Intro to Substance Designer
3.3 (17 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
258 students enrolled

Intro to Substance Designer

This 6 hour course covers all the basics...including animated materials!
3.3 (17 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
258 students enrolled
Created by Olga Polukhina
Last updated 2/2018
English [Auto]
Current price: $23.99 Original price: $34.99 Discount: 31% off
5 hours left at this price!
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This course includes
  • 6 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Build procedural PBR materials in Substance Designer
  • Understand basic Dynamic Functions
  • Understand basic Material Animation
Course content
Expand all 13 lectures 06:12:36
+ Part 1: Making a Glazed Brick Material
6 lectures 02:39:29

This video discusses setting up the library folder in the Project Settings....a small point I missed in the discussion of the library set-up in Lecture 1. I also go over making library filters here as well.

Preview 06:01

We'll start at an in depth look at the Substance interface and a general discussion of procedural textures. We'll also be looking at the Substance Library and how to start building our own material and mask collection.

Preview 34:43

In this video we'll begin to build our wall using a variety of basic atomic nodes. First on the list will be the basic black and white brick mask from which we'll be building the rest of the material.

Building a basic mask

We continue building our brick wall by starting to blend surface textures onto our basic brick mask.

Blends & masks

In this video we take an in-depth look at the Gradient Map Node and learn how to colorize our black and white map using either individual inputs or the Gradient Picker.

Gradient maps

In this video we'll address the roughness and height maps and put the finishing touches on the material. We'll also add a new Ambient Occlusion output node.

Fine tuning the material
+ Making More Complex Materials
6 lectures 02:47:18

In this video we begin by adding Input Parameters to the material we just completed and save it to the Substance Library. We also open a new Substance graph and begin to work on our blended material. As well as a more detailed discussion on resolution as it pertains to Parenting in Substance Designer.

Input parameters

In this video we take a short break from our blended material to build a new procedural mask that we save to our Substance Library for reuse.

Building reusable materials

In this video we take a look at how to make more complex alpha masks for our window. 

Building complex masks

In this video we take a look at Switch Nodes and Material blends as we start to combine materials to make our brick wall, window and toggalable glass panes.

Switches & material blends

In this video we'll be finalizing the look of our material, including adjusting the height map,adding more normal information to our window and applying procedural paint and dirt.

Adding functionality

In this final video for our mixed material we'll be bringing it all together by setting up its Input Parameters.

Finalizing inputs
+ Into the Future
1 lecture 45:49

In this video we take a brief look at some more advanced concepts by building a simple animated water material. 

Basic Water
  • Substance Designer 6.x
  • Substance Player
  • A basic understanding of what PBR materials are

This walkthrough begins with the basics and builds on these core concepts to provide a thorough introduction to building procedural materials in Substance Designer. The course is divided into three parts, each building on the knowledge acquired in the previous section.

Part 1: In this section, we start with the basics. After taking a look at the interface, including how to set up our own Substance Library, we dive right into making our first PBR texture - the obligatory Brick Wall. Starting with a single b/w node, we’ll build a tiled PBR glazed brick texture, which we’ll save to our Library for later use. As we build our material we’ll have a chance to look at many of the Atomic Nodes Substance uses to build basic materials and how they work with each other.

Part 2: Having gotten the basics out of the way, this section takes a look at some more advanced Atomic Nodes and how to expose Input Parameters to make procedural materials using Dynamic Functions. We’ll also learn how to blend materials, repurposing the brick wall we built in Part 1 to create a second, more complex procedural material.

Part 3: The last video is a sneak peak at some more advanced concepts...and we'll build a simple animated water material. This will give us a chance to build more advanced Dynamic Functions and look at the Pixel Processor node.

Who this course is for:
  • Anyone who's never used Substance Designer and wants to learn
  • Anyone who has basic Substance Designer skills and would like to learn more