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Explore Blender basics across modeling, sculpting, UV editing, texture painting, shading, animation, geometry nodes, and rendering, with a focus on topology, modifiers, unwrapping, and compositing.
Blender modeling basics: switch between object and edit modes, import images as planes, apply a subdivision surface modifier, and align vertices to build an airplane reference.
Master basic blender tools by adding a cube, applying subdivision, deleting faces, and extruding and beveling edges, using insets, loop cuts, and orthographic view to craft a rounded cylinder-like model.
Block out the main ship piece in Blender using orthographic reference, extrude and align loops, add knife cuts, and prepare topology with subdivision surfaces.
Block out fins and cockpit in Blender using edit mode, duplicate and extrude while applying mirror and subdivision modifiers; align with reference image in orthographic X-ray views.
Finish the block out by aligning pieces to reference images, adjusting angles, and using extrude and loop cuts in Blender to shape fins and engine blades.
Learn to prepare a Blender model by using the Loop Tools add-on to convert loops to circles, cut and separate by selection, and align edge flows.
In Blender, separate and edit an airplane piece using edit mode, the knife tool, and edge loops, then align parts in orthographic views and refine with subdivision.
Model the flight deck in Blender by aligning parts in orthographic views, adding loop cuts, snapping vertices, and using loop tools relax to refine edges.
Finish modeling the flight deck in Blender by refining edge flow and cuts, aligning loops with reference images, snapping geometry, and preparing metal pieces and window openings for final assembly.
Prepare a plane model for sculpting by cleaning geometry, applying boolean unions, and mirroring for symmetry, then use multi-resolution remesh for high detail.
Master Blender sculpting basics using brushes like draw sharp and smooth, mesh filter inflate, symmetry, stabilized strokes, and grab with proportional editing for clean, controlled shaping.
Refine a blender airplane model using reference images, sculpting, smoothing, creasing, and masking with symmetry, aligning top and side views for a polished result ahead of rigging.
Learn to sculpt the top wing in Blender using dynamic topology, set brush radius, subtract mode, front face only, and constant detail, then refine with stabilizer-drag strokes in orthographic view.
Learn to sculpt the bottom wing of a plane in blender using blueprints as references, switching between sculpt and object modes, and making precise cuts to finish the detail.
Learn to refine a blender wing by connecting lines and sculpting topology. Add indents and small spheres using mask and inflate for realistic detailing.
Master masking and sculpting in Blender by using the mask brush, inverting selections, inflating surfaces, and smoothing to refine wing details and create clean, controlled edges.
Finish the wing in Blender by refining mirrored sculpting with move and scale tools, applying dyn topo, smoothing, beveling edges, and masking with lasso for clean extrusion.
Sculpt the back wings in Blender using additive and subtractive strokes, stabilize and connect lines, and add bolts for a detailed blueprint-inspired model.
Learn to sculpt the back wings in Blender by masking, grabbing, smoothing, and refining vertex geometry with brushes, crease, flatten, and line tools to achieve clean, detailed wings.
Learn to use Blender's annotation tool to guide precise cuts and sculpting on a model, using surface placement, lines, and reference circles to plan edits.
Learn to sculpt a lower plane panel in Blender by drawing and annotating structured lines, using stabilizers and dot strokes, in multiple views, with symmetry off and iterative refinement.
Learn to clean up annotations and lay out edge lines for a plane in Blender, using annotation tools and sculpt brushes across top, bottom, and orthographic views.
Learn to add bolts in Blender by sculpting lines and indentations, using the annotate tool, adjusting brush strength and falloff, and refining across both sides with x-ray view.
Apply sculpting in Blender by adjusting brush size and strength, toggle X-ray and orthographic views, and use masking, grab, and smooth tools to clean up details.
Learn sculpting in Blender by refining multiple parts of a model, extruding and merging geometry, using mirror and subdivision, and applying multiresolution and remesh for detailed fins and a propeller.
Add minor pieces in Blender by building lights, spheres, and cylinders, switching from sculpting to modeling, and refining with bevels, loops, and mirroring.
Master Blender modeling techniques by detailing the hull and propellers with solidify, mirror, and multi resolution modifiers for a clean, accurate plane model.
Learn to sculpt vents on a plane in Blender by masking, inflating, and smoothing details, adjusting brush size and stroke stabilizers for clean indents and edges.
Model the plane's engine area by converting sculpted parts to a clean mesh, add support loops, bevel and extrude, then apply subdivision and multi-resolution to refine topology.
Learn to convert a high-poly plane into a low-poly topology suitable for unwrapping and texturing by using shrink wrap, snapping, and edge loops in Blender.
