
Explore 3D product visualization by learning polygonal modeling techniques in Blender, turning 2D drawings into 3D meshes, blocking forms, detailing, shading, lighting, and rendering a drilling machine.
Configure blender for accurate product visualization by setting metric units, millimeter scale, and a 0.001 grid; enable look tools, surgical tools, and node wrangler, then save and import reference images.
Import reference images in Blender, align top, front, side, and back views with a model sheet, and calibrate to 275 millimeters for accurate product modeling.
Begin blocking the model in edit mode with a plane, add loops, snap vertices, apply a z-axis mirror with clipping, then subdivide and extrude to shape.
Block the basic forms of a product in blender using reference, knife tool, snapping to active elements, then extrude and add loops to shape the front, back, and handle.
Master blender modeling details by extruding along the Z axis, duplicating and separating sections, aligning pivots, and merging by distance, then fill edges and adjust height for a raised slide element.
Master Blender chamfers by building a rounded base, cutting loops with the knife tool, and refining geometry with extrude, merge, and edge sharpening for defined, beveled details.
Learn how to clean up a 3D model by merging points, removing stray geometry, and refining edges to create smooth curves from all angles, adding loop cuts and normal adjustments.
Learn hands-on 3d product visualization in Blender by blocking a model, aligning groups and offsets, and solving common modeling issues with curves, bevels, and subdivision.
Identify and fix geometry issues in Blender by aligning edges, reconstructing top geometry, and cleaning up vertices and faces for a cleaner, more accurate model.
Model and refine top grooves in Blender by selecting vertices, moving and aligning edges, applying bevels, extruding where needed, and merging points for clean groove lines.
Refine the Blender model by smoothing curves and eliminating sudden lines to ensure consistency across all views, then flatten planes and align points for clean, flat geometry.
Create vent grills in Blender by modeling six holes, applying subdivision and solidify for thickness, and using mirror, bevel, and alignment to achieve sharp edges.
Add and position a rubber button near the handle, extrude the surrounding ring, and duplicate the outer ring to create lighting around the button for the Blender render.
Iterate through Blender 3D modeling by correcting mistakes without starting from scratch. Refine edges, smooth surfaces, and align points to achieve a polished final model ready for detailing.
Create a trigger switch in Blender by modeling the geometry with extrude, scale, and loop cuts, then join, fill, and adjust normals for a clean, interactive look.
Learn to model front details in blender by shaping a gear-like front, using extrude, scale, loop cuts, subdivision surfaces, bevels, and precise edge sharpening to achieve a crisp, aligned component.
Add wire details by forming circles, extruding, and subdividing with loops to create a star-shaped wire frame, then create a light housing with glowing, transparent materials.
Master creating a rubber handle detail in Blender by adding rubber padding and grip features, applying a controlled thickness and extruding along normals, and refining edges with weight for realism.
Split surfaces into separate parts by assigning different materials and colors, refine geometry with segments and overlap, then prepare the model for texturing by unwrapping.
Mark seams and unwrap the drill model in blender to enable textures and future baking, testing seams and layout for separate uvs on each side.
Create materials in blender using procedural textures, texture coordinates, and mapping nodes; apply color, bump, normal maps, height, roughness, and metallic or glossy finishes across parts, including decals.
Add branding to a Blender product by creating and projecting an image texture, adjusting alpha, and using an inward node to extrude, then save and test with hdr lighting.
select the environment texture to set HDRI lighting, then adjust a transparent material with transmission and a green emissive shade, while mixing textures to create speckles.
Add lights and render a product scene in Blender using HDR lighting and area lights. Frame with the camera and preview in cycles at 2048 square resolution with simple compositing.
Hi! I am Harshavardhan, a professional 3D designer, I have always been fascinated by great looking industrial design products all my life , join me on this course where I will be showing you to model, texture and render a drill machine from scratch using 2d drawings.
In the following lessons, we will be taking a look at specialised polygonal modelling techniques that I use to visualise products. This involves creating a 3D mesh surfaces from 2d drawings, blocking out the basic forms to fine detailing, solving common modelling problems, understanding shading using procedural techniques offered in blender, followed by basic lighting and rendering. This course aims to deliver 3d modelling techniques which will give you an idea on product modelling in general and can be used to create any product and not just a drill machine. The techniques can be used in in a variety of applications such a industrial design or prop design for games or film. We will be doing all this inside blender without needing any other software.
Although this tutorial is done using blender, the techniques can be easily translated into any other polygonal modelling software package such as Maya, 3Ds max, cinema 4d, Modo etc.
I am excited to share my learning which I acquired over the past few years. Enrol now and I hope to see you in the course.
Music Credits Bensound