
Navigate Unreal Engine 5 viewport with right-click drag and WASD, use E and Q for up and down, F to focus, orbit with alt-left-click, switch to modeling, foliage, landscape modes.
Discover how to create and customize primitives in Unreal Engine 5, using the create panel to place boxes, spheres, toruses, capsules, and stairs, adjust size, rotation, and alignment.
Use the cube grid to paint meshes, push and pull with e and q, snap dimensions, merge blocks, and delete faces to create a final static mesh.
Explore creating and editing primitives in Unreal Engine 5, including extrude polygon, true path, revolve path, and snapping options, to build and model complex meshes from a base primitive.
Learn polygroup editing in Unreal Engine 5, moving faces, edges, and vertices within polygon groups, and use extrude, bevel, offset, inset, and merge to shape geometry.
Explore edge editing in Unreal Engine 5, including extruding and inserting edge loops, welding, filling holes, bridging gaps, and straightening to create clean, connected geometry.
Master triangle select techniques in Unreal Engine 5, including polygroup and mesh edit modes, painting selections, growing and shrinking, and separating or deleting geometry with normals and border optimization.
Apply essential mesh edit operations in Unreal Engine 5, including filling holes, merging with booleans, remeshing for even polygon distribution, and simplifying or welding vertices for clean topology.
Explore subdivision to smooth surfaces with Catmull-Clark on a cylinder, and learn to add edge loops and insets to control bevels and prepare for boolean operations.
Learn how booleans in Unreal Engine 5 merge and modify static meshes through operations like subtract, difference, intersection, and union, with live updates in the content browser.
Explore poly cut and plane cut in Unreal Engine 5, using presets to cut through meshes and add new geometry, with adjustable scale, rotation, and plane orientation.
Explore mirror, trim, and mesh cut tools in Unreal Engine 5, using a gizmo and plane with presets to mirror geometry, cut meshes, fix holes, and manage booleans.
Explore vertex sculpting in Unreal Engine 5 by using symmetry, dynamic sculpt, and move, inflate, and pinch brushes to shape organic forms, refine with flatten and smooth.
Explore the smooth tool to soften meshes with a slider and apply offset to generate a shell along normals, useful for cage work and baking normals.
Explore warp modifiers and lattice sculpting in Unreal Engine 5 to bend, twist, and deform meshes with a gizmo, adjustable subdivisions, and cubic smoothing for smooth normals.
Explore displacement in Unreal Engine 5 with Perlin noise, remesh, and texture maps to add detailed surfaces, adjust frequency and intensity, and use the blue channel height texture.
Master Unreal Engine 5 transform tools, including duplicating as instances, editing pivot points, and aligning to bounding box axes, to place and adjust assets accurately in scenes.
Learn to use unreal engine 5's pattern tool to generate line, grid, and circle patterns, adjust start angles, rotation, translation, and scale, and merge instances into a single static mesh.
Explore uv mapping in Unreal Engine 5, including uv unwrap, auto uv, checkerboard previews, and project uv for planes and boxes; learn to repack, manage islands, and apply atlas layouts.
Master UV tools part 2 in Unreal Engine 5 by selecting islands, transforming UV islands, layout UVs, repack or normalize to 0 to 1 space for efficient tiling and packing.
In Unreal Engine 5, model a medieval tower base by starting with a cylinder, baking the transform after scaling, duplicating parts, and aligning a kong-shaped top with 16 subdivisions.
Build a base, duplicate and offset parts, then deform with a three by three by three lattice set to cubic; bevel edges and add a shell for a stylized silhouette.
Explore extrude and polygroup edit to create complex shapes, align and duplicate shells, and refine with mesh remesh, lattice, and normals threshold to form a tower in Unreal Engine 5.
Model a door in Unreal Engine 5 by creating a cylinder, applying a plane cut, extruding and inset details, adjusting pivots, deleting the floor, and adding foundational supports.
Model roof supports by creating a box, extruding and beveling edges, then apply a circular pattern with adjusted pivot and rotation, baking transforms for even distribution.
Use Quixel Bridge to download textures and assets and apply them with materials; adjust project UVs, checkerboard scale, and seam rotation.
Apply roof textures using existing UVs in Unreal Engine 5. Adjust transform or layout UVs and scale, test checkerboard and cylinder projections, and tune smoothing groups and normals for a clean roof.
Texture a door in unreal engine 5 by separating meshes, applying a wood material, beveling edges, and projecting uvs with box and cylinder mapping to add detail.
Learn to add displacement details with a 2d texture map, adjust texel density via uv transforms, and explore remeshing and textures like stone, plaster, and wood.
Duplicate geometry, remesh to 5000 polygons, use polygroup edit to extrude, and apply booleans to fix door intersections, then accept the result.
Fix the tower texture by adding a new cylinder, aligning it to the ground, and applying cylinder UVs before using remesh, booleans, and deform lattice to clean up the bottom.
Learn how to use booleans to carve window openings into a box, apply materials, and refine UVs and displacement to create detailed window geometry in Unreal Engine 5.
Apply modeling tools in Unreal Engine 5 to fix window depth by adjusting UVs, using booleans to create holes, and enhancing shadows with deeper geometry for realism.
Apply polygroup edits and big insets to shape the roof, create and adjust UVs with planar projection and unwrap, then experiment with displacement and lighting in Unreal Engine 5.
Apply Unreal Engine 5 modeling tools to create assets directly in engine, saving time by avoiding back-and-forth with other software and strengthening workflows and artistry.
Unreal Engine 5 comes with a powerful modeling toolset that allows you to create and modify 3D models inside the engine without the need to go to another 3D Application. Learning this skill can save you countless of hours jumping between back and forth different APPS and allowing you to be more creative with your project.
We will go through different types of modeling tools such as: Poly Editing, Editing Normals, Booleans, Transform Tools, Deformations, Sculpting and UVMapping. As we progress, you'll gain hands-on experience by applying what you've learned to a practical project: constructing a medieval tower from the ground up.
This course is aimed for beginner artists who want to learn how to model inside Unreal Engine 5 or even advanced users where they are familiar with modeling but want to incorporate Unreal Engine into their pipeline to speedup their workflow and eliminate back and forth between different 3D Modeling applications.
With new tools and improvements coming to Unreal Engine in every update it is important to stay updated to get the most out of the development time. Learning to model inside Unreal Engine 5 will open your eyes to more possibilities that you may not have thought before.