Develop a retopo workflow for a low-poly plane by extruding edges, aligning loops, relaxing spacing, and filling faces, using knife and loop tools to shape the topology.
Learn a blender retopo workflow for a high-poly airplane model: join components, add loops, bridge edges, extrude and inset faces, and clean up stray pieces to prevent artifacts.
Master retopo detail in Blender by building and refining topology with extrude, cuts, bridges, and loops, align edges, merge pieces, and adjust snapping for clean geometry.
Cut out pieces for the flight deck, add loops to connect parts, and refine topology in Blender as you prepare for unwrapping and baking.
learn retopology in Blender by modeling a propeller, joining pieces, applying shrink wrap, refining edges with loops, and preparing clean unwraps for textures.
Uncover how to unwrap a Blender model by marking seams, cutting edges, and unwrapping wing pieces as islands, then pack UVs with a margin for texture across mirrored parts.
Learn to unwrap a propeller in Blender by planning cuts, marking seams, and using unwrap, shrink wrap, and mirror techniques to prepare accurate uv maps for textures.
Bake a normal map from a high-poly to a low-poly model in Blender, using cycles CPU, and apply ambient occlusion and texture painting.
Bake normals on propellers in Blender by verifying outward normals with overlays and aligning high-poly and low-poly parts for smooth shading and a normal map.
Learn texture painting in Blender by setting up base colors and alpha layers, using normal maps, and layering textures with alpha and glass elements for realistic detailing.
Apply roughness and metallic layers to paint and glass in Blender, refine roughness and metallic maps with texture paint, using alpha masks and line tools for layered materials.
Master finish texture painting in Blender by creating base colors, applying normal, metallic, and roughness maps, and refining metal and non-metal areas on a propeller.
Learn to animate in blender by setting a camera to track the airplane, rotating the propeller with keyframes, and guiding the plane along a curve path.
Create volumetric clouds in blender by shaping a cube with subdivision and cloud texture displacement, convert it to a volume, and adjust density for realistic rendering.
Learn geometry nodes fundamentals by building a plane, applying modifiers, and generating clouds with instanced collections, using randomization for rotation, scale, and displacement driven by noise.
Set up the render scene by adjusting the world background color, then refine textures with texture painting and roughness tweaks to the glass and plane in Eevee.
Explore how to render images and animations in blender using eevee and cycles, adjusting sampling, motion blur, and output settings for pngs and videos.
Thank you for watching and completing the course; this bonus lecture looks ahead to related Blender courses, including a sci-fi game creation and a Blender 3.0 modeling for beginners.
Do you have an interest in learning Blender but do not know where to begin?
Then I welcome you to Introduction to Blender course.
WHY SHOULD YOU LEARN FROM ME:
My name is Alejandro Aguilar, and I have been working in 3D art for about 7 years. I have worked on numerous projects, from mobile games to video production. My area of work focuses on understanding 3D at a technical level, so that I can then teach you in an easy-to-understand way.
BENEFITS :
By the end of this course,
You will have the basic knowledge of all the chapters inside blender, starting from modelling to rendering.
You will have a solid understanding of the many tools and workflows Blender has to offer!
You will be able to make your own art and get started on your journey to a 3D career!
WHAT WILL I LEARN:
How to Model
How to Sculpt in High Detail
How to Retopologize
How to Unwrap a model for textures
Learn Texture Painting and Shading
How to Animate
How to create Particle Volumes and Geometry Nodes
How to render out still images and videos
COURSE PROJECTS:
We will start with an overview of the topics we will cover for the course. Then we will begin modelling and I’ll show you great tools and tips to get started on your own models. We will make a high poly version of that model to sculpt in detail, and afterwards retopologize the model. Then we’ll unwrap the model to prepare painting in textures, as well as using unique shaders. After that we will cover the basics of animating, creating volumes, and go over one of the more newer tools of Blender, Geometry Nodes. Finally, we will go over the basics of rendering and creating high quality images and videos from our work.
IS THIS COURSE RIGHT FOR ME:
I have designed this course for complete beginner 3D students who want to learn how to use Blender, but struggle because they can’t find a tutorial which is step by step, no fast forward, no skipping and coming from a production artist who has been doing this for years.
The course is also for artists who want to learn about changes in the latest version of Blender and improve their skill in new things like Geometry Nodes.
WHO IS NOT THE IDEAL STUDENT:
This course is not designed for advanced Blender users.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
You will need to have a working computer or laptop.
You should have Blender installed on your computer.
JOIN ME NOW:
So if you want to get started in Blender and your 3D career, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you soon in this course!