
Explore an introduction to gamification and its power to boost user engagement in product design and other mediums, led by a ux designer and researcher.
Discover how gamification boosts engagement and motivation by embedding gameplay into non gaming settings, and learn to design for a target market using goals, rules, challenges, and interactions.
Identify triggers that start engagement via Maslow's hierarchy, and compare extrinsic rewards with intrinsic motivations like social contact, mastery, purpose, and belonging.
Explore how self-determination theory informs flow state by aligning autonomy, competence, and relatedness with a clear goal, meaningful feedback, progress, and balanced challenge.
Explore how gamification extends beyond games into politics, design, and apps, with examples from Sesame Credit, Inspire magazine, historical posters, and games like Prince of Persia.
Explore basic tools of gamification, focusing on the leaderboard to drive competition, social comparison, progress tracking, and social rewards through points and recognition.
Show how a progress bar signals a player's status and remaining distance to finish. Use LinkedIn profile completeness and Duolingo level progression to illustrate practical gamification cues.
Signal a user's capability and reinforce brand connection through simple virtual symbols like badges and avatars. Drive engagement through gamification mechanics such as progress-based avatars and badges.
The point system assigns scores to users to motivate continued use and actions, offering virtual or tangible benefits as rewards, such as unlocking progress or making purchases.
Explore bonus tools for gamification. Use scarcity and time constraints to prompt faster action in purchases, with limited stock indicators and countdown promotions.
Discover how gamification hinges on rewards, constraints, and meaningful rules, not endless incentives. Learn to balance reward frequency and freedom to avoid backlash and design engaging, rule-based experiences.
Gamification is an efficient tool to create higher engagement level between your users and your products or services.
This class aims to simplify the meaning and the implications of gamification and bring awareness to its capabilities for the products.
According to Gamify
Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements.
Games and game-like elements have been used to Educate, Entertain and Engage for thousands of years. Some classic game elements are; Points, Badges, and Leaderboards.
Points are used as visual identifiers of progress in sports, reward cards and video games
Badges display achievement, whether from service in the military or a gold star on school report card
Leaderboards are used across sports, sales teams, and in general life to present competitive placement
The benefits of Gamification for your products could be
1. INCREASED USER ENGAGEMENT AND AN EXTRA SOURCE OF REVENUE.
2. A HIGHER NUMBER OF USERS.
3. A GREATER ACQUAINTANCE WITH YOUR USERS.
The ultimate goal of gamification is to create ‘sticky’ apps that people will keep coming back to and get more engaged while using it. Gamification works best when having a social sharing element which is why mobile is the perfect platform. This is also an upside for your brand — the more people share their experiences the more likely others will want to join the adventure.