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Introduction to Computer Game Graphic with Unity Shader
Rating: 2.0 out of 5(1 rating)
9 students

Introduction to Computer Game Graphic with Unity Shader

Unity Shader, Shader And Graphic Design, Game Design, Unity 6
Created byGraphic Tech
Last updated 5/2025
English

What you'll learn

  • Student will learn how to work with Unity Shader
  • Student can create different shading effects in Unity when they finish this course
  • Student will get used to Unity shader concepts such as: material, property, Pass, GrabPass, Texutre Map, Normal Map,
  • Student will have the background to continue their study with more complicated shading techniques
  • Student can create their own shader effect and sell it on the Unity Asset Store
  • Student will have their own porfolio in their CV and it will be helpful with their job application

Course content

9 sections35 lectures2h 40m total length
  • Introduction3:39
  • Lecture 2: Install Unity4:19
  • Lecture 3: Unity User Interface2:40
  • Lecture 4: Basic Control in Unity0:54
  • Create Your First Shader5:41

    Reources of this course could be found here

    https://github.com/dainguyen6789/Introduction-to-Computer-Game-Graphic-with-Unity-Shader

  • "Property" Concept in Shader1:24
  • Lecture 3: Add "Property" to Your First Shader2:53

Requirements

  • this course is for beginner. Only basic computer skill is required

Description

Unity Shader Design with Unity 6, the content is given as follows:

Section 1: Basic Components and Structure in Unity Shader

Lecture 1:Lecture 2: Install Unity

Lecture 2:Lecture 3: Unity User Interface

Lecture 3:Lecture 4: Basic Control in Unity

Lecture 4:Create Your First Shader

Lecture 5:"Property" Concept in Shader

Lecture 6:Add "Property" to Your First Shader


Section 2: Using Property in Shader

Lecture 7:Normal Mapping In Shader

Lecture 8:_MainTex Property

Lecture 9:Create Property and Holo Graphic Shader


Section 3: Texture Mapping in Shader

Lecture 10:Add Texture to Your Shader

Lecture 11:Scrolling Texture with UV Value (Cont.)

Lecture 12:Scrolling Texture with UV Values (Cont.)

Lecture 13:Create Transparent Object with Shader

Section 4: Lighting Function

Lecture 14:Diffuse Lighting

Lecture 15:Phong Lighting

Lecture 16:Phong Lighting (Cont.)

Section 5: Physically Based Render

Lecture 17:Metallic Shader

Lecture 18:Transparent Shader

Lecture 19:Fading Shader

Lecture 20:Cutout Shader Material

Lecture 21:Mirror Shader

Section 6: Vertex Function

Lecture 22:Vertex Color

Lecture 23:Extrude Vertex

Lecture 24:Dynamic Vertex Position

Section 7: Fragment Shader and Grab Pass

Lecture 25:First Vertex and Fragment Shader

Lecture 26:Grab Pass to Draw Behind Object

Lecture 27:GrabPass with Stained Glass Texture

Section 8: Screen Effect with Render Texture

Screen Effect and Blend Texture Effect


Thank you and enjoy your course!!!

Who this course is for:

  • Game designers or 3D artist designers who need to add visual effects to their projects.
  • People who want to learn computer graphic
  • Student who want to create their own asset and sell it