
Master the basics of Blender and 3d modeling as you create a toy train and a complete chess set, learning modeling techniques, materials, textures, lighting, and rendering.
Download blender from blender.org and install the free, open source software with the setup wizard on Windows, Mac, or Linux, using version 3.2.1 or higher, with a portable zip if needed.
Set up Blender by adjusting preferences: enable emulate numpad or emulate three-button mouse, and activate the add mesh extra objects add-on, then proceed with basic 3d modeling.
Explore Blender's interface, from the splash screen to the top bar, layout workspace, and status bar, then master the viewport, outliner, properties, and timeline for creating 3D models and animations.
Discover Blender's modular interface that lets you resize and rearrange areas, create new viewports, switch workspaces, and manage timelines for flexible modeling workflows.
Explore Blender's workspaces, starting with layout, then modeling, sculpting, UV editing, texture painting, shading, animation, rendering, compositing, geometry nodes, and scripting to see how each editor supports your workflow.
Learn to navigate the blender viewport by rotating around objects, panning the scene, and zooming in or out using mouse controls or alt/shift/ctrl emulations.
Discover the difference between perspective and orthographic views in 3D software, and understand how perspective conveys depth while orthographic keeps measurements consistent for accurate modeling.
Explore blender's orthographic views using the Suzanne monkey head to switch between front, back, right, left, top, and bottom projections with numpad shortcuts.
Learn to select objects in Blender by clicking or using the outliner. Use A to select all, A twice to deselect, and tools like select box, circle, and lasso.
Select objects in Blender and press delete to remove them. Press X to open a confirmation menu and click delete, using the X key for safer deletion.
Master moving, rotating, and scaling objects in Blender using x, y, z axes, arrows, circular handles, and the white circle for proportional scaling, plus the fourth tool for all handles.
Use Blender's transform handles to scale along two axes at once with the middle squares on the move and scale tools; rotation tool lacks these handles.
Learn essential Blender shortcuts for transformations—move with G, rotate with R, and scale with S, including axis constraints and precise values, plus using the properties panel.
Add new objects in blender with the add menu or shift a. Explore cube, sphere, torus, and cylinder, and adjust properties like vertices, size, and location.
Learn to place new objects with the cursor, move it to the world origin, and switch between cursor and selection tools for precise modeling.
Learn render modes to visualize Blender scenes: wireframe reveals geometry, solid color shows basic shading, materials display applied materials, and render proves lighting and shadows alter appearance.
Explore the outliner to organize your scene by renaming objects, creating collections for meshes, lights, cameras, and images, and using visibility controls to hide or show items.
Explore the properties panel in Blender, showing object-specific tabs for meshes, cameras, and lights; learn how render, output, scene, world, material, and texture properties adapt with each selection.
Explore object modes in Blender to transform and manipulate 3D objects. Discover how mesh edit mode, sculpt mode, vertex paint, weight paint, and texture paint enable diverse modeling workflows.
Explore modeling in Blender by manipulating vertices, edges, and faces in edit mode to create diverse meshes. Learn why quads are favored and how triangles relate to forming faces.
Explore modeling tools in edit mode, including extrude region, inset faces, and bevel. Use loop cuts with Ctrl R for subdivisions, and handle the knife tool cautiously.
Create a toy train in Blender using primitive shapes, scaling and transforming base and cabin in orthographic views; learn to use triangle-fan cylinders, edit mode, and rename objects with underscores.
Save the project as train version one, then model the locomotive by duplicating and shaping the roof, adding a cone steamer, and smoothing normals for a polished finish.
Duplicate cylinders to form the toy train wheels, rotate 90 degrees to face the sides, flatten, scale, and smooth, then duplicate to create three wheels and a larger wheel.
Learn to model a toy train wagon in Blender by renaming parts, creating the wagon base and roof, adding wheels and windows, and using inset, loop cut, and extrusion techniques.
Learn how to add and assign new materials in Blender to a toy train model, adjusting base color, hue, and brightness to create distinct colors for each part.
Explore box modeling in Blender by turning a low-poly cube into detailed 3D models using extrude, bevel, loop cuts, and insets, all through edit mode and face-focused workflows.
Explore edge modeling in Blender by starting from a single polygon, extruding edges to shape topology with quads, bridges, and loop cuts for precise character and automotive geometry.
Explore boolean modeling in Blender by applying difference, union, and intersection between two meshes using the boolean modifier. Learn to position objects, apply the modifier, and note topology considerations.
