
Learn to create landscapes in Unreal Engine 5.5 with landscape tools, sculpting, and PCG graph automatic meshes, plus a master material for slope, angle, water, color, layers, and HDRI skyboxes.
Master Unreal Engine 5 navigation and level creation to build a landscape, place lights with the environment light mixer, and leverage world partition for large open worlds.
Activate landmass and water plugins, enable edit layers, and configure world partition grid size and section size to create and manage your landscape in Unreal Engine 5.
Learn to sculpt landscapes in Unreal Engine 5 using brushes, falloff, and alpha textures to adjust an existing terrain, with tips on brush size and shift-click inversion.
Explore essential sculpting tools for Unreal Engine 5 landscapes, including erase, smooth, flatten, ramp, and erosion, and learn how to adjust falloff, lighting, and noise for realistic terrain.
Learn to copy landscape data using the gizmo, move, rotate, and scale sections, paste with ctrl v, and adjust tool strength to duplicate hills, including non-uniform scaling and masking.
Manage your landscape by adding and removing components, using the select and delete tools to erase areas or expand with new sections, obeying Unreal's recommended dimensions and preparing for blueprints.
Explore landscape custom brush landmass and spline tools in Unreal Engine 5 to sculpt mountain terrain non-destructively with auto spline tangents, alpha blend, displacement, and curl noise.
Apply the landmass tool in Unreal Engine 5 to build layered landscapes from reference images, then refine with splines, c offset, curl, displacement, and blur.
Enable the water plugin and restart the editor, then add a lake water body with a spline in the landscape. Blend and sculpt for a natural transition to rivers.
Import textures from Quixel via Fab, choose base color, displacement, normal, and roughness, organize in a textures folder, then import into the landscape content browser to build materials.
Enable virtual textures in project settings to support many textures using virtual memory, like nanite for geometry; enable virtual texture support and restart the editor to continue.
Create a landscape master material in Unreal Engine 5, convert textures to a virtual texture, connect base color, roughness, ao, and normal maps, then apply to landscape.
Learn to fine-tune lake landscapes in Unreal Engine 5 by adjusting water and land layers, sculpting and smoothing terrains, and blending rivers for a cohesive scene.
Learn to use the texture graph to merge ambient occlusion, roughness, and displacement into a single texture, then apply it to a landscape material in Unreal Engine 5.
Master distance-based tiling in Unreal Engine 5 landscapes by using camera depth fade and lerp to blend near and far tiling, while configuring texture samplers and base color.
Learn to create a reusable landscape layer function in Unreal Engine 5, wiring inputs and texture objects to drive albedo, mask, and normal maps without duplicating work.
Add a second landscape layer in Unreal Engine 5 by selecting textures, creating masks, exporting texture graphs, converting to texture objects, and blending layers for a cohesive outdoor material.
Learn texture based blending for Unreal Engine 5 landscapes using tiling textures, noise, height lerp, and clamp to blend two materials with a material instance and UV scaling.
Explore slope-based blending in Unreal Engine 5 by building a multi-layer texture workflow with noise-based and slope masks, adjusting the slope angle, falloff, and contrast for dynamic surfaces.
Explore creating a secondary slope in Unreal Engine 5 by blending two slope masks with an add node, adjusting angles and contrast, and applying the result through blend material attributes.
Download and swap the landscape texture to reduce tiling, then create a slope mask from rough rock textures with displacement, roughness, and occlusion, and tune tangent normal tiling.
Create a four-layer landscape material in Unreal Engine 5 by configuring a world height mask, exporting textures to the graph, and blending albedo, mask, and normal maps.
Organize landscape materials in Unreal Engine 5 by creating and grouping layers, converting textures to parameters, and preparing the material instance for layered blending.
Learn to create landscape painting layers in Unreal Engine 5 by building a landscape layer blend, naming layer materials, and painting by hand or with an auto material.
Learn unreal engine 5.5's Create Layers from Assign Material to paint with layer infos, using a base layer and multiple layer infos, adjust tiling, and apply height blending.
Add a height map output and a height contrast parameter to landscape material function, expose multiple layer height outputs, and connect them to layer blend in Unreal Engine 5.
Learn to apply height blend in Unreal Engine 5 landscapes by painting height values on the base layer of layer blends, then adjust contrast with a material instance.
Spawn procedural grass on landscape areas using the PCG graph in Unreal Engine 5.5, leveraging landscape data, surface sampler, transform points, and a static mesh spawner.
Filter landscape spawns by L2 using an attribute filter and a layer blend, spawning grass and meshes only on designated layer areas with a float threshold.
Import free Quixel foliage assets, variations and LOD0 textures including base color, normal, opacity, roughness, translucency, subsurface color, then create a grass material and instance with two sided shading.
Update the pcg graph to use grass meshes with a static mesh spawner and add variants. Adjust transform points, scale, and density, then paint on the landscape layer for grass.
Enable Nanite tessellation in Unreal Engine 5 to displace landscape geometry using textures, by editing render settings in the project config and activating the feature in the material settings.
Enable displacement in unreal engine 5 by connecting the displacement output, adjusting magnitude and center on the heightmap, and enabling nanite tessellation for real-time landscape geometry.
Paint the landscape using the base layer and multiple layers, adjust tool strength for transitions, manage shadows with virtual shadow maps, and switch to unlit mode for previews.
Paint the landscape, increase grass density with layers, and update the pcg graph while adjusting the water material lake absorption to achieve a greenish lake that blends with the river.
Learn to create realistic skies in Unreal Engine 5 by importing hdr textures from poly heaven, enabling the hdri backdrop, and tuning skylight, directional light, and post-process volume for landscapes.
Set up a post-process volume and unbound it to affect the whole map, then tune lighting through manual exposure, bloom, saturation, and depth of field for a cinematic look.
Learn practical lighting setup in unreal engine 5, adjusting light intensity and color, shadows, god rays, bloom, and hdri backdrop with skylight, cubemap, and indirect lighting for realistic landscapes.
Use procedural components and PCG graph to modify Unreal Engine 5 landscapes, adjusting base layer, offset, falloff, curl, and displacement. Rebuild the landscape with revealed data to generate nanite meshes.
In this class you will learn to create Landscapes in Unreal Engine 5 using all the tools available for you in the Editor.
What You’ll Learn:
Landscape Sculpting Tools: Learn Unreal Engine 5.5’s landscape sculpting tools to create terrains and how to combine them to create a good environment.
Procedural Landscape Creation: Discover procedural tools for landscape creation to save time and have a more believable landscape for your project.
Material Creation: Create a fully functional landscape Auto Material to have a great starting point when creating a big open world.
Procedural Content Generation (PCG): Learn how to link PCG with your Landscape terrain to quickly add 3D models without the need to manually place them on the level and still have control over the design of terrain.
Lighting and Composition Pro Tips: Learn art fundamentals to understand what makes a good-looking environment and how to apply lightning and composition principles to make better levels.
This course is designed to give you the confidence to create any type of Landscape in Unreal Engine 5. By the end, you’ll have a solid understanding of landscape creation, material design, and procedural workflows, along with insider tips to make your scenes stand out. Whether you’re creating environments for games, films, or architectural visualization, this class will help you to learn one of the most important tools for creating scenes!
Who Is This For?
This class is perfect for beginners and intermediate users of Unreal Engine who want to explore landscape creation and procedural workflows. No prior experience with landscapes is required, but a basic understanding of Unreal Engine’s interface will be helpful.