Introduction to Character Rigging in Maya
3.2 (6 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
49 students enrolled

Introduction to Character Rigging in Maya

Be able to rig a basic character using Maya.
3.2 (6 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
49 students enrolled
Last updated 2/2020
English
English [Auto]
Current price: $27.99 Original price: $39.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 2 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Training 5 or more people?

Get your team access to 4,000+ top Udemy courses anytime, anywhere.

Try Udemy for Business
What you'll learn
  • Maya Rigging Essentials
  • Character Rigging Practical Project
Requirements
  • Maya Basics
Description

If you want to rig a character inside Maya and you have never done it before then you are at the right place. This is Next tut Education’s “Introduction to Character Rigging in Maya” complete tutorial course. Complete guide for you to learn the fundamentals of rigging and Character rigging.


INSTRUCTOR :

My name is Marijan Tanevski, I am 3D character rigging artist for game and TV projects with nearly a decade of rigging experience, I have provided various rigging work for many projects.


GOAL OF THE COURSE :

By the end of this course you will be able to rig a basic character using Maya.

In this course we will cover

  • Maya Rigging Essential

  • A Practical character rigging project

We`re going to explore the Maya`s rigging section, how to use the Maya`s rigging tools, constrains, and create a character rig from scratch! Through this journey we`ll learn the Maya starting from the very basics. How objects are structured, how to make connections, what are deformers, and much more!

Once you learn the core essential of rigging, we will start the character rigging project. Everything will be step by step, real time and I will not skip anything so that you can easily follow along with the course. I will also give all the exercise files for each lecture video so that you can use those to practice alongside watching the videos.


IDEAL STUDENTS :

You need to have Maya basic knowledge in order to start the course. I have designed this tutorial course for beginner students who want to dive in into rigging.


WHO IS NOT THE IDEAL STUDENT :

If your experience is at intermediate level, this tutorial course is not recommended for you.

I hope you are exited! Enroll in the course and start with exploring the content from today.

Thanks for your time, see you in chapter one!

Who this course is for:
  • beginner students who want to dive in into rigging and Character rigging.
Course content
Expand all 56 lectures 01:54:54
+ Maya Rigging Essentials
18 lectures 26:36
Rigging Tools-Create Joint
01:57
Drawing Skeletons
02:59
Mirror Joint Tool
01:42
Insert Joint Tool
00:38
Remove Joint Tool
00:35
Connect Joint Tool
01:11
Disconnect Joint Tool
00:36
ReRoot Skeleton
00:59
Preferred and Assumed Angles
00:54
Bind and Paint Skin Weights
03:14
What is Ik
00:41
What is FK
00:36
IK Handles
01:34
IK Spline Handles
01:13
IK Spline Handles With Custom Curve
00:54
Clusters On NURBS Curve
01:21
Constrains
02:42
Set Driven Key
02:50
+ Practical Rigging - Spine
6 lectures 17:02
Starting on the Spine
02:45
Finalizing The Spine Skeleton
01:33
Animation Controllers For The Spine
05:46
Finalizing The Spine Controllers
01:45
Rigging The Spine
02:25
Advanced Twist Controls
02:48
+ Practical Rigging - Head
5 lectures 11:07
Starting On The Head
01:07
Finalizing the Head skeleton
02:08
Animation controllers for the Head
03:43
Finalizing The Head Controllers
02:38
Head Follow Feature
01:31
+ Practical Rigging - Body Parts
11 lectures 38:13
Snap to projected center
00:40
Creating the Upper Body skeleton
05:07
Creating the lower-body skeleton
02:40
Mirroring the skeletons
01:42
Finalizing the skeleton
02:30
Rigging the FK joint chains
03:23
Mirroring the FK Controllers
02:21
Rigging the Arm IK chain
05:47
Rigging the Leg IK chain
03:04
IK FK Switch
04:01
Cleaning the rig and creating the global controller
06:58