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Intro to Substance Painter - Creating Materials
Highest Rated
Rating: 4.5 out of 5(24 ratings)
150 students

Intro to Substance Painter - Creating Materials

A Substance Painter Tutorial for Beginners to Advanced Users
Created byDavid Bittorf
Last updated 8/2020
English
English [Auto],

What you'll learn

  • Baking Maps
  • Adding Materials to Color IDs
  • Using Generators
  • Create Glowing Effects
  • Editing Baked Maps
  • Adding Stickers
  • Using Smart Masks
  • Diliation Explained
  • Exporting Maps

Course content

1 section13 lectures1h 47m total length
  • Introduction0:54

    Learn to use Substance Painter's interface to import files, create maps, apply materials, and generate complex masks for a motorcycle, then export maps for other software.

  • 001 Launching Substance Painter2:23

    Launch Substance Painter, acknowledge the warning and continue anyway, then use the crash guide if needed. Explore the welcome screen, texture sets, normal maps, and test painting in neat math.

  • 002 Baking Maps9:34

    Import the motorcycle model into Substance Painter, assign texture sets, and bake all texture maps, including normal maps and ambient occlusion, using vertex color-based color IDs.

  • 003 Materials on Color IDs9:14

    Apply materials on color IDs to mask regions, switch between steel painted and leather textures, and create a mirrored finish by using masks and color selections in substance painter.

  • 004 Generators and Paint Masks12:39

    Explore Substance Painter generators and paint masks to create edge wear and chipped metal on a motor model, using metal edge generator, inverted masks, curvature-aware masking, and manual paint layers.

  • 005 Tires and Basket Materials10:25

    Learn to create tire and basket materials in substance painter using non-destructive masking, edge wear, smart materials, and texture-set isolation for realistic rubber, metal, and leather.

  • 006 Emissive Lights8:21

    Demonstrates creating emissive lights by stamping a light texture onto model areas (headlight, etc.), importing an image and alpha, and tuning emissive color, intensity, and shader settings in Substance Painter.

  • 007 Editing Baked Maps10:54

    Learn to re bake maps in Substance Painter, adjusting the frame normal map, world space normals, and ambient occlusion while refining color and height via alphas for the license plate.

  • 008 Stickers11:51

    Place stickers on a license plate by creating an alpha-matched sticker layer, stamping the alpha for realistic shape, then adjust height, roughness, color levels, and add grime.

  • 009 Smart Masks (Adding Dirt)12:35

    Use smart materials and smart masks in substance painter to add dirt and mud, applying dirt cavities and bottom dirt across the motor and tires.

  • 010 Manual Edits8:21

    Apply final manual edits to frame and basket textures with dirt, chips, and color variation, using careful brush control and alpha adjustments to refine wear.

  • 011 Exporting Maps5:06

    Learn to export texture maps from Substance Painter, organize export folders, and customize pbr metal rough map names (base color, roughness, metallic, normal, height, emissive) for Maya and Unreal.

  • 012 Diliation vs No Padding4:48

    Compare delineation infinite versus no padding in Substance Painter and see how padding affects edge colors. Favor delineation infinite (or delineation plus transparent) to prevent color bleed in exports.

Requirements

  • None

Description

Realistic Materials - Substance Painter Tutorial
[1hr 46min] Project Files Included

This a step-by-step tutorial showing how to use Substance Painter for all your texturing and material needs. You will learn everything you need to know from Importing models to Exporting final Texture Maps. By the end of the lesson you will know how to Bake Maps, Work with Multiple Texture Sets, Use Generators, Create Emissive Maps, Use Smart Masks, Add Materials to specific Color IDs and more.

Files:
All files need Substance Painter 2019.2.3 or newer to open

Who this course is for:

  • Beginner to Advanced Substance Painter Users