry section covers creating and extensive development of SubD Geometry. SubD Geometry is a new feature in Rhino that gives dynamic modeling power once available in less precise modelers. In this part of the section, you will learn how to create complex SubD forms with functions to mirror, stick and manipulate SubD forms for smooth and well controlled models.
Section 2: Hands On Architecture Modeling In Rhino
For the hands on Architectural project, you will learn how to apply the skills in geometry and editing to create a modern home. We look at how to setup up the construction geometry. Then, we will model the various elements, floors, walls, windows and doors. Next we will create a plan and elevation. Finally, we develop the rendering. Rhino has lots of tools that make visualizing complex geometry very easy, and in this course, you will get the workflow so you can present your projects well.
Section 3: Rendering In Rhino
For this part of the course, you will learn how to beautifully visualize your projects with lighting, materials and environment settings.
What you learn in this course:
· How to navigate the Rhino interface
· How to create and edit surfaces, SubD geometry and meshes
· Workflow for solid and surface construction
· How to design a concept model for a building
· How to render drawings
· How to create annotated plans, and export pdfs
· How to use array and face editing functions
- How to create lights, textures and environments
- How to setup unique renders and views
If you're ready to take your Rhino skills to the next level, then enroll and I will see you in my class.
About The Instructor
Brandon Aaron Gibbs is a licensed Architect and instructor, successfully helping thousands of students master design, modeling, and rendering in today's top design programs like Rhino, Grasshopper, SketchUp and Revit.