
Master the basics of 3D texturing in Substance Painter, from layout and model import to baking, masking, materials, decals, and exporting texture maps for rendering.
Explore the interface essentials of Substance Painter, including layout, tools, texture sets, and baking high-poly detail onto a low-poly mesh, then build materials with fill layers in color folders.
Explore basic and smart materials in Substance Painter, learn to manipulate color, roughness, and texture maps, apply grunge textures, and use filters to enhance surface detail.
Demonstrate masks and color ID maps in Substance Painter to apply materials precisely, using black/white masks, paint layers, and ID mesh maps to select and color individual parts.
Duplicate the green layer to create yellow paint, then build a rubber tube material and a black rusted metal using a grainy plastic preset with a black mask.
Apply a lens glass material for the robot in Substance Painter using fill layers, color masks, generators, and brushes to add edge wear and dirt.
Explore decals, normal maps, and custom stickers in Substance Painter, using fill and paint layers, symmetry, and ambient occlusion to add detailed finishes and textures.
Explore rendering in Substance Painter by configuring environment, dome, lighting, and camera settings, then optimize exposure, focus, and post-process effects to produce a sharp render.
Export textures from Substance Painter by selecting output templates, PBR metallic roughness, and 4k resolution for maps like base color, emissive, height, metallic, normal, and roughness.
Start your 3D texturing journey with CGBLAST and take your first steps towards a career in the film and games industry!
If you’re curious about the 3D world and would like to learn how to add intricate details to your 3D models, but don’t know where to start, this 3D texturing course for beginners will teach you how to create textures from scratch. No prior knowledge is needed.
In these classes, you will learn how to use Adobe Substance 3D Painter software and how to set up a layer-based workflow for texturing. Our main objective is to introduce you to 3D texturing techniques through hands-on practice, that will help you establish the necessary skills to prepare your models for their final rendering.
How is this course structured?
At the beginning of the course, our goal is to introduce you to the Substance Painter software and its tools. We will teach you how to set up your project and prepare your model for the texturing process.
As you move forward with each lesson we go over some new aspects of texturing and use it in practice by gradually creating more complex materials, adding more detail and realism.
Finally, you will finish the course having the knowledge and skills necessary to create lifelike materials. You will know how to export the textures and render your model to achieve a polished final look.