Explore creating 3D models with curves, using bezier and nurbs, control points, and handles to shape geometry; extrude, subdivide, and close curves with F to build simple surfaces.
Learn to turn bezier curves into 3D models by adding bevels and thickness to create wires, tubes, or hair, and adjust geometry resolution and profile for varied shapes.
Learn to create 3d models of vessels like glasses and vases by spinning a bezier curve around an axis; convert curves to meshes and edit for detail.
Explore sculpting to shape organic, detailed forms using dense topology and brush tools in Blender. Compare with low-poly modeling, and apply subdivision surfaces to add detail for characters and creatures.
Begin a chess set project in blender by importing orthographic front-view reference images, adjusting opacity, aligning them to the ground, duplicating, renaming, and organizing them into a reference images collection.
Model a chess pawn in blender from a UV sphere, align to reference images, add loop cuts and bevels, apply subdivision, then rename the object to pawn.
Learn to model a rook in Blender using box and edge modeling, starting from a cylinder with 48 vertices, extruding, scaling, adding loops for sharp edges, topology, and shading.
Create a bishop in Blender using booleans and a UV sphere, refining topology with loop cuts, extrudes, bevels, and proportional editing. Master shading options and topology-aware modeling without subdivision.
Build a chess queen in Blender from a bezier curve, enable absolute grid snap, extrude, convert to mesh, refine with proportional editing, and apply a screw modifier.
Model a king chess piece in Blender by building a cylinder base, forming the cross with loop cuts, joining parts, mirroring with clipping, and applying subdivision surface for smooth detail.
Apply edge modeling to sculpt a chess knight, starting from a plane and shaping eye, nose, and jaw while controlling topology with loop cuts, extrudes, and vertex merging.
Learn to sculpt a 3D knight model in Blender for beginners using extrusion, a Y-axis mirror with clipping, and proportional editing, plus detailing eyes, nostrils, ears, and base topology.
Refine the knight base into a cylinder by adding topology, applying mirror and subdivision modifiers, converting loops to circles, then joining the horse to the base for a smooth look.
Create a chessboard base in blender by referencing a knight, subdividing a plane into eight by eight squares, extruding for a frame, and beveling edges for a smooth render-ready board.
Learn to apply chessboard materials in Blender by creating black and white materials, adjusting base color, metallic, and roughness, and assigning materials to faces for a checkerboard pattern.
Learn to texture a chess board in Blender using a checker texture via UV mapping, replacing per-face materials to achieve 64 squares with efficient topology.
Create and apply two materials for chess pieces in blender, using light and dark presets, adjust color and roughness, and duplicate to assign materials to all pieces.
Assign light and dark materials to chess pieces, position rooks, knights, bishops, queens, kings, and pawns using coordinates and duplication, and organize pieces into light and dark collections before rendering.
Add a camera with shift a, hit zero to view through it, position for a strong chess scene, and optimize composition and lighting using hdris and a split screen view.
Learn how to light a chess project scene in Blender using Eevee or Cycles, set up key, fill, and rim lighting, and use HDRI environment lighting to enhance realism.
Create a background plane, extrude and bevel edges for a smooth chess render, then adjust lighting and background material before rendering and saving as PNG.
Want to know how to get started into the world of 3D modeling, animation, games and visual effects? Create your first professional 3D models using the free and open-source software, Blender.
If you’ve ever felt intimidated or overwhelmed about learning a 3D software or if you don’t know how to get started in the world of 3D, this is the right course for you! Throughout the lessons you will learn all the fundamentals of working with Blender.
We’ll go through navigating the interface and moving around the viewport, you’ll learn the essential tools for working in 3D, I’ll show you the shortcuts you can use and some valuable tips I’ve learned through my own experience with the program, and after we’ve covered all the basic tools, we will work on your very first 3D model. Our first project will consist of building a toy train with the use of basic shapes and giving it some color. Then, we will go through more advanced modeling techniques such as Box Modeling, Edge Modeling, Booleans, Curves and Sculpting, as well as essential tools, handy shortcuts, and valuable tips drawn from my professional experience. Once we've covered all of that, we'll jump into our main project: crafting a complete chess set, piece by piece, using the methods and tools learned. By the end of this course, you'll have a stunning rendered image of the chess set and the skills to create more complex 3D models.
This course will cover Blender’s interface, navigating the viewport, doing transformations on objects, basic and more advanced modeling concepts, a little bit of animation, the creation of simple materials, lighting, and rendering.