
Learn to use Substance Painter's interface to import files, create maps, apply materials, and generate complex masks for a motorcycle, then export maps for other software.
Launch Substance Painter, acknowledge the warning and continue anyway, then use the crash guide if needed. Explore the welcome screen, texture sets, normal maps, and test painting in neat math.
Import the motorcycle model into Substance Painter, assign texture sets, and bake all texture maps, including normal maps and ambient occlusion, using vertex color-based color IDs.
Apply materials on color IDs to mask regions, switch between steel painted and leather textures, and create a mirrored finish by using masks and color selections in substance painter.
Explore Substance Painter generators and paint masks to create edge wear and chipped metal on a motor model, using metal edge generator, inverted masks, curvature-aware masking, and manual paint layers.
Learn to create tire and basket materials in substance painter using non-destructive masking, edge wear, smart materials, and texture-set isolation for realistic rubber, metal, and leather.
Demonstrates creating emissive lights by stamping a light texture onto model areas (headlight, etc.), importing an image and alpha, and tuning emissive color, intensity, and shader settings in Substance Painter.
Learn to re bake maps in Substance Painter, adjusting the frame normal map, world space normals, and ambient occlusion while refining color and height via alphas for the license plate.
Place stickers on a license plate by creating an alpha-matched sticker layer, stamping the alpha for realistic shape, then adjust height, roughness, color levels, and add grime.
Use smart materials and smart masks in substance painter to add dirt and mud, applying dirt cavities and bottom dirt across the motor and tires.
Apply final manual edits to frame and basket textures with dirt, chips, and color variation, using careful brush control and alpha adjustments to refine wear.
Learn to export texture maps from Substance Painter, organize export folders, and customize pbr metal rough map names (base color, roughness, metallic, normal, height, emissive) for Maya and Unreal.
Compare delineation infinite versus no padding in Substance Painter and see how padding affects edge colors. Favor delineation infinite (or delineation plus transparent) to prevent color bleed in exports.
Realistic Materials - Substance Painter Tutorial
[1hr 46min] Project Files Included
This a step-by-step tutorial showing how to use Substance Painter for all your texturing and material needs. You will learn everything you need to know from Importing models to Exporting final Texture Maps. By the end of the lesson you will know how to Bake Maps, Work with Multiple Texture Sets, Use Generators, Create Emissive Maps, Use Smart Masks, Add Materials to specific Color IDs and more.
Files:
All files need Substance Painter 2019.2.3 or newer to open