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Intro to Substance Designer
Rating: 3.5 out of 5(24 ratings)
325 students

Intro to Substance Designer

This 6 hour course covers all the basics...including animated materials!
Created byOlga Polukhina
Last updated 2/2018
English

What you'll learn

  • Build procedural PBR materials in Substance Designer
  • Understand basic Dynamic Functions
  • Understand basic Material Animation

Course content

3 sections13 lectures6h 12m total length
  • The Substance Library - Addendum6:01

    This video discusses setting up the library folder in the Project Settings....a small point I missed in the discussion of the library set-up in Lecture 1. I also go over making library filters here as well.

  • The Interface34:43

    We'll start at an in depth look at the Substance interface and a general discussion of procedural textures. We'll also be looking at the Substance Library and how to start building our own material and mask collection.

  • Building a basic mask34:01

    In this video we'll begin to build our wall using a variety of basic atomic nodes. First on the list will be the basic black and white brick mask from which we'll be building the rest of the material.

  • Blends & masks27:23

    We continue building our brick wall by starting to blend surface textures onto our basic brick mask.

  • Gradient maps31:02

    In this video we take an in-depth look at the Gradient Map Node and learn how to colorize our black and white map using either individual inputs or the Gradient Picker.

  • Fine tuning the material26:19

    In this video we'll address the roughness and height maps and put the finishing touches on the material. We'll also add a new Ambient Occlusion output node.

Requirements

  • Substance Designer 6.x
  • Substance Player
  • A basic understanding of what PBR materials are

Description

This walkthrough begins with the basics and builds on these core concepts to provide a thorough introduction to building procedural materials in Substance Designer. The course is divided into three parts, each building on the knowledge acquired in the previous section.

Part 1: In this section, we start with the basics. After taking a look at the interface, including how to set up our own Substance Library, we dive right into making our first PBR texture - the obligatory Brick Wall. Starting with a single b/w node, we’ll build a tiled PBR glazed brick texture, which we’ll save to our Library for later use. As we build our material we’ll have a chance to look at many of the Atomic Nodes Substance uses to build basic materials and how they work with each other.

Part 2: Having gotten the basics out of the way, this section takes a look at some more advanced Atomic Nodes and how to expose Input Parameters to make procedural materials using Dynamic Functions. We’ll also learn how to blend materials, repurposing the brick wall we built in Part 1 to create a second, more complex procedural material.

Part 3: The last video is a sneak peak at some more advanced concepts...and we'll build a simple animated water material. This will give us a chance to build more advanced Dynamic Functions and look at the Pixel Processor node.


Who this course is for:

  • Anyone who's never used Substance Designer and wants to learn
  • Anyone who has basic Substance Designer skills and would like to learn more