
Learn to model 3d characters in Blender with progressive exercises, starting from basic shapes, applying subdivision, materials, lighting, and renders to build a portfolio.
Identify Blender's interface in the default scene, including the cube, light, and camera. Explore workspaces from layout to modeling and sculpting, and use the toolbar and outline for editing.
Understand blender's auto perspective feature in navigation preferences, and how enabling it toggles between orthographic and perspective modes while orbiting from front, side, or other views.
Learn to select one or multiple objects in Blender using shift to add, box, circle, and lasso selection, manage the active object and outline highlights, and move several objects together.
Apply all transforms in Blender to ensure correct axis scaling and orientation by applying rotation and resetting transforms, preventing misalignment after bevels and insets.
Move and rotate from a 3D object's origin or pivot using transform tools, the object menu, or origin to geometry, center, or volume, aligning to the 3D cursor.
Explore the outliner in the top right panel to manage objects, collections, and render visibility. Learn selection, renaming, moving items between collections, and common shortcuts like ctrl-c, ctrl-v, and m.
Join objects in Blender by selecting multiple items and pressing Ctrl+J to merge them into one object, where the active object controls rotation and scaling of all joined elements.
Learn to use Blender's edit mode to manipulate vertices, edges, and faces, switch between object and edit modes with tab, and practice moving, rotating, and scaling to shape objects.
Master the knife tool in Blender's edit mode to make vertex-based cuts, confirm with enter, cancel with escape, and use snap, cut through, and see-through options for precise modeling.
Learn blender selection modes to quickly pick loops and rings, edges, vertices, and polygons using Alt+click, Ctrl+Alt, and shift; grow or shrink selections with Ctrl+Numpad Plus or Minus.
Master merging vertices in Blender by using center, cursor, and by distance, learn collapse behavior, and respect the selected order with keyboard shortcuts M, Ctrl+Z, and Ctrl+V.
Subdivide in Blender without loop cuts by selecting multiple edges or polygons, applying subdivide for equal, simultaneous cuts, then use alt+click, shift+alt+click, and GG to adjust their positions.
Subdivide a box in Blender using loop cuts and bevels, adjust width and spacing to 0.8 for equal, centered polygons, then extrude along the Z axis.
Use the subdivision surface modifier to subdivide polygons, turning a cube into a smoother shape. Render shows higher subdivision; wireframe helps compare original edges with the final cage result.
Learn to use edge crease in Blender to harden edges and control roundness on subdivision surfaces, using crease values like 0.98–0.99 to avoid extra geometry.
Switch to sculpt mode in Blender and use grab and elastic brushes to move vertices, adjusting radius with the F key and comparing brush behaviors to proportional editing.
Center the default box at zero, align with reference images, apply subdivision, and sculpt the base fish shape using one side symmetry, scaling, and loops to match dimensions.
Apply subdivision to form the eye from an 8-sided circle, using level 1 to create a base without extra cuts, then re-subdivide and adjust with move and scale for alignment.
Create the eye in Blender by turning a square into a circle with inset, circle, and extrusion, refining roundness and alignment using subdivision and the loop tools add-on.
Learn to manage triangles in subdivision surfaces to prevent bumps in eye geometry by isolating triangles, using vertex and edge selection, and subdividing or knife tools to preserve quads.
Build a symmetric eye using a mirror modifier linked to the eye pivot, adjust origin, and use subdivision to smooth the result while disabling merge and clipping to avoid welding.
Model a mouth from a low-poly cylinder, adjust eight sides, and shape vertices in edit mode; apply mirror and subdivision modifiers with bridge edge loops to form a smiling lip.
Explore how the metallic property in Blender controls metal versus dielectric finishes, using roughness and base color to create mirrors, gold, copper, and other metallics.
Use the mix color node to blend two colors in Blender, adjusting the factor from 0 to 1. Swap the factor with a color or grayscale gradient to create transitions.
Convert spotlights to area lights in Blender, adjust color, power, and diffusion, and shape lights as square, rectangular, disk, or ellipse to illuminate the scene and influence reflections.
Recreate photography studio style lighting for a 3D fish in Blender using a flat backdrop and lights from left, right, and back for depth.
Apply a bluish green base color to the plane, then create an area light setup with a right key, left fill, and a greenish backlight to illuminate the fish.
