- 10.5 hours on-demand video
- 2 articles
- 87 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- Thoroughly understand the SpriteKit framework
- Learn about different Node classes
- Learn about SKPhysics & SKActions
- Learn about using the asset catalogue
- Create amazing worlds and levels with SKTileMapNode
- Learn game development techniques such as red boxing
- Develop your own game full of awesome features
- Get a lot of awesome and unique insights and tips for becoming a top game developer
In this video I will introduce myself and briefly talk about what we will be doing with this course
We talk about the SpriteKit Framework as well as the general question: What is a framework?
We will create our first SpriteKit project together and take a look at some general settings
A brief introduction for the classes SKNode & SKScene which are the most fundamental building blocks of any SpriteKit game
Let's take a look at a really simple example with SKNode & SKScene instances
A brief introduction for the class SKSpriteNode that is used to draw visual content in our games
We implement some SKSpriteNodes into our little project to see how we can use them
A brief introduction for the class SKAction, that is used to create actions for our nodes in SpriteKit
We add some actions to our nodes to see what we can achieve with them
A brief introduction to SKPhysics, the physics engine for our SpriteKit games
We add physics to our little project and simulate gravity and other awesome stuff
We create a fun little animation in our app using the Asset Catalogue and Sprite Atlases
A quick look at the update loop implemented in SpriteKit and all the methods it provides for us
We take a look at single tile groups and create a simple tile map
We create tile groups and take a look at the concept of alternative tiles
A quick look at some other node classes provided by the SpriteKit framework
- A PC capable of running Xcode 8 or higher (Mac is recommended)
- The software Xcode 8 or higher (Can be downloaded for free)
This course is about the Sprite Kit framework and how to use it to build your own Game clearly inspired by Nintendo's best selling game Super Mario Run.
We're going to build this app from scratch meaning you don't have to have any prior experience in game development.
By the end of this course you will have a complete game you can then publish in the App Store.
The source code and the resources that we provide you with are already of incredible value. However the real value is actually the more than 10 hours of video content, in which we explain everything extremely detailed and if you still have any questions or need help, you can always just message us.
We start this course by giving you a thorough introduction to the SK Framework and its most important components, afterwards we'll jump right into building our game, without having to worry about not understanding what we're doing.
Using SKTileMapNode and the SceneEditor we will learn how to create amazing worlds and levels visually without having to write all of the code.
The Game itself will feature things such as:
- Power Ups
- collectibles and much more.
As it is the case with all of our course we will provide you with all of the resources, project files and source code used in this course.
Though it might be helpful to have a basic knowledge of Swift, it is definitely not required at all. Since you have lifetime access to this course you can take it at your own pace and rewatch any lessons as many times as you like. Therefore this course is the perfect introduction into the amazing world of game development!
- Game Developers
- Programming Beginners
- Advanced Programmers