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Intro to Architectural Procedural Modeling in HoudiniFX
Rating: 4.2 out of 5(20 ratings)
246 students

Intro to Architectural Procedural Modeling in HoudiniFX

Your First Step in Houdini FX
Created byHossamFX
Last updated 2/2021
English
English [Auto],

What you'll learn

  • The Basics of Houdini World space and Object space .
  • How to create 3D Procedural model using the HoudiniFX 18 .
  • Understanding the Concept of Procedural in Houdini .
  • What is the Basic component of Houdini Geometry .
  • What is the most important expressions in Geo Level .
  • How to use Houdini expressions in Modeling !!!
  • How to use ramp to shape a Line using Geometry Point Numbers !!!
  • Use simple Math for creating your first procedural Model !!!
  • Introduction to Procedural Architecture Design Using Houdini 18 .

Course content

1 section11 lectures4h 31m total length
  • Introduction to course3:30

    Explore procedural architectural modeling in houdinifx and understand how the procedural workflow underpins all modeling and visual effects work for new artists.

  • World space AND Object space14:42

    Explore world space versus object space in HoudiniFX, including origins and coordinate systems. See how translations move in world space while object space stays centered on the object.

  • Transle Geometry To Origin Coordinate19:18

    Translate the geometry to the origin in object space by adjusting the pivot to the geometry center and using centroid expressions to compute and apply the opposite translation.

  • Translate Geo1 To Geo214:41

    Translate a geometry to the center of another by using a transform node and center calculations in object space to align the object with the target center.

  • Translate Geo1 To Obj214:24

    Learn to translate object one’s geometry to the center of object two in HoudiniFX using the origin function and world-space transforms. Master transform order and two-point navigation to preserve alignment.

  • Bounding Box Expressions Function22:26

    Utilize the bounding box expression function to access center, min, max, and size for precise alignment and scaling of geometry in HoudiniFX, and apply transform order for accurate placement.

  • Point Number & Ramp Controlling Curve30:12

    Procedurally control a curve in HoudiniFX by mapping point numbers to a zero-to-one range with fit and ramp functions, shaping geometry with normals.

  • Procedural Modeling Using Math20:24

    Explore procedural modeling in houdinifx using math-based node networks to build a model from points. Apply extrude, transform, copy, twist, and subdivision to create a completely procedural model.

  • Intro to Circle Procedural Modeling34:20

    Explore circle geometry in HoudiniFX: learn about radius, arc length, and circle area and perimeter, convert between radians and degrees, and apply procedural circle modeling to build complex shapes.

  • Math Architecture Procedural Modeling : project 135:17

    Learn math-driven procedural modeling in HoudiniFX to design architecture, using ramps, points, interpolation, normals and tangents, circle alignment, and transforms to create and control scalable architectural curves.

  • Math Architecture Procedural Modeling : project 21:01:57

    Explore procedural architectural design in HoudiniFX by using math to generate circle-based geometry, control heights and angles, and build bridges and columns through copies, groups, extrudes, and colorization.

Requirements

  • Houdini 18 Apprentice and above is required
  • Basic knowledge of Houdini Interface
  • Basic knowledge of Houdini view-port navigation

Description

welcome everybody to Intro to Architectural Procedural Modeling with Houdini FX, if you are new to Houdini or you come from other 3D software like Maya or Cinema 4D or 3DS MAX , you are at the right place, I designed this course to help new Artist get familiar with Houdini and give them wide idea about Node Based Workflow in Houdini FX, even if you are planning to learn creating VFX in Houdini, this course for you , because the procedural modeling is the backbone for all other stuff in Houdini !!!

controlling all the Houdini levels start from from SOP level or the geometry modeling level , so you need to improve your modeling skills in case you want to learn Houdini for creating VFX, Rigging, Animation or Motion Graphics !!!

And from here, your first step to learn Houdini is to know How to use Houdini expressions, but , there are a lot of those expressions , from which to start, this is what will know and learn in this course !!!

step by step I will show how to create procedural modeling in Houdini using simple easy professional way !!!

this course is your first step to Houdini FX !!!

So what you are waiting for,  join me in :  Into to Architectural Procedural Modeling with Houdini FX




Who this course is for:

  • Beginner 3d artist using 3dS max or Maya or just a 3d newbie
  • 3D studio Max users
  • Maya Users
  • 3D generalist
  • Houdini fx users
  • Houdini Users
  • Modeling Artist
  • 3D Artist
  • FX Artist
  • TD Artist