This lecture demonstrates centering the eye origin at the center of the volume, correcting shifts caused by iris extrusion, and resetting rotation and scale to restore the pivot.
Duplicate the original fish in the outliner, move and rotate using the gizmo, switch to local orientation, and compose two looking fish for a ready render.
Explain how the Eevee render engine computes lighting and materials to deliver a clean final image, using samples and denoising to manage noise in viewport and render.
Learn how to set Blender render output size and aspect ratio, from 16:9 1920x1080 to square 1080x1080, plus 4k scaling and legacy sizes, and save as PNG or JPEG.
Begin modeling a snail from scratch by extruding planes, building up topology with central row, and refining from side and top views to grasp character head design fundamentals.
Begin by creating a plane in the front view, align to a reference image, and set up symmetry. Edit vertices and edges, then extrude in z to form the loop.
Learn how to close gaps and weld vertices to form four-sided polygons, creating side and top loops with extrusions while avoiding triangles in blender.
Learn to refine the back half of a 3D character by manually adjusting vertices to shape harmonious side curves, avoiding boxy edges, and preparing the mesh for mirroring in Blender.
Examine the topology and extrude the front faces along the y-axis to shape the eyes. Add a bottom cap, perform a loop cut, and save progress for the next video.
Shape the snail's body into an organic form in Blender by refining top and bottom vertices with Alt+Z and G, keeping it centered, for the next video on eye sockets.
Organize the Blender scene by creating a snail and a blueprints collection, then hide reference images and adjust lighting, camera, and fabric colors for rendering.
Model two decorative sea flowers in Blender and prepare them for a final scene with snails and fish by refining shapes, orientation, subdivision, and organizing into a flowers collection.
Render the scene in Eevee, adjust scale, color, and lighting to highlight the snail and refine the shell and fish highlight, then save 1920x1080 PNG and JPG.
Save the base file as Isferico, start from a sphere, and build a friendly character using eye and mouth loops and extruded limbs with reference images.
Model the eyelid in Blender by extruding eye polygons, adjusting vertices with proportional editing, and applying subdivision for a smooth, reference-aligned look.
Finish shaping the arm and prepare for finger extrusion in sculpt mode, using the reference image and z-axis tweaks, while keeping symmetry and checking from every angle.
This course contains the use of artificial intelligence
Note: The English audio in this Blender course is AI-dubbed from the instructor’s original Spanish recording. All content, pacing, and explanations are based on the original narration.
In this course, you will learn the tools that Blender provides from scratch, exploring modeling techniques, material creation, lighting, and rendering through 5 characters.
Each character serves a learning purpose, and the learning curve will be progressive.
You will learn different workflows to approach the creation of various characters, all of them complementary to each other.
First, you will get familiar with the workspace, learning the interface, menus, and Blender’s modeling tools.
Next, you will put the knowledge you’ve acquired into practice by creating your first introductory 3D character, understanding 3D smoothing techniques in a simple way.
You will learn the workflow, tips, and modifiers, with a model that is easy to create and replicate using basic geometric shapes.
You will apply color to the character through materials, create lighting, set the scene’s colors, and set up a render in the Eevee render engine. You will learn how to save your render and export it to showcase your 3D work later.
After that, you will create a second 3D character, learning new modeling techniques to create 3D characters and leveling up your skills.
You will set up the camera framing, make necessary lighting adjustments, and extract a new render.
Then, you will model the main character, working with simple shapes and subtle details, using design reference images.
You will learn what shape keys are to create facial expressions, and you will create a small surrounding scene that complements the character.
Next, you will deepen your modeling tools with the following character, discovering new methodologies and exploring new personalities.
With the final, most advanced character, you will practice and reinforce all the modeling knowledge and techniques acquired throughout the course.
You will create several final collective renders, integrating all the characters you have developed during the course.
Finally, you will learn how to create a free online portfolio to showcase your work on a popular digital platform specialized in the video game and 3D animation industry.
The course consists of 18 sections and 25 hours of content.
Each video is approximately 5 to 10 minutes long, allowing for study in short intervals, and they are recorded at normal speed.
The final goal of the course is for you to acquire solid foundations in 3D modeling and confidently tackle new projects.