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Introduction to Animation Principles using Adobe Animate
Rating: 4.2 out of 5(20 ratings)
129 students

Introduction to Animation Principles using Adobe Animate

Learn the fundamentals of 2D character animation for films and games
Last updated 8/2021
English

What you'll learn

  • Basics of 2D character animation
  • Animation principles applied to a ball-character
  • Animation workflow in multiple stages, from a planning sheet to the final sequence
  • Adobe Animate tools and pipelines
  • Physics of motion in relation to animation such as speed, mass, momentum, inertia, opposite forces
  • Hands-on experience in creating alive animation
  • How to read a given planning sheet
  • How to analyze a video reference
  • How plan your own animation

Course content

6 sections25 lectures8h 4m total length
  • Sample Course Preview15:03

    A free preview of different moments from the course just to give you an idea on how the theory and practice is being presented.

  • The Theory28:04

    The course opens with a presentation in two parts where the first part presents the general approach in learning character animation by looking at the animation principles vs physics principles.

    Learning topics of this lesson:

    • Path in learning character animation

    • What are the Animation Principles

    • Animation Principles vs Physics Principles

    • Mass and volume

    • Material

    • Elasticity and type of balls

    • Trajectory, rhythm, amplitude

    • Forces: directional, attenuation, rotational

    • Looking at the real-life reference of bouncing balls

  • The Exercises15:50

    The second part of the presentation represents an overview of the course exercises by showcasing what are the key aspects of the animation principles.

    Learning topics of this lesson:

    • Introduction of the planning sheets: bouncing ball animation

    • Purpose and progression of each exercise

    • Applied animation principles per each exercise

    • Animation workflow in 3 fundamental steps

    • The general framework: trajectory, bounciness, and elasticity

Requirements

  • No prerequisites regarding animation theory and/or software
  • Curiosity in being introduced to 2D Animation
  • Wish to learn 2D Animation and animation pipeline
  • Sofware trial or license: Adobe Animate, Adobe Media Encoder

Description

Introduction to Animation Principles using Adobe Animate is an introductory course into 2D Character Animation focused on the practicalities and theory behind the animation principles.

The aim of the course is to introduce students to the animation pipelines and workflows, from planning and blocking, to the final 2D animation sequence. These workflows are the base for films and games animation.

Understanding the animation principles will increase your artistic abilities related to character animation.

This course also offers an insight into the physics concepts in connection to the animation principles. As animators, we use basic physics principles in order to capture the mechanics of a believable motion.

Throughout the course, we build the complexity with each new exercise. You’ll develop a strong foundation on how to apply the animation principles and how to bring your own ideas to life.


Teaching modules:

The course is divided into several modules covering the tools, theory, and practical exercises.

  • Introduction Lecture of the Animation Principles vs Physics Principles.

  • Exercise 1. Bouncing ball on place, loop cycle

  • Exercise 2. Bouncing ball in space, with attenuation

  • Exercise 3.1. Ball with tail, bouncing on place, loop cycle

  • Exercise 3.2. Ball with tail, sliding in space

  • The End and What's Next

How to approach this course:

The course has 3 main progressive exercises, and each exercise comes along with the following materials:

  • Real-time animation workflow video, from start to finish.

  • 1 JPG file as a starting planning sheet.

  • 1 PDF file as keynotes from video lessons, covering all the animation tools, animation theory, as well as specific animation workflows.

  • Multiple FLA files (source files) are saved as progressive files for each video lesson.

  • With each exercise, you get increased complexity of animation principles, tools, and workflows.

  • Exported animation in multiple file formats.

Each exercise starts with a discussion around the planning sheet and then students are being introduced to the theory and tools.

Note: The first exercise comes with an introduction to Adobe Animate interface.

After this course:

The role of a character animator is to give life to characters and to create the illusion of life.

The character can be anything in terms of physical appearance, from an object to an animal, to a human or a creature. It doesn’t really matter as long as the animator makes the character feel alive, making the audience think that the character is real in terms of movement and emotions.

To understand and practice character animation you also have to learn the visual language of communication. And you start doing this only by learning the fundamentals of visual storytelling.

Once you understand the basics, you'll get a boost of artistic confidence. Think of it as constructing a high-rise building. You need a structural system, a strong underground foundation before you can start adding multiple levels of that building, one on top of the other.

This course gives you strong fundamentals that will transform an absolute beginner into a confident junior character animator.

Who this course is for:

  • Beginners in 2D character animation
  • Students in 2D digital art, animation and game design
  • Anyone curious in finding out about character animation
  • Anyone interested to learn about the animation principles
  • Anyone who wants to try out Adobe Animate