
Dive into plasticity, a CAD-based software, as you master UI, workflow, solid and Boolean modeling, and surface modeling to build sci-fi devices and curvy objects.
Explore the course's project files, including concept folders and a projects folder. Access backup save files for each lesson to practice techniques on intro chapter projects like the communication device.
Master plasticity's artist-friendly CAD workflow, using solids, sheets, and curves, shortcuts, presets, and construction planes to build, edit, and visualize in the viewport with precise grid and units.
Explore basic solid creation in plasticity, including sphere, box, and cylinder, using translation, rotation, scale, snapping, pivots, and booleans to model mirrored, cut, and filleted shapes.
Explore curves and curve-based solids in plasticity, using offset, pipe tool, and boolean workflows to sculpt and cut with precision and efficiency.
Explore curve-based cuts and construction planes to shape complex parts using orthographic views, and master trim, cut, imprint curve, screen-space cut, offset, and bridge curve techniques.
Revolve curves to create 360-degree shapes, then bevel, offset, and patch holes to build a watertight mesh. Use isopyrum, imprint, and pipe tools for complex curved features.
Master advanced curve design in 3d modelling using project curve to wrap surfaces, knife and imprint for details, construction planes for precision, and curve arrays for repeats.
Develop sci-fi models by starting with large shapes—circles and lines—then refine with splines, extrudes, booleans, offsets, imprints, chamfers, and mirrors.
Learn to create a megaphone using loft and sweep, blending curves with continuity controls, patching, hollowing, and thickening to build complex solid shapes.
Master overall shape design for a complex communication device by shaping big, medium, and small details, using curves, bevels, booleans, mirrors, and construction planes to craft a cohesive 3d model.
Refine the blockout by shaping geometry with bevels and chamfers, cutting with the line tool, mirroring, and using imprint and offset techniques to prepare for high-poly detail.
Add details to the object while cleaning up geometry and removing redundant topology, bevel and chamfer edges, create cylindrical holes, imprint panel lines, and add asymmetrical details with pipe tool.
Refine pipe geometry by creating borders, applying bevels and chamfers, performing booleans and offsets, and integrating panels and pipe details for a polished 3d modelling workflow.
Create pipes from surfaces using the bridge curve tool to control curvature during blockout; place mechanical pieces and volume knobs. Use untrim, extrude, and booleans to refine geometry for detailing.
Start with a strong blockout, then add detailing with extrudes, chamfers, pipes, panels, and offsets. Use booleans and project curves to build high-poly, but avoid over detailing.
Refine a metallic screen by rescaling, borrowing geometry, offsetting, and extruding multiple sheets; apply fillets and chamfers, imprint curves, and curve arrays to create a symmetrical, detailed model.
Explore iterative 3d modelling of a led screen, starting from a strong blockout and evolving with additive and subtractive details, including bolts, panels, and curved contour cuts.
Apply advanced detailing techniques to finish a LED screen prop by adding bevels, chamfers, extrusions, booleans, and textures, while refining geometry with offsets, mirroring, imprint, and pipe features.
Learn to model a knurled cylindrical component and its holder, using extrudes, bevels, chamfers, booleans, and a center radial sweep with mirroring for detail.
Design a side panel and buttons with bevels, booleans, and pipes, using extrude, chamfer, and kitbashing to create detailed, reusable geometry.
Refine pipe geometry in Plasticity by trimming sharp edges, lofting and patching for smooth radius transitions, mirroring for symmetry, and exporting to obj with quad/triangle topology controls.
Master surface modeling to form freeform shapes with sheets and curves, learn to loft and extrude while ensuring seamless connections through G0–G3 continuity and tangency.
Master lofting and tangency to create smooth, organic surfaces in plasticity. Learn to use line, spline, and control point curves for flawless tangent transitions.
Explore how G0 through G3 continuity governs the smoothness of connections between curves and surfaces, using lofting, tension, and control points to create complex shapes.
Apply tangency and continuity principles to craft flawless 3d surfaces using control point curves, guides, and lofts, while mirroring and refining geometry for seamless, natural shapes in plasticity modeling.
Learn a surface modeling workflow to shape a headphone headband, starting from large half-circle forms, applying taper, curves, bridges, and guided lofts for a smooth, connected profile.
build a base headband, add details with segments and curves, ensure tangency and proper topology, use loft and sweep techniques, mirror and patch gaps for a solid, detailed model.
Create the earphone main shape by lofting between curves and sheets, then refine with bevels, fillets, patches, and offsets to form a smooth cushion and detailed connector.
Finish headphone details by offsetting faces, adjusting pivots, and varying scales; loft between curves with guiding lines and patches, then apply bevels and fillets for realism.
Apply surface modeling to create curved hair dryer shapes and join them into a seamless 3d form, using revolve and loft with guiding circles for smooth transitions.
Master patching connections between symmetrical parts by creating guiding lines and using G2 or G1 with loft and patch for a smooth, curvature-based transition.
Trace a shaver silhouette from an orthographic image, create and refine curves with control point and spline tools, loft and patch surfaces.
Improve a shaver model by refining topology with patching and guiding lines, enforcing G1/G2 tangents, lofts, and bridges, and adding subtle chamfers and fillets for a smoother inset transition.
Finish a shaver model by using lofts, patches, and joins to create a solid, optimize topology with cuts, fillets, and chamfers, and connect surfaces for a precise, complex geometry.
Finish this course by applying plasticity techniques to build complex objects through iterative design, mastering solid and surface modeling, boolean operations, lofting, patches, and smooth transitions.
Do you want to learn this awesome CAD software called Plasticity ?
Then I welcome you to “ Introduction To Plasticity” course.
About Me:
My name is Arash Aref and I have been teaching 3d for some time. I love making 3d environments, with focus on 3d Real-time Game Environments. I also love creating props and lighting the environments.
By the End Of This Course, You Will Be Able To:
You'll be able to use Plasticity to create 3d models.
You will learn some techniques on Solid Modeling and Surface Modeling.
You will be able to create different objects in plasticity.
What You Will Learn:
Intro to the software
How to use the software
Learn techniques on both surface modeling and solid modeling
Tangency and surface continuity
G0 G1 G2 G3
Course Project Overview:
We will start with the software itself, learning how to customize the UI based on your preferences. After getting familiar with the software itself, we lean basic techniques to create simple objects and then gradually increase the difficulty and create more complex objects as we go forward. We discuss Solid Modeling and create a Sci-Fi Communication Device using the technique, and review what we learned in the intro chapter. In the Surface Modeling chapter, we focus more on creating curved objects that are difficult to create with Solid Modeling. We create a Headphone, Shaver, And a Hair Dryer to practice the Surface Modeling. We cover concepts like Tangency and Continuity to improve our final result.
Who is This Course For?
This course is good for those who want to learn a CAD based software.
Who is Not The Ideal Student For This Course?
Basically, everybody who wants to learn CAD modelling can use this.
What Are The Requirements Or Prerequisites For Taking This Course?
Having a basic 3d Knowledge will help.
Join Me Now:
So if you want to learn CAD modeling, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.