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Introduction to Animation
Rating: 4.4 out of 5(48 ratings)
290 students

Introduction to Animation

Introduction to Animation
Last updated 4/2017
English
English [Auto],

What you'll learn

  • Build animated films and cartoons by compiling a series of still images (frames). Will also be versed in using animation for video games, interactive media, event reconstruction and many other uses.
  • Learn how to explain difficult concepts in a visual way.

Course content

2 sections43 lectures12h 37m total length
  • 1.1 Introduction2:08

    Explore the animation production process with a focus on character animation basics. Build from simple shapes to rough animation, applying the 12 principles to convey motion and dialogue.

  • 1.2 What is Animation - Part119:47

    Explore what animation is and its diverse styles—from traditional 2D to digital, stop motion, and motion media—while learning frames and frame rate as key concepts.

  • 1.3 What is Animation - Part219:05

    Explore how holds, moving holds, and cycles shape animation timing, and how keyframes and in-betweens control pacing, including tweening, frame-by-frame, and rotoscoping with live reference.

  • 1.4 Bouncy Ball Demo - Part113:04

    Explore the bouncing ball demo to understand gravity, inertia, and animation principles. Learn to use Flash/Animate with a Wacom tablet, pressure sensitivity, and 24 fps workflows.

  • 1.5 Bouncy Ball Demo - Part217:55

    Explore building a bouncing ball animation using guides, layers, and onion skinning, and compare straight-ahead versus post-pose workflows to manage timing and spacing.

  • 1.6 Bouncy Ball Demo - Part323:56

    Master 24 frames per second bouncing ball animation by applying squash and stretch to convey weight and speed, while using onion skinning, keyframes, layer management, and export workflows.

  • 1.7 Pendulum Demo - Part115:25

    Learn how pendulum motion creates natural arcs in animation and apply easy in, easy out timing, and onion skinning to build a looping pendulum cycle.

  • 1.8 Pendulum Demo - Part221:50

    Learn to build a looping pendulum animation using keyframes, onion skinning, and frame timing, then add follow through and secondary motion like a character's tail for realistic motion.

  • 1.9 Platform Pendulum Demo - Part118:38

    Attach a pendulum to a moving base rectangle to demonstrate overlapping action and follow-through. Learn to account for inertia and practice frame-by-frame and tween-based animation in a foundational setup.

  • 1.10 Platform Pendulum Demo - Part221:05

    Explore how pendulum height, inertia, and object weight affect motion; adjust frames, easing, and timing to create snappy, natural swings that stop with a momentary rock back.

  • 1.11 Principles of Animation - Part115:05

    Learn how the 12 principles of animation guide weight, timing, and expression, with focus on squash and stretch, anticipation, staging, and straight ahead versus pose to pose.

  • 1.12 Principles of Animation - Part217:03

    Explore overlapping action, easing, timing, spacing, arcs, and secondary action, plus iceberg theory and exaggeration, to create natural, snappy animation and appealing 2-D and 3-D characters.

  • 1.13 Bouncy Ball in Perspective Demo - Part118:45

    Practice a bouncing ball in perspective by adding a z-axis, staging, and a simple environment to convey depth, while using two balls with different masses for varied reactions.

  • 1.14 Bouncy Ball in Perspective Demo - Part2 Edit12:52

    Animate bouncing balls in perspective, showcasing weight with squash and stretch on impact, layering multiple balls with varying mass and timing while maintaining consistent perspective and synchronization.

  • 1.15 Flag Wave Demo - Part113:18

    Demonstrate flag and fabric animation, exploring how to maintain volume while a flag waves and then moves like a pendulum, using sine-wave motion, keyframes, and careful in-between frames.

  • 1.16 Flag Wave Demo - Part220:49

    Demonstrate flag wave animation reacting to wind and fabric weight, then couple it to a moving pole and attached garments. Use layers, guides, and in-between frames for believable follow-through.

Requirements

  • There are no prerequisites or previous knowledge needed for in order to take this course

Description

Animation comes from the Latin words “anima,” which means “life,” and “animare” which means “to breathe life into”    Animation consists of still images (called “frames”) with slight differences between them. When viewed together in a sequence, they give the illusion of motion – like a flipbook.

When thinking about Animation projects, what first comes to mind?

Movies and cartoon shows are what people tend to think of first, as they’re the most mainstream. Animation also encompasses:

  • Video Games/Interactive media
  • Reconstructing events (for courtroom, education or television)
  • Education – Help explain difficult concepts in a visual way, such as medicine or science.
  • Internet memes/Animated Gifs
  • Commercials/Infomercials
  • Websites/Splash Pages

This is a 2D animation/animation principles course. This program utilizes Adobe Flash/Animate. During this course, our instructor will guide you systematically through the following topics:

  • 2D Traditional
  • 2D Tra-Digital
  • 2D Puppet/Limited
  • Stop Motion
  • Motion Media
  • Animation Terms
  • Frame
  • Frame Rate:  FPS (Frames per second)
  • Hold
  • Cycles
  • Rotoscope
  • The 12 Principles of Animation
  • Bouncing Ball – Timing and Spacing.  Keyframes, Breakdowns and In-  Betweens
  • Keyframes, Breakdowns and In-Betweens
  • Squash and Stretch
  • Pendulum
  • Flag Wave/Fabrics
  • Using Anticipation, Exaggeration and Balance to show Weight
  • Breaking a character down into basic shapes for animation
  • How to Create a Boil
  • Using staggered frames to imply coughing, laughing, shaking
  • Takes
  • Head Turn
  • Walk Cycle
  • Run Cycle
  • Dialogue/Changing Expressions
  • Quadruped Walk
  • Beginning Puppet Animation:  Creating and Animating Symbols
  • Creating a Simple Puppet
  • Creating a Character Puppet
  • Testing your Puppet with a Walk Cycle
  • Nesting Graphics and Creating interchangeable Parts
  • Importing Sounds and Animating to them

Who this course is for:

  • Anyone interested in exploring the world of computer generated animation