
Learn to sculpt landscapes in Unreal Engine 5 using brushes, falloff, and alpha textures to adjust an existing terrain, with tips on brush size and shift-click inversion.
Learn to copy landscape data using the gizmo, move, rotate, and scale sections, paste with ctrl v, and adjust tool strength to duplicate hills, including non-uniform scaling and masking.
Create a landscape master material in Unreal Engine 5, convert textures to a virtual texture, connect base color, roughness, ao, and normal maps, then apply to landscape.
Learn to use the texture graph to merge ambient occlusion, roughness, and displacement into a single texture, then apply it to a landscape material in Unreal Engine 5.
Learn to create a reusable landscape layer function in Unreal Engine 5, wiring inputs and texture objects to drive albedo, mask, and normal maps without duplicating work.
Learn texture based blending for Unreal Engine 5 landscapes using tiling textures, noise, height lerp, and clamp to blend two materials with a material instance and UV scaling.
Add a height map output and a height contrast parameter to landscape material function, expose multiple layer height outputs, and connect them to layer blend in Unreal Engine 5.
Spawn procedural grass on landscape areas using the PCG graph in Unreal Engine 5.5, leveraging landscape data, surface sampler, transform points, and a static mesh spawner.
Paint the landscape using the base layer and multiple layers, adjust tool strength for transitions, manage shadows with virtual shadow maps, and switch to unlit mode for previews.
Set up a post-process volume and unbound it to affect the whole map, then tune lighting through manual exposure, bloom, saturation, and depth of field for a cinematic look.
Learn practical lighting setup in unreal engine 5, adjusting light intensity and color, shadows, god rays, bloom, and hdri backdrop with skylight, cubemap, and indirect lighting for realistic landscapes.
In this class you will learn to create Landscapes in Unreal Engine 5 using all the tools available for you in the Editor.
What You’ll Learn:
Landscape Sculpting Tools: Learn Unreal Engine 5.5’s landscape sculpting tools to create terrains and how to combine them to create a good environment.
Procedural Landscape Creation: Discover procedural tools for landscape creation to save time and have a more believable landscape for your project.
Material Creation: Create a fully functional landscape Auto Material to have a great starting point when creating a big open world.
Procedural Content Generation (PCG): Learn how to link PCG with your Landscape terrain to quickly add 3D models without the need to manually place them on the level and still have control over the design of terrain.
Lighting and Composition Pro Tips: Learn art fundamentals to understand what makes a good-looking environment and how to apply lightning and composition principles to make better levels.
This course is designed to give you the confidence to create any type of Landscape in Unreal Engine 5. By the end, you’ll have a solid understanding of landscape creation, material design, and procedural workflows, along with insider tips to make your scenes stand out. Whether you’re creating environments for games, films, or architectural visualization, this class will help you to learn one of the most important tools for creating scenes!
Who Is This For?
This class is perfect for beginners and intermediate users of Unreal Engine who want to explore landscape creation and procedural workflows. No prior experience with landscapes is required, but a basic understanding of Unreal Engine’s interface will be helpful.