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Introduction To 3d Modelling in Plasticity
Rating: 4.1 out of 5(107 ratings)
935 students

Introduction To 3d Modelling in Plasticity

Create awesome looking 3d product models in Plasticity.
Last updated 6/2024
English
English [Auto],

What you'll learn

  • Surface modeling and solid modeling methods
  • Modelling a Headphone
  • Modelling a Hair Dryer
  • Modelling a Shaver

Course content

4 sections36 lectures19h 43m total length
  • Introduction1:57

    Dive into plasticity, a CAD-based software, as you master UI, workflow, solid and Boolean modeling, and surface modeling to build sci-fi devices and curvy objects.

  • Download Project Files1:27

    Explore the course's project files, including concept folders and a projects folder. Access backup save files for each lesson to practice techniques on intro chapter projects like the communication device.

  • Plasticity Terminology27:00

    Master plasticity's artist-friendly CAD workflow, using solids, sheets, and curves, shortcuts, presets, and construction planes to build, edit, and visualize in the viewport with precise grid and units.

  • Solids Boolean And Mirror38:15

    Explore basic solid creation in plasticity, including sphere, box, and cylinder, using translation, rotation, scale, snapping, pivots, and booleans to model mirrored, cut, and filleted shapes.

  • Intro To Curves36:56

    Explore curves and curve-based solids in plasticity, using offset, pipe tool, and boolean workflows to sculpt and cut with precision and efficiency.

  • Construction Planes Curves41:02

    Explore curve-based cuts and construction planes to shape complex parts using orthographic views, and master trim, cut, imprint curve, screen-space cut, offset, and bridge curve techniques.

  • Custom Curve Design36:28

    Revolve curves to create 360-degree shapes, then bevel, offset, and patch holes to build a watertight mesh. Use isopyrum, imprint, and pipe tools for complex curved features.

  • More Curve Design31:37

    Master advanced curve design in 3d modelling using project curve to wrap surfaces, knife and imprint for details, construction planes for precision, and curve arrays for repeats.

  • Two SciFi Practices25:54

    Develop sci-fi models by starting with large shapes—circles and lines—then refine with splines, extrudes, booleans, offsets, imprints, chamfers, and mirrors.

  • Loft And Sweep25:26

    Learn to create a megaphone using loft and sweep, blending curves with continuity controls, patching, hollowing, and thickening to build complex solid shapes.

Requirements

  • Having a basic 3d Knowledge will help

Description

Do you want to learn this awesome CAD software called Plasticity ?

Then I welcome you to  “ Introduction To Plasticity” course.


About Me:

My name is Arash Aref and I have been teaching 3d for some time. I love making 3d environments, with focus on 3d Real-time Game Environments. I also love creating props and lighting the environments.


By the End Of This Course, You Will Be Able To:

  • You'll be able to use Plasticity to create 3d models.

  • You will learn some techniques on Solid Modeling and Surface Modeling.

  • You will be able to create different objects in plasticity.


What You Will Learn:

  • Intro to the software

  • How to use the software

  • Learn techniques on both surface modeling and solid modeling

  • Tangency and surface continuity

  • G0 G1 G2 G3



Course Project Overview:

We will start with the software itself, learning how to customize the UI based on your preferences. After getting familiar with the software itself, we lean basic techniques to create simple objects and then gradually increase the difficulty and create more complex objects as we go forward. We discuss Solid Modeling and create a Sci-Fi Communication Device using the technique, and review what we learned in the intro chapter. In the Surface Modeling chapter, we focus more on creating curved objects that are difficult to create with Solid Modeling. We create a Headphone, Shaver, And a Hair Dryer to practice the Surface Modeling. We cover concepts like Tangency and Continuity to improve our final result.



Who is This Course For?

  • This course is good for those who want to learn a CAD based software.


Who is Not The Ideal Student For This Course?

Basically, everybody who wants to learn CAD modelling can use this.


What Are The Requirements Or Prerequisites For Taking This Course?

  • Having a basic 3d Knowledge will help.

Join Me Now:

So if you want to learn CAD modeling, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.



Who this course is for:

  • This course is for those who want to create product models in Plasticity.