
This lecture is an introduction to the course
This Lecture explains the user interface elements of Maya 2016
Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016.
Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya.
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
While working with heavy files, it is possible that Maya can crash at any point of time. This lecture explains different ways to make sure that our hard work is saved safely.
Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy.
This lecture explains the ways we can view our 3d models inside maya's viewport.
When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya.
This lecture explains move, rotate and scale which are the 3 basic transformations in Maya.
This lecture explains the different ways you can duplicate a model in Maya.
Grouping and Parenting are two different concepts in maya that does almost a similar job. This lecture clearly explains each of them and their uses.
This lecture explains the different components of a polygonal model and shows you the techniques and methods of selecting objects and components in Maya
Extrude is probably the most used tool while modeling in Maya. This lecture explains the extrude tool in detail.
In this lecture we will model part of the tree.
In this lecture we will finish modeling the tree.
In this lecture we will model some small mountains.
Hypershade is the place where we can create color and textures for our models.
In this lecture we will texture the tree and the mountain
This lectures gives a basic understanding of Maya Lights
In this lecture, we will light up and render our scene.
Course Description
This is an introductory course to learn Autodesk Maya 2016. This course is designed for anyone who wants to learn Autodesk Maya for the first time.
Build a strong foundation in Maya the world’s best 3D Animation software with this Course.
3D Animation and Application Learning Autodesk Maya will enable you to be able to create 3D content for a wide range of applications. By learning Maya you can create
Of course it is not possible to learn everything about Maya this one course. This course will help you to get started with Autodesk Maya 2016. This will be the first step in the journey of exploring Autodesk Maya.
Learning Outcomes
Content and Overview
Introduction to Maya 2016 has six sections. Section 1,2 &3 covers some foundation for understanding Autodesk Maya 2016. Section 4 explains the modeling of the tree and the background. Section 5 explains how to apply color (texturing) to the modeled objects. In section 6, we will create lights and render our final image.
Section 1: Introduction
Section2: Getting Started
Section3: Working in Maya
Section4: Modeling
Section5: Texturing
Section6: Lighting&Rendering