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30-Day Money-Back Guarantee

This course includes:

  • 2 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Humanoid Character Rigging

Introduction to Character Rigging in Maya

Be able to rig a basic character using Maya.
Rating: 3.2 out of 53.2 (8 ratings)
58 students
Created by Nexttut Education Pvt.Ltd.
Last updated 2/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Maya Rigging Essentials
  • Character Rigging Practical Project

Requirements

  • Maya Basics

Description

If you want to rig a character inside Maya and you have never done it before then you are at the right place. This is Next tut Education’s “Introduction to Character Rigging in Maya” complete tutorial course. Complete guide for you to learn the fundamentals of rigging and Character rigging.


INSTRUCTOR :

My name is Marijan Tanevski, I am 3D character rigging artist for game and TV projects with nearly a decade of rigging experience, I have provided various rigging work for many projects.


GOAL OF THE COURSE :

By the end of this course you will be able to rig a basic character using Maya.

In this course we will cover

  • Maya Rigging Essential

  • A Practical character rigging project

We`re going to explore the Maya`s rigging section, how to use the Maya`s rigging tools, constrains, and create a character rig from scratch! Through this journey we`ll learn the Maya starting from the very basics. How objects are structured, how to make connections, what are deformers, and much more!

Once you learn the core essential of rigging, we will start the character rigging project. Everything will be step by step, real time and I will not skip anything so that you can easily follow along with the course. I will also give all the exercise files for each lecture video so that you can use those to practice alongside watching the videos.


IDEAL STUDENTS :

You need to have Maya basic knowledge in order to start the course. I have designed this tutorial course for beginner students who want to dive in into rigging.


WHO IS NOT THE IDEAL STUDENT :

If your experience is at intermediate level, this tutorial course is not recommended for you.

I hope you are exited! Enroll in the course and start with exploring the content from today.

Thanks for your time, see you in chapter one!

Who this course is for:

  • beginner students who want to dive in into rigging and Character rigging.

Course content

7 sections • 56 lectures • 1h 54m total length

  • Preview00:51
  • Preview00:28
  • Preview00:59

  • Preview01:07
  • Preview00:45
  • Preview01:10
  • Preview00:31
  • Preview01:39
  • Preview01:27
  • Preview02:07
  • Objects Management
    02:24
  • Animatable Attributes and Deformers
    03:18
  • Utility Nodes-Reverse Utility Node
    02:02
  • Utility Nodes-Multiply Divide Node
    01:57
  • Menu Sets
    00:58

  • Rigging Tools-Create Joint
    01:57
  • Drawing Skeletons
    02:59
  • Mirror Joint Tool
    01:42
  • Insert Joint Tool
    00:38
  • Remove Joint Tool
    00:35
  • Connect Joint Tool
    01:11
  • Disconnect Joint Tool
    00:36
  • ReRoot Skeleton
    00:59
  • Preferred and Assumed Angles
    00:54
  • Bind and Paint Skin Weights
    03:14
  • What is Ik
    00:41
  • What is FK
    00:36
  • IK Handles
    01:34
  • IK Spline Handles
    01:13
  • IK Spline Handles With Custom Curve
    00:54
  • Clusters On NURBS Curve
    01:21
  • Constrains
    02:42
  • Set Driven Key
    02:50

  • Starting on the Spine
    02:45
  • Finalizing The Spine Skeleton
    01:33
  • Animation Controllers For The Spine
    05:46
  • Finalizing The Spine Controllers
    01:45
  • Rigging The Spine
    02:25
  • Advanced Twist Controls
    02:48

  • Starting On The Head
    01:07
  • Finalizing the Head skeleton
    02:08
  • Animation controllers for the Head
    03:43
  • Finalizing The Head Controllers
    02:38
  • Head Follow Feature
    01:31

  • Snap to projected center
    00:40
  • Creating the Upper Body skeleton
    05:07
  • Creating the lower-body skeleton
    02:40
  • Mirroring the skeletons
    01:42
  • Finalizing the skeleton
    02:30
  • Rigging the FK joint chains
    03:23
  • Mirroring the FK Controllers
    02:21
  • Rigging the Arm IK chain
    05:47
  • Rigging the Leg IK chain
    03:04
  • IK FK Switch
    04:01
  • Cleaning the rig and creating the global controller
    06:58

  • Good Bye
    00:13

Instructor

Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Nexttut Education Pvt.Ltd.
  • 4.5 Instructor Rating
  • 1,777 Reviews
  • 8,812 Students
  • 21 Courses

Welcome to Nexttut Education, Myself Nalini Kanta Jena, I am the founder and director of Nexttut Education. I have been teaching and working in the game industry since 2008.

I have been teaching here on Udemy since 2017 and have created few bestseller courses. student seems to love my work and I love them as well. Everything was fine but except one problem and that is student's growing demand to create various courses for them. I realize that I can never fulfill such massive number of request to create different courses so that is when Nexttut Education took it's shape.

We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry.

The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place.

We love you and your feedback. Please give us feedback on how we can make better courses for you and how we can help you in any ways.

thank you for reading :)

Regards,

Director

Nalini kanta jena

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