Learn all about shaders and how the graphics pipeline works to render images on screen in OpenGL
Students will learn different transformations, projections and views.
Understand how VAO and GLM works
Master projections in 2D and 3D environments in OpenGL
Learn about ambient, diffuse and specular lighting and how they work in theory. Build and code your own 'Light' class to set up lighting.
Understand, code and use your own textures in OpenGL
6 sections • 20 lectures • 6h 35m total length
Setting up the environment
The first little graphics app
Start your graphics engines!
Some input is required
The magic of shaders
Creating the pipeline
Send me some data
Where are we?
The model matrix
The view matrix
The projection matrix
Give it some texture
Give it more texture
Light it up
Knowledge of C++
This course will help you build your own 3D screen with geometric shapes and learning how texture and lighting works on objects with OpenGL. Understand the theory behind shaders and learn how to write GLSL shader code. Learn different components like SDL, GLM & VAO. Learn how extensions work in OpenGL and use GLAD to allow modern OpenGL to be used.
Students will learn about the different projections, namely 2D and 3D and will have the ability to start moving about in a 3D environment. Understand different transformations, projections and views. Students will also learn about GLM and link the library to their project.
Course will go over shaders and how the graphics pipeline works to render images on screen. Understand usage of vertex attributes and uniforms and how data is passed to the shaders using these. Students will learn about ambient, diffuse and specular lighting and how they work in theory. Learn to code and set up lighting for your scene. Add texture to your objects and learn about texture mapping.
By the end of this course, you should be able to code your textures, setup lighting for your 3D scene and move objects in a 3D environment and have a sounds grasp regarding the internals of OpenGL.
Who this course is for:
Beginners curious about OpenGL and 3D game development
Developers interested in basics of 3D game development and graphics
C++ developers looking to add OpenGL to their skillset
Experiential Learning is a pioneer in education. Our courses span a variety of topics with a primary focus on the latest technologies. Each of our instructors are experts in their domain with a proven track record of success. Our goal is to deliver quality education to the masses at affordable rates.